blender/intern/cycles/render
2012-08-31 19:39:06 +00:00
..
attribute.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
attribute.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
background.cpp Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
background.h Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
buffers.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
buffers.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
camera.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
camera.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
CMakeLists.txt Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
film.cpp Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
film.h Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
filter.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
filter.h
graph.cpp print names of nodes/sockets when cycles complains about only being able to connect a closure to another closure. 2012-07-19 13:04:43 +00:00
graph.h Generalized node groups for Cycles. 2011-12-18 15:34:06 +00:00
image.cpp Remove "Loading byte/float" debug messages. They were added at the time 2012-07-31 15:28:36 +00:00
image.h cycles changes: 2012-07-04 11:48:42 +00:00
integrator.cpp Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
integrator.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
light.cpp Fix cycles issue with wrong texture coordinates on a second render layer with 2012-07-31 15:05:16 +00:00
light.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
mesh_displace.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
mesh.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
mesh.h Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
nodes.cpp Added a bunch of additional particle state attributes to the Cycles particle info node: 2012-08-31 19:38:59 +00:00
nodes.h clamp for Mix node 2012-08-30 06:31:02 +00:00
object.cpp Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
object.h Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
osl.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
osl.h
particles.cpp Cycles: Fully initialize the dummy particle at index 0. 2012-08-31 19:39:06 +00:00
particles.h Added a bunch of additional particle state attributes to the Cycles particle info node: 2012-08-31 19:38:59 +00:00
scene.cpp Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
scene.h Fix for #32184 and redesign of particle storage in Cycles. 2012-08-31 17:27:08 +00:00
session.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
session.h Fix #30246: rendering multiple render layers with CUDA still not working, 2012-02-23 19:48:18 +00:00
shader.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
shader.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
sobol.cpp
sobol.h
svm.cpp code cleanup: removed/renamed shadow & duplicate variable definitions. 2012-06-09 18:20:40 +00:00
svm.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
tile.cpp Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
tile.h Cycles: some small code refactoring related to buffer parameters. 2011-12-21 13:48:35 +00:00