forked from bartvdbraak/blender
886486615b
Standard wiki build instructions for building Blender on macOS can now be used on Macs with ARM processors. This contains all libraries except for Embree and OpenImageDenoise, so Cycles performance does not yet have full performance and features in this build. An x86-64 build is likely to still render faster than arm64 until Embree is added. Uses the new lib/darwin_arm64 folder. For simplicity and to keep download size under control, both for end users and builders, we are not planning to ship universal binaries. So this is a separate folder from lib/darwin. Ref T78710 Differential Revision: https://developer.blender.org/D10276
555 lines
17 KiB
Makefile
555 lines
17 KiB
Makefile
# -*- mode: gnumakefile; tab-width: 4; indent-tabs-mode: t; -*-
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# vim: tabstop=4
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#
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
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# eg:
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# ../build_linux_i386
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# This is for users who like to configure & build blender with a single command.
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define HELP_TEXT
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Convenience Targets
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Provided for building Blender, (multiple at once can be used).
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* debug: Build a debug binary.
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* full: Enable all supported dependencies & options.
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* lite: Disable non essential features for a smaller binary and faster build.
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* release Complete build with all options enabled including CUDA and Optix, matching the releases on blender.org
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* headless: Build without an interface (renderfarm or server automation).
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* cycles: Build Cycles standalone only, without Blender.
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* bpy: Build as a python module which can be loaded from python directly.
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* deps: Build library dependencies (intended only for platform maintainers).
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* developer: Enable faster builds, error checking and tests, recommended for developers.
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* config: Run cmake configuration tool to set build options.
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* ninja: Use ninja build tool for faster builds.
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* ccache: Use ccache for faster rebuilds.
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Note: passing the argument 'BUILD_DIR=path' when calling make will override the default build dir.
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Note: passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments.
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Project Files
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Generate project files for development environments.
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* project_qtcreator: QtCreator Project Files.
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* project_netbeans: NetBeans Project Files.
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* project_eclipse: Eclipse CDT4 Project Files.
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Package Targets
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* package_debian: Build a debian package.
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* package_pacman: Build an arch linux pacman package.
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* package_archive: Build an archive package.
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Testing Targets
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Not associated with building Blender.
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* test:
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Run automated tests with ctest.
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* test_cmake:
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Runs our own cmake file checker
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which detects errors in the cmake file list definitions
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* test_pep8:
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Checks all python script are pep8
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which are tagged to use the stricter formatting
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* test_deprecated:
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Checks for deprecation tags in our code which may need to be removed
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Static Source Code Checking
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Not associated with building Blender.
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* check_cppcheck: Run blender source through cppcheck (C & C++).
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* check_clang_array: Run blender source through clang array checking script (C & C++).
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* check_splint: Run blenders source through splint (C only).
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* check_sparse: Run blenders source through sparse (C only).
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* check_smatch: Run blenders source through smatch (C only).
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* check_descriptions: Check for duplicate/invalid descriptions.
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Spell Checkers
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* check_spelling_c: Check for spelling errors (C/C++ only),
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* check_spelling_osl: Check for spelling errors (OSL only).
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* check_spelling_py: Check for spelling errors (Python only).
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Note that spell checkers can take a 'CHECK_SPELLING_CACHE' filepath argument,
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so re-running does not need to re-check unchanged files.
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Example:
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make check_spelling_c CHECK_SPELLING_CACHE=../spelling_cache.data
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Utilities
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Not associated with building Blender.
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* icons:
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Updates PNG icons from SVG files.
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Optionally pass in variables: 'BLENDER_BIN', 'INKSCAPE_BIN'
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otherwise default paths are used.
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Example
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make icons INKSCAPE_BIN=/path/to/inkscape
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* icons_geom:
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Updates Geometry icons from BLEND file.
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Optionally pass in variable: 'BLENDER_BIN'
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otherwise default paths are used.
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Example
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make icons_geom BLENDER_BIN=/path/to/blender
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* source_archive:
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Create a compressed archive of the source code.
