..
attribute.cpp
Fix for attribute lookup in OSL. This uses a map in the OSL globals instead of the device texture.
2012-09-05 17:08:56 +00:00
attribute.h
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
background.cpp
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
background.h
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
buffers.cpp
Fix #32072 : cycles shadow pass gave different results with/without emitting
2012-09-28 13:41:34 +00:00
buffers.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
camera.cpp
style cleanup
2012-09-20 12:29:28 +00:00
camera.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
CMakeLists.txt
correct some include dirs not being included as SYSTEM paths in cmake.
2012-10-02 03:18:48 +00:00
film.cpp
Fix #31883 : cycles vectors pass rendering crash with some render layers using
2012-06-20 14:24:52 +00:00
film.h
Fix #31883 : cycles vectors pass rendering crash with some render layers using
2012-06-20 14:24:52 +00:00
filter.cpp
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
filter.h
Cycles:
2011-08-28 13:55:59 +00:00
graph.cpp
Fix #31806 : cycles crash rendering a particular node setup with multiple mix/add
2012-10-04 20:12:16 +00:00
graph.h
Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL.
2012-09-03 11:38:15 +00:00
image.cpp
Fix #32618 : cycles multithreaded image loading could crash with CUDA, was a
2012-09-27 17:42:09 +00:00
image.h
Fix #32618 : cycles multithreaded image loading could crash with CUDA, was a
2012-09-27 17:42:09 +00:00
integrator.cpp
Fix #32018 : non-progressive integrator crash.
2012-09-19 17:09:11 +00:00
integrator.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
light.cpp
Fix/workaround #31987 : sample as lamp for environment textures not working
2012-10-01 18:31:32 +00:00
light.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
mesh_displace.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
mesh.cpp
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
mesh.h
Cycles: threading optimizations
2012-05-05 19:44:33 +00:00
nodes.cpp
Cycles: add "From Dupli" option for texture coordinate node. This gets the
2012-10-04 21:40:39 +00:00
nodes.h
Cycles: add "From Dupli" option for texture coordinate node. This gets the
2012-10-04 21:40:39 +00:00
object.cpp
Cycles: add "From Dupli" option for texture coordinate node. This gets the
2012-10-04 21:40:39 +00:00
object.h
Cycles: add "From Dupli" option for texture coordinate node. This gets the
2012-10-04 21:40:39 +00:00
osl.cpp
Yet another OSL fix: Some functions are missing stubs that were not used in old OSL implementation yet.
2012-09-15 18:08:51 +00:00
osl.h
Generate compatible OSL shader parameter names in cases where the node has and input and output with the same name. In that case the convention is to add suffixes "In" and "Out" respectively.
2012-09-15 16:31:07 +00:00
particles.cpp
Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
2012-09-01 11:30:19 +00:00
particles.h
Added a bunch of additional particle state attributes to the Cycles particle info node:
2012-08-31 19:38:59 +00:00
scene.cpp
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
scene.h
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
session.cpp
Revert r50528: "Performance fix for Cycles: Don't wait in the main UI thread when resetting devices."
2012-09-17 12:07:06 +00:00
session.h
Revert r50528: "Performance fix for Cycles: Don't wait in the main UI thread when resetting devices."
2012-09-17 12:07:06 +00:00
shader.cpp
style cleanup: block comments
2012-06-09 17:22:52 +00:00
shader.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
svm.cpp
Fix #31806 : cycles crash rendering a particular node setup with multiple mix/add
2012-10-04 20:12:16 +00:00
svm.h
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
tile.cpp
Cycles: change preview "resolution divider" that gave the number of lower
2012-09-17 10:55:18 +00:00
tile.h
Cycles: change preview "resolution divider" that gave the number of lower
2012-09-17 10:55:18 +00:00