blender/source
Lukas Toenne 3dead22c73 Improved auto-hiding of unused sockets for collapsed nodes.
Instead of generally hiding all unused sockets in collapsed mode, the sockets now have a new explicit flag SOCK_AUTO_HIDDEN, which is only toggled when the hide_toggle operator is called. This way the auto-hidden sockets stay as they are when nodes are duplicated etc. The new flag is necessary to distinguish between manually hidden sockets (via hide_sockets_toggle operator) and automatically hidden sockets and restore the node state when unhiding a node.
2012-01-08 10:23:19 +00:00
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blender Improved auto-hiding of unused sockets for collapsed nodes. 2012-01-08 10:23:19 +00:00
blenderplayer Add remesh modifier (dual contouring). 2011-12-30 21:11:40 +00:00
creator print message for unknown args to make it clear that these are not recognized. 2012-01-05 11:02:27 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine more edits to r43145, 2012-01-05 06:34:14 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests patch [#29534] Change Matrix Representation and Access in Python to Conform with Standard Notation 2011-12-22 01:05:03 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00