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* update:
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updates git and all submodules
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* format
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Format source code using clang (uses PATHS if passed in). For example::
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make format PATHS="source/blender/blenlib source/blender/blenkernel"
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Environment Variables
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* BUILD_CMAKE_ARGS: Arguments passed to CMake.
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* BUILD_DIR: Override default build path.
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* PYTHON: Use this for the Python command (used for checking tools).
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* NPROCS: Number of processes to use building (auto-detect when omitted).
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Documentation Targets
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Not associated with building Blender.
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* doc_py: Generate sphinx python api docs.
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* doc_doxy: Generate doxygen C/C++ docs.
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* doc_dna: Generate blender file format reference.
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* doc_man: Generate manpage.
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Information
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* help: This help message.
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* help_features: Show a list of optional features when building.
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endef
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# HELP_TEXT (end)
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# This makefile is not meant for Windows
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ifeq ($(OS),Windows_NT)
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$(error On Windows, use "cmd //c make.bat" instead of "make")
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endif
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# System Vars
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OS:=$(shell uname -s)
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OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
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CPU:=$(shell uname -m)
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# Source and Build DIR's
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BLENDER_DIR:=$(shell pwd -P)
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BUILD_TYPE:=Release
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# CMake arguments, assigned to local variable to make it mutable.
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CMAKE_CONFIG_ARGS := $(BUILD_CMAKE_ARGS)
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ifndef BUILD_DIR
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BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
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endif
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# Dependencies DIR's
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DEPS_SOURCE_DIR:=$(BLENDER_DIR)/build_files/build_environment
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ifndef DEPS_BUILD_DIR
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DEPS_BUILD_DIR:=$(BUILD_DIR)/deps
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endif
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ifndef DEPS_INSTALL_DIR
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DEPS_INSTALL_DIR:=$(shell dirname "$(BLENDER_DIR)")/lib/$(OS_NCASE)
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# Add processor type to directory name, except for darwin x86_64
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# which by convention does not have it.
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ifeq ($(OS_NCASE),darwin)
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ifneq ($(CPU),x86_64)
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DEPS_INSTALL_DIR:=$(DEPS_INSTALL_DIR)_$(CPU)
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endif
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else
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DEPS_INSTALL_DIR:=$(DEPS_INSTALL_DIR)_$(CPU)
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endif
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endif
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# Allow to use alternative binary (pypy3, etc)
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ifndef PYTHON
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PYTHON:=python3
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endif
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# For macOS python3 is not installed by default, so fallback to python binary
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# in libraries, or python 2 for running make update to get it.
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ifeq ($(OS_NCASE),darwin)
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ifeq (, $(shell command -v $(PYTHON)))
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PYTHON:=$(DEPS_INSTALL_DIR)/python/bin/python3.7m
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ifeq (, $(shell command -v $(PYTHON)))
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PYTHON:=python
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endif
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endif
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endif
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# -----------------------------------------------------------------------------
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# additional targets for the build configuration
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# support 'make debug'
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ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_debug
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BUILD_TYPE:=Debug
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endif
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ifneq "$(findstring full, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_full
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_lite
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring release, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_release
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_release.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_cycles
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_headless
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_bpy
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring developer, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_developer.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring ccache, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=-DWITH_COMPILER_CCACHE=YES $(CMAKE_CONFIG_ARGS)
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endif
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# -----------------------------------------------------------------------------
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# build tool
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ifneq "$(findstring ninja, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=$(CMAKE_CONFIG_ARGS) -G Ninja
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BUILD_COMMAND:=ninja
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DEPS_BUILD_COMMAND:=ninja
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else
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ifneq ("$(wildcard $(BUILD_DIR)/build.ninja)","")
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BUILD_COMMAND:=ninja
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else
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BUILD_COMMAND:=make -s
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endif
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ifneq ("$(wildcard $(DEPS_BUILD_DIR)/build.ninja)","")
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DEPS_BUILD_COMMAND:=ninja
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else
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DEPS_BUILD_COMMAND:=make -s
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endif
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endif
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# -----------------------------------------------------------------------------
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# Blender binary path
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# Allow passing in own BLENDER_BIN so developers who don't
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# use the default build path can still use utility helpers.
