forked from bartvdbraak/blender
299ff91ea1
also stop numpy from being found in /usr/include with cmake.
344 lines
9.7 KiB
C++
344 lines
9.7 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "background.h"
|
|
#include "film.h"
|
|
#include "../render/filter.h"
|
|
#include "graph.h"
|
|
#include "integrator.h"
|
|
#include "light.h"
|
|
#include "mesh.h"
|
|
#include "nodes.h"
|
|
#include "object.h"
|
|
#include "scene.h"
|
|
#include "shader.h"
|
|
|
|
#include "device.h"
|
|
|
|
#include "blender_sync.h"
|
|
#include "blender_util.h"
|
|
|
|
#include "util_debug.h"
|
|
#include "util_foreach.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
/* Constructor */
|
|
|
|
BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene_, bool preview_)
|
|
: b_data(b_data_), b_scene(b_scene_),
|
|
shader_map(&scene_->shaders),
|
|
object_map(&scene_->objects),
|
|
mesh_map(&scene_->meshes),
|
|
light_map(&scene_->lights),
|
|
world_map(NULL),
|
|
world_recalc(false),
|
|
experimental(false)
|
|
{
|
|
scene = scene_;
|
|
preview = preview_;
|
|
}
|
|
|
|
BlenderSync::~BlenderSync()
|
|
{
|
|
}
|
|
|
|
/* Sync */
|
|
|
|
bool BlenderSync::sync_recalc()
|
|
{
|
|
/* sync recalc flags from blender to cycles. actual update is done separate,
|
|
so we can do it later on if doing it immediate is not suitable */
|
|
|
|
BL::BlendData::materials_iterator b_mat;
|
|
|
|
for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
|
|
if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated()))
|
|
shader_map.set_recalc(*b_mat);
|
|
|
|
BL::BlendData::lamps_iterator b_lamp;
|
|
|
|
for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
|
|
if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
|
|
shader_map.set_recalc(*b_lamp);
|
|
|
|
BL::BlendData::objects_iterator b_ob;
|
|
|
|
for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
|
|
if(b_ob->is_updated()) {
|
|
object_map.set_recalc(*b_ob);
|
|
light_map.set_recalc(*b_ob);
|
|
}
|
|
|
|
if(object_is_mesh(*b_ob)) {
|
|
if(b_ob->is_updated_data() || b_ob->data().is_updated()) {
|
|
BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data();
|
|
mesh_map.set_recalc(key);
|
|
}
|
|
}
|
|
else if(object_is_light(*b_ob)) {
|
|
if(b_ob->is_updated_data() || b_ob->data().is_updated())
|
|
light_map.set_recalc(*b_ob);
|
|
}
|
|
}
|
|
|
|
BL::BlendData::meshes_iterator b_mesh;
|
|
|
|
for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh)
|
|
if(b_mesh->is_updated())
|
|
mesh_map.set_recalc(*b_mesh);
|
|
|
|
BL::BlendData::worlds_iterator b_world;
|
|
|
|
for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world)
|
|
if(world_map == b_world->ptr.data &&
|
|
(b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated())))
|
|
world_recalc = true;
|
|
|
|
bool recalc =
|
|
shader_map.has_recalc() ||
|
|
object_map.has_recalc() ||
|
|
light_map.has_recalc() ||
|
|
mesh_map.has_recalc() ||
|
|
BlendDataObjects_is_updated_get(&b_data.ptr) ||
|
|
world_recalc;
|
|
|
|
return recalc;
|
|
}
|
|
|
|
void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const char *layer)
|
|
{
|
|
sync_render_layers(b_v3d, layer);
|
|
sync_integrator();
|
|
sync_film();
|
|
sync_shaders();
|
|
sync_objects(b_v3d);
|
|
sync_motion(b_v3d, b_override);
|
|
}
|
|
|
|
/* Integrator */
|
|
|
|
void BlenderSync::sync_integrator()
|
|
{
|
|
BL::RenderSettings r = b_scene.render();
|
|
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
|
|
|
experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
|
|
|
|
Integrator *integrator = scene->integrator;
|
|
Integrator previntegrator = *integrator;
|
|
|
|
integrator->min_bounce = get_int(cscene, "min_bounces");
|
|
integrator->max_bounce = get_int(cscene, "max_bounces");
|
|
|
|
integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces");
|
|
integrator->max_glossy_bounce = get_int(cscene, "glossy_bounces");
|
|
integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces");
|
|
|
|
integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
|
|
integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
|
|
integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
|
|
|
|
integrator->no_caustics = get_boolean(cscene, "no_caustics");
|
|
integrator->filter_glossy = get_float(cscene, "blur_glossy");
|
|
|
|
integrator->seed = get_int(cscene, "seed");
|
|
|
|
integrator->layer_flag = render_layer.layer;
|
|
|
|
integrator->sample_clamp = get_float(cscene, "sample_clamp");
|
|
#ifdef __MOTION__
|
|
integrator->motion_blur = (!preview && r.use_motion_blur());
|
|
#endif
|
|
|
|
if(integrator->modified(previntegrator))
|
|
integrator->tag_update(scene);
|
|
}
|
|
|
|
/* Film */
|
|
|
|
void BlenderSync::sync_film()
|
|
{
|
|
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
|
|
|
Film *film = scene->film;
|
|
Film prevfilm = *film;
|
|
|
|
film->exposure = get_float(cscene, "film_exposure");
|
|
|
|
if(film->modified(prevfilm))
|
|
