blender/release/scripts/startup/bl_ui/space_image.py
Antony Riakiotakis 59b8097cf8 Segregate all paint cursor overlay options under their own "Overlay"
panel in paint modes. Also expose all options of mask textures in the
mask texture panel, even if there is no texture, just like regular
textures are presented.
2013-10-09 14:57:48 +00:00

1044 lines
32 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from bl_ui.properties_paint_common import UnifiedPaintPanel, brush_texture_settings, brush_mask_texture_settings
from bpy.app.translations import pgettext_iface as iface_
class ImagePaintPanel(UnifiedPaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
class BrushButtonsPanel:
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_paint and toolsettings.brush
class IMAGE_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
toolsettings = context.tool_settings
show_uvedit = sima.show_uvedit
show_render = sima.show_render
layout.operator("image.properties", icon='MENU_PANEL')
layout.operator("image.scopes", icon='MENU_PANEL')
layout.separator()
layout.prop(sima, "use_realtime_update")
if show_uvedit:
layout.prop(toolsettings, "show_uv_local_view")
layout.prop(uv, "show_other_objects")
layout.separator()
layout.operator("image.view_zoom_in")
layout.operator("image.view_zoom_out")
layout.separator()
ratios = ((1, 8), (1, 4), (1, 2), (1, 1), (2, 1), (4, 1), (8, 1))
for a, b in ratios:
layout.operator("image.view_zoom_ratio", text=iface_("Zoom %d:%d") % (a, b), translate=False).ratio = a / b
layout.separator()
if show_uvedit:
layout.operator("image.view_selected")
layout.operator("image.view_all")
layout.separator()
if show_render:
layout.operator("image.cycle_render_slot", text="Render Slot Cycle Next")
layout.operator("image.cycle_render_slot", text="Render Slot Cycle Previous").reverse = True
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class IMAGE_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("uv.select_border").pinned = False
layout.operator("uv.select_border", text="Border Select Pinned").pinned = True
layout.separator()
layout.operator("uv.select_all").action = 'TOGGLE'
layout.operator("uv.select_all", text="Inverse").action = 'INVERT'
layout.operator("uv.select_split")
layout.separator()
layout.operator("uv.select_pinned")
layout.operator("uv.select_linked")
layout.separator()
layout.operator("uv.select_less", text="Less")
layout.operator("uv.select_more", text="More")
layout.separator()
layout.operator("uv.select_split")
class IMAGE_MT_image(Menu):
bl_label = "Image"
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
layout.operator("image.new")
layout.operator("image.open")
show_render = sima.show_render
if ima:
if not show_render:
layout.operator("image.replace")
layout.operator("image.reload")
layout.operator("image.save")
layout.operator("image.save_as")
layout.operator("image.save_as", text="Save a Copy").copy = True
if ima.source == 'SEQUENCE':
layout.operator("image.save_sequence")
layout.operator("image.external_edit", "Edit Externally")
layout.separator()
layout.menu("IMAGE_MT_image_invert")
if not show_render:
layout.separator()
if not ima.packed_file:
layout.operator("image.pack")
# only for dirty && specific image types, perhaps
# this could be done in operator poll too
if ima.is_dirty:
if ima.source in {'FILE', 'GENERATED'} and ima.type != 'OPEN_EXR_MULTILAYER':
layout.operator("image.pack", text="Pack As PNG").as_png = True
layout.separator()
class IMAGE_MT_image_invert(Menu):
bl_label = "Invert"
def draw(self, context):
layout = self.layout
props = layout.operator("image.invert", text="Invert Image Colors")
props.invert_r = True
props.invert_g = True
props.invert_b = True
layout.separator()
layout.operator("image.invert", text="Invert Red Channel").invert_r = True
layout.operator("image.invert", text="Invert Green Channel").invert_g = True
layout.operator("image.invert", text="Invert Blue Channel").invert_b = True
layout.operator("image.invert", text="Invert Alpha Channel").invert_a = True
class IMAGE_MT_uvs_showhide(Menu):
bl_label = "Show/Hide Faces"
def draw(self, context):
layout = self.layout
layout.operator("uv.reveal")
layout.operator("uv.hide", text="Hide Selected").unselected = False
layout.operator("uv.hide", text="Hide Unselected").unselected = True
class IMAGE_MT_uvs_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize")
layout.separator()
layout.operator("transform.shear")
class IMAGE_MT_uvs_snap(Menu):
bl_label = "Snap"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.snap_selected", text="Selected to Pixels").target = 'PIXELS'
layout.operator("uv.snap_selected", text="Selected to Cursor").target = 'CURSOR'
layout.operator("uv.snap_selected", text="Selected to Cursor (Offset)").target = 'CURSOR_OFFSET'
layout.operator("uv.snap_selected", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
layout.separator()
layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
layout.operator("uv.snap_cursor", text="Cursor to Selected").target = 'SELECTED'
