forked from bartvdbraak/blender
3ef1f0f3e3
Rule now is: - If there's points in the border, only the points get selected (and an entire Bone when both points are in border) - If no points in the border, the tip gets selected for connected Bones, the entire Bone gets selected for non-connected Bones. OK OOPz, check this! :) |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |