blender/source/gameengine
Mitchell Stokes 9f7db7f3ea Fix for [#31122] "Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis.
I cleaned up the INTERVAL check to do a much cleaner (and saner) range check that doesn't get messed up by spaces.
2012-07-05 20:34:42 +00:00
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BlenderRoutines optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Converter Removing channel manipulation from the Action Actuator Python API since this has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: 2012-06-28 06:22:47 +00:00
Expressions style cleanup 2012-07-01 09:54:44 +00:00
GameLogic Fix for [#31122] "Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis. 2012-07-05 20:34:42 +00:00
GamePlayer style cleanup: comments 2012-06-30 22:49:33 +00:00
Ketsji code cleanup: remove Python.h include from blenkernel. 2012-07-04 20:13:39 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics style cleanup: comments 2012-06-30 22:49:33 +00:00
Rasterizer code cleanup: bge builds with clang without warnings / errors. 2012-06-29 09:16:59 +00:00
SceneGraph More spell checking. 2012-07-04 15:04:38 +00:00
VideoTexture Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00