class IMAGE_MT_uvs_mirror(Menu):
bl_label = "Mirror"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True
layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
class IMAGE_MT_uvs_weldalign(Menu):
bl_label = "Weld/Align"
def draw(self, context):
layout = self.layout
layout.operator("uv.weld") # W, 1
layout.operator("uv.remove_doubles")
layout.operator_enum("uv.align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(Menu):
bl_label = "UVs"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
toolsettings = context.tool_settings
layout.prop(uv, "use_snap_to_pixels")
layout.prop(uv, "lock_bounds")
layout.separator()
layout.prop(toolsettings, "use_uv_sculpt")
layout.separator()
layout.prop(uv, "use_live_unwrap")
layout.operator("uv.unwrap")
layout.operator("uv.pin", text="Unpin").clear = True
layout.operator("uv.pin")
layout.separator()
layout.operator("uv.pack_islands")
layout.operator("uv.average_islands_scale")
layout.operator("uv.minimize_stretch")
layout.operator("uv.stitch")
layout.operator("uv.mark_seam")
layout.operator("uv.seams_from_islands")
layout.operator("mesh.faces_mirror_uv")
layout.separator()
layout.menu("IMAGE_MT_uvs_transform")
layout.menu("IMAGE_MT_uvs_mirror")
layout.menu("IMAGE_MT_uvs_snap")
layout.menu("IMAGE_MT_uvs_weldalign")
layout.separator()
layout.prop_menu_enum(toolsettings, "proportional_edit")
layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
layout.separator()
layout.menu("IMAGE_MT_uvs_showhide")
class IMAGE_MT_uvs_select_mode(Menu):
bl_label = "UV Select Mode"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
toolsettings = context.tool_settings
# do smart things depending on whether uv_select_sync is on
if toolsettings.use_uv_select_sync:
props = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
props.value = "(True, False, False)"
props.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
props.value = "(False, True, False)"
props.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
props.value = "(False, False, True)"
props.data_path = "tool_settings.mesh_select_mode"
else:
props = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL')
props.value = 'VERTEX'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL')
props.value = 'EDGE'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL')
props.value = 'FACE'
props.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL')
props.value = 'ISLAND'
props.data_path = "tool_settings.uv_select_mode"
class IMAGE_HT_header(Header):
bl_space_type = 'IMAGE_EDITOR'
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
iuser = sima.image_user
toolsettings = context.tool_settings
mode = sima.mode
show_render = sima.show_render
# show_paint = sima.show_paint
show_uvedit = sima.show_uvedit
show_maskedit = sima.show_maskedit
row = layout.row(align=True)
row.template_header()
# menus
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("IMAGE_MT_view")
if show_uvedit:
sub.menu("IMAGE_MT_select")
if show_maskedit:
sub.menu("MASK_MT_select")
if ima and ima.is_dirty:
sub.menu("IMAGE_MT_image", text="Image*")
else:
sub.menu("IMAGE_MT_image", text="Image")
if show_uvedit:
sub.menu("IMAGE_MT_uvs")
if show_maskedit:
sub.menu("MASK_MT_mask")
layout.template_ID(sima, "image", new="image.new")
if not show_render:
layout.prop(sima, "use_image_pin", text="")
layout.prop(sima, "mode", text="")
if show_maskedit:
row = layout.row()
row.template_ID(sima, "mask", new="mask.new")
if show_uvedit or show_maskedit:
layout.prop(sima, "pivot_point", text="", icon_only=True)
# uv editing
if show_uvedit:
uvedit = sima.uv_editor
layout.prop(toolsettings, "use_uv_select_sync", text="")
if toolsettings.use_uv_select_sync:
layout.template_edit_mode_selection()
else:
layout.prop(toolsettings, "uv_select_mode", text="", expand=True)
layout.prop(uvedit, "sticky_select_mode", text="", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
if toolsettings.proportional_edit != 'DISABLED':
row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_uv_element", text="", icon_only=True)
if toolsettings.snap_uv_element != 'INCREMENT':
row.prop(toolsettings, "snap_target", text="")
mesh = context.edit_object.data
layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
if ima:
# layers
layout.template_image_layers(ima, iuser)
# draw options
row = layout.row(align=True)
row.prop(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == 'COMPOSITE':
row.operator("image.record_composite", icon='REC')
if ima.type == 'COMPOSITE' and ima.source in {'MOVIE', 'SEQUENCE'}:
row.operator("image.play_composite", icon='PLAY')
if show_uvedit or show_maskedit or mode == 'PAINT':
layout.prop(sima, "use_realtime_update", text="", icon_only=True, icon='LOCKED')
class IMAGE_PT_image_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Image"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
iuser = sima.image_user
layout.template_image(sima, "image", iuser)
class IMAGE_PT_game_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Game Properties"
@classmethod
def poll(cls, context):
