blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
Kester Maddock 3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00

118 lines
2.9 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "KX_BlenderPolyMaterial.h"
#include "BKE_mesh.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#if 0
KX_BlenderPolyMaterial::KX_BlenderPolyMaterial(const STR_String &texname,
bool ba,
const STR_String& matname,
int tile,
int tilexrep,
int tileyrep,
int mode,
bool transparant,
bool zsort,
int lightlayer,
bool bIsTriangle,
void* clientobject,
struct TFace* tface)
: RAS_IPolyMaterial(texname,
false,
matname,
tile,
tilexrep,
tileyrep,
mode,
transparant,
zsort,
lightlayer,
bIsTriangle,
clientobject),
m_tface(tface)
{
}
void KX_BlenderPolyMaterial::Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
{
if (GetCachingInfo() != cachingInfo)
{
if (!cachingInfo)
{
set_tpage(NULL);
}
cachingInfo = GetCachingInfo();
if ((m_drawingmode & 4)&& (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED))
{
update_realtime_texture((struct TFace*) m_tface, rasty->GetTime());
set_tpage(m_tface);
rasty->EnableTextures(true);
}
else
{
set_tpage(NULL);
rasty->EnableTextures(false);
}
if(m_drawingmode & RAS_IRasterizer::KX_TWOSIDE)
{
rasty->SetCullFace(false);
}
else
{
rasty->SetCullFace(true);
}
if (m_drawingmode & RAS_IRasterizer::KX_LINES) {
rasty->SetLines(true);
}
else {
rasty->SetLines(false);
}
}
rasty->SetSpecularity(m_specular[0],m_specular[1],m_specular[2],m_specularity);
rasty->SetShinyness(m_shininess);
rasty->SetDiffuse(m_diffuse[0], m_diffuse[1],m_diffuse[2], 1.0);
}
#endif