blender/source
Joshua Leung 6c32bffab0 Bugfix #24163a: Unable to animate INSIDE a group node in the compositor
(This commit doesn't fix the original bug reported in the report, but does fix one that was discovered while investigating that one) 

Trying to insert keyframes for nodes within group nodes was failing. 

This was caused by the ID-block for those UI widgets being set to the Node Editor's current ID-block (i.e. NodeTree) vs the NodeTree that those nodes lived in. The net result was that the paths couldn't be resolved, as the paths obtained for those widgets could only work up to the group's nodetree.
2010-12-07 11:03:53 +00:00
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blender Bugfix #24163a: Unable to animate INSIDE a group node in the compositor 2010-12-07 11:03:53 +00:00
blenderplayer CMake: use a global list to store libraries built rather then cmake_blender_libs.txt file. 2010-12-06 10:56:37 +00:00
creator CMake: use a global list to store libraries built rather then cmake_blender_libs.txt file. 2010-12-06 10:56:37 +00:00
darwin darwin Makefiles: copy release scripts and python modules to where blender looks for them, 2010-10-14 19:30:55 +00:00
gameengine BGE BugFix: [#21246] Some values for ipoactuator.frameEnd and frameStart make ipo not play the first time 2010-12-07 01:54:25 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. 2010-11-29 04:35:56 +00:00
CMakeLists.txt dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00
Makefile Reorder library linking. 2010-11-11 06:22:55 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00