..
attribute.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
attribute.h
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
background.cpp
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
background.h
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
buffers.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
buffers.h
Cycles: viewport rendered draw mode now shows background images, also changed the
2012-03-28 09:07:10 +00:00
camera.cpp
Fisheye Camera for Cycles
2012-05-04 16:20:51 +00:00
camera.h
Fisheye Camera for Cycles
2012-05-04 16:20:51 +00:00
CMakeLists.txt
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
film.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
film.h
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
filter.cpp
Fix #29274 : problem compiling cycles opencl kernel from directory with spaces.
2011-11-22 16:38:58 +00:00
filter.h
Cycles:
2011-08-28 13:55:59 +00:00
graph.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
graph.h
Generalized node groups for Cycles.
2011-12-18 15:34:06 +00:00
image.cpp
Cycles: threading optimizations
2012-05-05 19:44:33 +00:00
image.h
Cycles: threading optimizations
2012-05-05 19:44:33 +00:00
integrator.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
integrator.h
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
light.cpp
Fix #30966 : cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
2012-04-16 08:35:21 +00:00
light.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
mesh_displace.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
mesh.cpp
Cycles: threading optimizations
2012-05-05 19:44:33 +00:00
mesh.h
Cycles: threading optimizations
2012-05-05 19:44:33 +00:00
nodes.cpp
Cycles: add Ray Length output to Light Path node. This gives the distance travelled
2012-05-02 17:03:46 +00:00
nodes.h
Cycles: add ColorRamp node.
2012-03-26 12:45:14 +00:00
object.cpp
Fix #31168 : cycles mask layer should only affect objects for camera rays.
2012-05-02 09:33:45 +00:00
object.h
Fix #31168 : cycles mask layer should only affect objects for camera rays.
2012-05-02 09:33:45 +00:00
osl.cpp
Cycles: revert commit that joined surface/volume socket into a single shader socket,
2011-10-12 23:03:12 +00:00
osl.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
scene.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
scene.h
Fix #31168 : cycles mask layer should only affect objects for camera rays.
2012-05-02 09:33:45 +00:00
session.cpp
Cycles: merging features from tomato branch.
2012-04-28 08:53:59 +00:00
session.h
Fix #30246 : rendering multiple render layers with CUDA still not working,
2012-02-23 19:48:18 +00:00
shader.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
shader.h
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
svm.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
svm.h
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
tile.cpp
Cycles: device code refactoring, no functional changes.
2012-01-04 18:06:32 +00:00
tile.h
Cycles: some small code refactoring related to buffer parameters.
2011-12-21 13:48:35 +00:00