blender/release/scripts/radiosity_export.py
Campbell Barton 6959e689be added many checks to uvcopy so it dosnt raise errors.
Minor changes to radiosity_export, updated to work with the new API (vertexColors MTFace)
obdatacopier - was getting the selection but not using it. made it ignore some read only properties.
BPyMesh - minor change: use face iterator rather then making a tuple()
2006-12-12 07:28:20 +00:00

165 lines
4.8 KiB
Python

#!BPY
"""
Name: 'Radiosity (.radio)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh (with vertex colors) to Radiosity File Format (.radio)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script exports meshes to Radiosity file format.
The Radiosity file format is my own personal format. I created it to
learn how meshes and vertex colors were stored. See IO-Examples.zip, the
example *.radio files on my web page.
Usage:<br>
Select meshes to be exported and run this script from "File->Export" menu.
Notes:<br>
Before exporting to .radio format, the mesh must have vertex colors.
Here's how to assign them:
1. Use radiosity!
2. Set up lights and materials, select a mesh, switch the drawing mode
to "textured," press the VKEY.
3. Press the VKEY and paint manually.
4. Use a custom script to calculate and apply simple diffuse shading and
specular highlights to the vertex colors.
5. The Videoscape format also allows vertex colors to be specified.
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | April 11, 2002 |
# | Read and write Radiosity File Format (*.radio) |
# +---------------------------------------------------------+
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
import Blender
#import time
import BPyMesh
try:
import struct
NULL_COLOR= struct.pack('<BBBB', 255,255,255,255)
except:
struct= None
# ================================
# ====== Write Radio Format ======
# ================================
def write(filename):
if not filename.lower().endswith('.radio'):
filename += '.radio'
scn= Blender.Scene.GetCurrent()
ob= scn.objects.active
if not ob:
Blender.Draw.PupMenu('Error%t|Select 1 active object')
return
objname= ob.name
file = open(filename, 'wb')
mesh = BPyMesh.getMeshFromObject(ob, None, True, False, scn)
if not mesh:
Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object')
return
mesh.transform(ob.matrixWorld)
start = Blender.sys.time()
file = open(filename, "wb")
if not mesh.faceUV:
mesh.vertexColors= 1
#message = 'Please assign vertex colors before exporting "%s"|object was not saved' % object.name
#Blender.Draw.PupMenu("ERROR%t|"+message)
#return
# === Object Name ===
file.write(struct.pack("<h", len(objname)))
file.write(struct.pack("<"+`len(objname)`+"s", objname))
# === Vertex List ===
file.write(struct.pack("<l", len(mesh.verts)))
for v in mesh.verts:
#if not i%100 and meshtools.show_progress:
# Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
x, y, z = v.co
file.write(struct.pack("<fff", x, y, z))
# === Face List ===
file.write(struct.pack('<l', len(mesh.faces)))
#for i in range(len(mesh.faces)):
for f in mesh.faces:
#if not i%100 and meshtools.show_progress:
# Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
file.write(struct.pack('<b', len(f) ))
#for j in range(len(mesh.faces[i].v)):
for v in f:
file.write(struct.pack('<h', v.index))
f_col= f.col
for c in f_col: # .col always has a length of 4
file.write(struct.pack('<BBBB', c.r, c.g, c.b, c.a))
# Write the last values out again. always have 4 cols even for tris
if len(f_col) == 3:
file.write(NULL_COLOR)
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
end = Blender.sys.time()
print '\nSuccessfully exported "%s" in %.2f seconds\n' % (Blender.sys.basename(filename), end-start)
#meshtools.print_boxed(message)
def main():
if not struct:
Blender.Draw.PupMenu('ERROR%t|Error: you need a full Python install to run this script')
return
Blender.Window.FileSelector(write, 'Export Radio', Blender.sys.makename(ext='.radio'))
if __name__ == '__main__':
main()