sima = context.space_data
# display even when not in game mode because these settings effect the 3d view
return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME')
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
split = layout.split()
col = split.column()
col.prop(ima, "use_animation")
sub = col.column(align=True)
sub.active = ima.use_animation
sub.prop(ima, "frame_start", text="Start")
sub.prop(ima, "frame_end", text="End")
sub.prop(ima, "fps", text="Speed")
col.prop(ima, "use_tiles")
sub = col.column(align=True)
sub.active = ima.use_tiles or ima.use_animation
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
col = split.column()
col.label(text="Clamp:")
col.prop(ima, "use_clamp_x", text="X")
col.prop(ima, "use_clamp_y", text="Y")
col.separator()
col.prop(ima, "mapping", expand=True)
class IMAGE_PT_view_histogram(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Histogram"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
hist = sima.scopes.histogram
layout.template_histogram(sima.scopes, "histogram")
row = layout.row(align=True)
row.prop(hist, "mode", icon_only=True, expand=True)
row.prop(hist, "show_line", text="")
class IMAGE_PT_view_waveform(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Waveform"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.template_waveform(sima, "scopes")
row = layout.split(percentage=0.75)
row.prop(sima.scopes, "waveform_alpha")
row.prop(sima.scopes, "waveform_mode", text="", icon_only=True)
class IMAGE_PT_view_vectorscope(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Vectorscope"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
layout.template_vectorscope(sima, "scopes")
layout.prop(sima.scopes, "vectorscope_alpha")
class IMAGE_PT_sample_line(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Sample Line"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
hist = sima.sample_histogram
layout.operator("image.sample_line")
layout.template_histogram(sima, "sample_histogram")
row = layout.row(align=True)
row.prop(hist, "mode", expand=True)
row.prop(hist, "show_line", text="")
class IMAGE_PT_scope_sample(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Scope Samples"
@classmethod
def poll(cls, context):
sima = context.space_data
return sima
def draw(self, context):
layout = self.layout
sima = context.space_data
row = layout.row()
row.prop(sima.scopes, "use_full_resolution")
sub = row.row()
sub.active = not sima.scopes.use_full_resolution
sub.prop(sima.scopes, "accuracy")
class IMAGE_PT_view_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Display"
@classmethod
def poll(cls, context):
sima = context.space_data
return (sima and (sima.image or sima.show_uvedit))
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
show_uvedit = sima.show_uvedit
show_maskedit = sima.show_maskedit
uvedit = sima.uv_editor
split = layout.split()
col = split.column()
if ima:
col.prop(ima, "display_aspect", text="Aspect Ratio")
col = split.column()
col.label(text="Coordinates:")
col.prop(sima, "show_repeat", text="Repeat")
if show_uvedit:
col.prop(uvedit, "show_normalized_coords", text="Normalized")
elif show_uvedit:
col.label(text="Coordinates:")
col.prop(uvedit, "show_normalized_coords", text="Normalized")
if show_uvedit or show_maskedit:
col = layout.column()
col.label("Cursor Location:")
col.row().prop(sima, "cursor_location", text="")
if show_uvedit:
col.separator()
col.label(text="UVs:")
col.row().prop(uvedit, "edge_draw_type", expand=True)
split = layout.split()
col = split.column()
col.prop(uvedit, "show_faces")
col.prop(uvedit, "show_smooth_edges", text="Smooth")
col.prop(uvedit, "show_modified_edges", text="Modified")
col = split.column()
col.prop(uvedit, "show_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.show_stretch
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
class IMAGE_PT_paint(Panel, ImagePaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint"
@classmethod
def poll(cls, context):
sima = context.space_data
return sima.show_paint
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
col = layout.column()
col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=2, cols=6)
if brush:
col = layout.column()
if brush.image_tool == 'DRAW' and brush.blend not in ('ERASE_ALPHA', 'ADD_ALPHA'):
col.template_color_picker(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col.prop(brush, "blend", text="Blend")
if brush.image_tool == 'CLONE':
col.separator()
col.prop(brush, "clone_image", text="Image")
col.prop(brush, "clone_alpha", text="Alpha")
class IMAGE_PT_tools_brush_overlay(BrushButtonsPanel, Panel):
bl_label = "Overlay"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
tex_slot = brush.texture_slot
tex_slot_mask = brush.mask_texture_slot
col = layout.column()
col.label(text="Curve:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
col.active = brush.brush_capabilities.has_overlay
col.label(text="Texture:")
row = col.row(align=True)
if tex_slot.map_mode != 'STENCIL':
if brush.use_primary_overlay:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