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ifeq ($(OS), Darwin)
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BLENDER_BIN?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
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else
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BLENDER_BIN?="$(BUILD_DIR)/bin/blender"
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endif
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# -----------------------------------------------------------------------------
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# Get the number of cores for threaded build
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ifndef NPROCS
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NPROCS:=1
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ifeq ($(OS), Linux)
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NPROCS:=$(shell nproc)
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endif
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ifeq ($(OS), NetBSD)
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NPROCS:=$(shell getconf NPROCESSORS_ONLN)
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endif
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ifneq (,$(filter $(OS),Darwin FreeBSD))
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NPROCS:=$(shell sysctl -n hw.ncpu)
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endif
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endif
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# -----------------------------------------------------------------------------
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# Macro for configuring cmake
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CMAKE_CONFIG = cmake $(CMAKE_CONFIG_ARGS) \
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-H"$(BLENDER_DIR)" \
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-B"$(BUILD_DIR)" \
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-DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE)
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# -----------------------------------------------------------------------------
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# Tool for 'make config'
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# X11 spesific
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ifdef DISPLAY
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CMAKE_CONFIG_TOOL = cmake-gui
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else
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CMAKE_CONFIG_TOOL = ccmake
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endif
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# -----------------------------------------------------------------------------
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# Build Blender
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all: .FORCE
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@echo
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@echo Configuring Blender in \"$(BUILD_DIR)\" ...
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# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
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# # $(CMAKE_CONFIG); \
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# # fi
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# # do this always incase of failed initial build, could be smarter here...
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@$(CMAKE_CONFIG)
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@echo
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@echo Building Blender ...
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$(BUILD_COMMAND) -C "$(BUILD_DIR)" -j $(NPROCS) install
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@echo
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@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
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@echo Blender successfully built, run from: $(BLENDER_BIN)
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@echo
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debug: all
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full: all
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lite: all
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release: all
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cycles: all
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headless: all
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bpy: all
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developer: all
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ninja: all
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ccache: all
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# -----------------------------------------------------------------------------
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# Build dependencies
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DEPS_TARGET = install
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ifneq "$(findstring clean, $(MAKECMDGOALS))" ""
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DEPS_TARGET = clean
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endif
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deps: .FORCE
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@echo
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@echo Configuring dependencies in \"$(DEPS_BUILD_DIR)\"
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@cmake -H"$(DEPS_SOURCE_DIR)" \
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-B"$(DEPS_BUILD_DIR)" \
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-DHARVEST_TARGET=$(DEPS_INSTALL_DIR)
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@echo
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@echo Building dependencies ...
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$(DEPS_BUILD_COMMAND) -C "$(DEPS_BUILD_DIR)" -j $(NPROCS) $(DEPS_TARGET)
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@echo
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@echo Dependencies successfully built and installed to $(DEPS_INSTALL_DIR).
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@echo
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# -----------------------------------------------------------------------------
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# Configuration (save some cd'ing around)
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config: .FORCE
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$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Help for build targets
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export HELP_TEXT
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help: .FORCE
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@echo "$$HELP_TEXT"
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# -----------------------------------------------------------------------------
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# Packages
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#
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package_debian: .FORCE
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cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
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package_pacman: .FORCE
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cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
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package_archive: .FORCE
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make -C "$(BUILD_DIR)" -s package_archive
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@echo archive in "$(BUILD_DIR)/release"
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# -----------------------------------------------------------------------------
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# Tests
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#
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test: .FORCE
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$(PYTHON) ./build_files/utils/make_test.py "$(BUILD_DIR)"
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# run pep8 check check on scripts we distribute.
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test_pep8: .FORCE
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$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
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@echo "written: test_pep8.log"
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# run some checks on our cmakefiles.