film->tag_update(scene);
|
|
|
|
Filter *filter = scene->filter;
|
|
Filter prevfilter = *filter;
|
|
|
|
filter->filter_type = (FilterType)RNA_enum_get(&cscene, "filter_type");
|
|
filter->filter_width = (filter->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
|
|
|
|
if(filter->modified(prevfilter))
|
|
filter->tag_update(scene);
|
|
}
|
|
|
|
/* Render Layer */
|
|
|
|
void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
|
|
{
|
|
string layername;
|
|
|
|
/* 3d view */
|
|
if(b_v3d) {
|
|
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
|
|
|
if(RNA_boolean_get(&cscene, "preview_active_layer")) {
|
|
BL::RenderLayers layers(b_scene.render().ptr);
|
|
layername = layers.active().name();
|
|
layer = layername.c_str();
|
|
}
|
|
else {
|
|
render_layer.scene_layer = get_layer(b_v3d.layers());
|
|
render_layer.layer = render_layer.scene_layer;
|
|
render_layer.holdout_layer = 0;
|
|
render_layer.material_override = PointerRNA_NULL;
|
|
render_layer.use_background = true;
|
|
render_layer.use_viewport_visibility = true;
|
|
render_layer.samples = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* render layer */
|
|
BL::RenderSettings r = b_scene.render();
|
|
BL::RenderSettings::layers_iterator b_rlay;
|
|
bool first_layer = true;
|
|
|
|
for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
|
|
if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
|
|
render_layer.name = b_rlay->name();
|
|
render_layer.scene_layer = get_layer(b_scene.layers()) & ~get_layer(b_rlay->layers_exclude());
|
|
render_layer.layer = get_layer(b_rlay->layers());
|
|
render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
|
|
render_layer.layer |= render_layer.holdout_layer;
|
|
render_layer.material_override = b_rlay->material_override();
|
|
render_layer.use_background = b_rlay->use_sky();
|
|
render_layer.use_viewport_visibility = false;
|
|
render_layer.samples = b_rlay->samples();
|
|
}
|
|
|
|
first_layer = false;
|
|
}
|
|
}
|
|
|
|
/* Scene Parameters */
|
|
|
|
SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
|
|
{
|
|
SceneParams params;
|
|
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
|
int shadingsystem = RNA_enum_get(&cscene, "shading_system");
|
|
|
|
if(shadingsystem == 0)
|
|
params.shadingsystem = SceneParams::SVM;
|
|
else if(shadingsystem == 1)
|
|
params.shadingsystem = SceneParams::OSL;
|
|
|
|
if(background)
|
|
params.bvh_type = SceneParams::BVH_STATIC;
|
|
else
|
|
params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
|
|
|
|
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
|
|
params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
|
|
|
|
return params;
|
|
}
|
|
|
|
/* Session Parameters */
|
|
|
|
bool BlenderSync::get_session_pause(BL::Scene b_scene, bool background)
|
|
{
|
|
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
|
return (background)? false: get_boolean(cscene, "preview_pause");
|
|
}
|
|
|
|
SessionParams BlenderSync::get_session_params(BL::UserPreferences b_userpref, BL::Scene b_scene, bool background)
|
|
{
|
|
SessionParams params;
|
|
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
|
|
|
/* feature set */
|
|
params.experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
|
|
|
|
/* device type */
|
|
vector<DeviceInfo>& devices = Device::available_devices();
|
|
|
|
/* device default CPU */
|
|
params.device = devices[0];
|
|
|
|
if(RNA_enum_get(&cscene, "device") != 0) {
|
|
/* find GPU device with given id */
|
|
PointerRNA systemptr = b_userpref.system().ptr;
|
|
PropertyRNA *deviceprop = RNA_struct_find_property(&systemptr, "compute_device");
|
|
int device_id = b_userpref.system().compute_device();
|
|
|
|
const char *id;
|
|
|
|
if(RNA_property_enum_identifier(NULL, &systemptr, deviceprop, device_id, &id)) {
|
|
foreach(DeviceInfo& info, devices)
|
|
if(info.id == id)
|
|
params.device = info;
|
|
}
|
|
}
|
|
|
|
/* Background */
|
|
params.background = background;
|
|
|
|
/* samples */
|
|
if(background) {
|
|
params.samples = get_int(cscene, "samples");
|
|
}
|
|
else {
|
|
params.samples = get_int(cscene, "preview_samples");
|
|
if(params.samples == 0)
|
|
params.samples = INT_MAX;
|
|
}
|
|
|
|
/* other parameters */
|
|
params.threads = b_scene.render().threads();
|
|
params.tile_size = get_int(cscene, "debug_tile_size");
|
|
params.min_size = get_int(cscene, "debug_min_size");
|
|
params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
|
|
params.reset_timeout = get_float(cscene, "debug_reset_timeout");
|
|
params.text_timeout = get_float(cscene, "debug_text_timeout");
|
|
|
|
if(background) {
|
|
params.progressive = true;
|
|
params.min_size = INT_MAX;
|
|
}
|
|
else
|
|
params.progressive = true;
|
|
|
|
/* todo: multi device only works with single tiles now */
|
|
if(params.device.type == DEVICE_MULTI)
|
|
params.tile_size = INT_MAX;
|
|
|
|
return params;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|
|
|