col.label(text="Mask Texture:")
row = col.row(align=True)
if tex_slot_mask.map_mode != 'STENCIL':
if brush.use_secondary_overlay:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "mask_overlay_alpha", text="Alpha")
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
tex_slot = brush.texture_slot
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
brush_texture_settings(col, brush, 0)
class IMAGE_PT_tools_mask_texture(BrushButtonsPanel, Panel):
bl_label = "Texture Mask"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
brush = context.tool_settings.image_paint.brush
tex_slot_alpha = brush.mask_texture_slot
col = layout.column()
col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8)
brush_mask_texture_settings(col, brush)
class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, Panel):
bl_label = "Tool"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.prop(brush, "image_tool", text="")
row = layout.row(align=True)
row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
class IMAGE_PT_paint_stroke(BrushButtonsPanel, Panel):
bl_label = "Paint Stroke"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
col = layout.column()
col.prop(toolsettings, "input_samples")
col = layout.column()
col.label(text="Stroke Method:")
col.prop(brush, "stroke_method", text="")
if brush.use_anchor:
col.separator()
col.prop(brush, "use_edge_to_edge", "Edge To Edge")
if brush.use_airbrush:
col.separator()
col.prop(brush, "rate", text="Rate", slider=True)
if brush.use_space:
col.separator()
row = col.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
col.separator()
row = col.row(align=True)
if brush.use_relative_jitter:
row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
row.prop(brush, "jitter", slider=True)
else:
row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
row.prop(brush, "jitter_absolute")
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col.prop(brush, "use_wrap")
class IMAGE_PT_paint_curve(BrushButtonsPanel, Panel):
bl_label = "Paint Curve"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
layout.template_curve_mapping(brush, "curve")
row = layout.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class IMAGE_PT_tools_brush_appearance(BrushButtonsPanel, Panel):
bl_label = "Appearance"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
if brush is None: # unlikely but can happen
layout.label(text="Brush Unset")
return
col = layout.column()
col.prop(toolsettings, "show_brush")
col = col.column()
col.prop(brush, "cursor_color_add", text="")
col.active = toolsettings.show_brush
layout.separator()
col = layout.column(align=True)
col.prop(brush, "use_custom_icon")
if brush.use_custom_icon:
col.prop(brush, "icon_filepath", text="")
class IMAGE_UV_sculpt_curve(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "UV Sculpt Curve"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_uvedit and context.tool_settings.use_uv_sculpt and not (sima.show_paint and toolsettings.brush)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
uvsculpt = toolsettings.uv_sculpt
brush = uvsculpt.brush
layout.template_curve_mapping(brush, "curve")
row = layout.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class IMAGE_UV_sculpt(Panel, ImagePaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "UV Sculpt"
@classmethod
def poll(cls, context):
sima = context.space_data
toolsettings = context.tool_settings.image_paint
return sima.show_uvedit and context.tool_settings.use_uv_sculpt and not (sima.show_paint and toolsettings.brush)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
uvsculpt = toolsettings.uv_sculpt
brush = uvsculpt.brush
if brush:
col = layout.column()
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col = layout.column()
col.prop(toolsettings, "uv_sculpt_lock_borders")
col.prop(toolsettings, "uv_sculpt_all_islands")
col.prop(toolsettings, "uv_sculpt_tool")
if toolsettings.uv_sculpt_tool == 'RELAX':
col.prop(toolsettings, "uv_relax_method")
# -----------------------------------------------------------------------------
# Mask (similar code in space_clip.py, keep in sync)
# note! - panel placement does _not_ fit well with image panels... need to fix
from bl_ui.properties_mask_common import (MASK_PT_mask,
MASK_PT_layers,
MASK_PT_spline,
MASK_PT_point,
MASK_PT_display,
MASK_PT_tools)
class IMAGE_PT_mask(MASK_PT_mask, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
class IMAGE_PT_mask_layers(MASK_PT_layers, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
class IMAGE_PT_mask_display(MASK_PT_display, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
class IMAGE_PT_active_mask_spline(MASK_PT_spline, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
class IMAGE_PT_active_mask_point(MASK_PT_point, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
class IMAGE_PT_tools_mask(MASK_PT_tools, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI' # is 'TOOLS' in the clip editor
# --- end mask ---
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)