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test_cmake: .FORCE
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$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
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@echo "written: test_cmake_consistency.log"
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# run deprecation tests, see if we have anything to remove.
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test_deprecated: .FORCE
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$(PYTHON) tests/check_deprecated.py
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# -----------------------------------------------------------------------------
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# Project Files
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#
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project_qtcreator: .FORCE
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$(PYTHON) build_files/cmake/cmake_qtcreator_project.py --build-dir "$(BUILD_DIR)"
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project_netbeans: .FORCE
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$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
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project_eclipse: .FORCE
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cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Static Checking
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#
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check_cppcheck: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
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"$(BLENDER_DIR)/check_cppcheck.txt"
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@echo "written: check_cppcheck.txt"
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check_clang_array: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
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check_splint: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
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check_sparse: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
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check_smatch: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
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check_spelling_py: .FORCE
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cd "$(BUILD_DIR)" ; \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
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"$(BLENDER_DIR)/release/scripts"
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check_spelling_c: .FORCE
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cd "$(BUILD_DIR)" ; \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
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--cache-file=$(CHECK_SPELLING_CACHE) \
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"$(BLENDER_DIR)/source" \
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"$(BLENDER_DIR)/intern/cycles" \
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"$(BLENDER_DIR)/intern/guardedalloc" \
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"$(BLENDER_DIR)/intern/ghost" \
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check_spelling_osl: .FORCE
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cd "$(BUILD_DIR)" ;\
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
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--cache-file=$(CHECK_SPELLING_CACHE) \
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"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
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check_descriptions: .FORCE
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$(BLENDER_BIN) --background -noaudio --factory-startup --python \
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"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
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# -----------------------------------------------------------------------------
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# Utilities
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#
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source_archive: .FORCE
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./build_files/utils/make_source_archive.sh
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|
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INKSCAPE_BIN?="inkscape"
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|
icons: .FORCE
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|
BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \
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|
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
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|
BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \
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|
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
|
|
|
|
icons_geom: .FORCE
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|
BLENDER_BIN=$(BLENDER_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/blender_icons_geom_update.py"
|
|
|
|
update: .FORCE
|
|
$(PYTHON) ./build_files/utils/make_update.py
|
|
|
|
format: .FORCE
|
|
PATH="../lib/${OS_NCASE}_${CPU}/llvm/bin/:../lib/${OS_NCASE}_centos7_${CPU}/llvm/bin/:../lib/${OS_NCASE}/llvm/bin/:$(PATH)" \
|
|
$(PYTHON) source/tools/utils_maintenance/clang_format_paths.py $(PATHS)
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|
|
|
|
|
# -----------------------------------------------------------------------------
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|
# Documentation
|
|
#
|
|
|
|
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
|
|
doc_py: .FORCE
|
|
ASAN_OPTIONS=halt_on_error=0:${ASAN_OPTIONS} \
|
|
$(BLENDER_BIN) --background -noaudio --factory-startup \
|
|
--python doc/python_api/sphinx_doc_gen.py
|
|
sphinx-build -b html -j $(NPROCS) doc/python_api/sphinx-in doc/python_api/sphinx-out
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/index.html'"
|
|
|
|
doc_doxy: .FORCE
|
|
cd doc/doxygen; doxygen Doxyfile
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
|
|
|
|
doc_dna: .FORCE
|
|
$(BLENDER_BIN) --background -noaudio --factory-startup \
|
|
--python doc/blender_file_format/BlendFileDnaExporter_25.py
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
|
|
|
|
doc_man: .FORCE
|
|
$(PYTHON) doc/manpage/blender.1.py $(BLENDER_BIN) blender.1
|
|
|
|
help_features: .FORCE
|
|
@$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_print_build_options.py" $(BLENDER_DIR)"/CMakeLists.txt"
|
|
|
|
clean: .FORCE
|
|
$(BUILD_COMMAND) -C "$(BUILD_DIR)" clean
|
|
|
|
.PHONY: all
|
|
|
|
.FORCE:
|