forked from bartvdbraak/blender
4c53f38756
Better use of booleans for python #include fixes for Windows Python Doc fixes Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
325 lines
5.4 KiB
C++
325 lines
5.4 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "SCA_ILogicBrick.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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SCA_LogicManager* SCA_ILogicBrick::m_sCurrentLogicManager = NULL;
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SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj,
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PyTypeObject* T)
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:
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CValue(T),
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m_gameobj(gameobj),
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m_Execute_Priority(0),
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m_Execute_Ueber_Priority(0),
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m_bActive(false),
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m_eventval(0)
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{
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m_text = "KX_LogicBrick";
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}
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SCA_ILogicBrick::~SCA_ILogicBrick()
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{
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RemoveEvent();
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}
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void SCA_ILogicBrick::SetExecutePriority(int execute_Priority)
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{
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m_Execute_Priority = execute_Priority;
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}
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void SCA_ILogicBrick::SetUeberExecutePriority(int execute_Priority)
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{
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m_Execute_Ueber_Priority = execute_Priority;
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}
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SCA_IObject* SCA_ILogicBrick::GetParent()
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{
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return m_gameobj;
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}
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void SCA_ILogicBrick::ReParent(SCA_IObject* parent)
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{
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m_gameobj = parent;
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}
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CValue* SCA_ILogicBrick::Calc(VALUE_OPERATOR op, CValue *val)
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{
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CValue* temp = new CBoolValue(false,"");
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CValue* result = temp->Calc(op,val);
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temp->Release();
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return result;
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}
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CValue* SCA_ILogicBrick::CalcFinal(VALUE_DATA_TYPE dtype,
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VALUE_OPERATOR op,
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CValue *val)
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{
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// same as bool implementation, so...
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CValue* temp = new CBoolValue(false,"");
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CValue* result = temp->CalcFinal(dtype,op,val);
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temp->Release();
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return result;
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}
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const STR_String& SCA_ILogicBrick::GetText()
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{
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if (m_name.Length())
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return m_name;
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return m_text;
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}
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float SCA_ILogicBrick::GetNumber()
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{
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return -1;
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}
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STR_String SCA_ILogicBrick::GetName()
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{
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return m_name;
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}
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void SCA_ILogicBrick::SetName(STR_String name)
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{
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m_name = name;
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}
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void SCA_ILogicBrick::ReplicaSetName(STR_String name)
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{
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m_name = name;
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}
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bool SCA_ILogicBrick::IsActive()
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{
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return m_bActive;
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}
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bool SCA_ILogicBrick::LessComparedTo(SCA_ILogicBrick* other)
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{
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return (this->m_Execute_Ueber_Priority < other->m_Execute_Ueber_Priority)
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|| ((this->m_Execute_Ueber_Priority == other->m_Execute_Ueber_Priority) &&
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(this->m_Execute_Priority < other->m_Execute_Priority));
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}
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void SCA_ILogicBrick::SetActive(bool active)
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{
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m_bActive=active;
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if (active)
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{
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//m_gameobj->SetDebugColor(GetDrawColor());
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} else
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{
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//m_gameobj->ResetDebugColor();
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}
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}
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void SCA_ILogicBrick::RegisterEvent(CValue* eventval)
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{
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if (m_eventval)
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m_eventval->Release();
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m_eventval = eventval->AddRef();
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}
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void SCA_ILogicBrick::RemoveEvent()
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{
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if (m_eventval)
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{
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m_eventval->Release();
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m_eventval = NULL;
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}
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}
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CValue* SCA_ILogicBrick::GetEvent()
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{
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if (m_eventval)
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{
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return m_eventval->AddRef();
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}
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return NULL;
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}
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/* python stuff */
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PyTypeObject SCA_ILogicBrick::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"SCA_ILogicBrick",
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sizeof(SCA_ILogicBrick),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject SCA_ILogicBrick::Parents[] = {
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef SCA_ILogicBrick::Methods[] = {
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{"getOwner", (PyCFunction) SCA_ILogicBrick::sPyGetOwner, METH_VARARGS},
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{"getExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_VARARGS},
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{"setExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_VARARGS},
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{NULL,NULL} //Sentinel
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};
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PyObject*
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SCA_ILogicBrick::_getattr(const STR_String& attr)
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{
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_getattr_up(CValue);
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}
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PyObject* SCA_ILogicBrick::PyGetOwner(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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CValue* parent = GetParent();
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if (parent)
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{
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parent->AddRef();
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return parent;
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}
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printf("ERROR: Python scriptblock without owner\n");
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Py_INCREF(Py_None);
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return Py_None;//Int_FromLong(IsPositiveTrigger());
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}
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PyObject* SCA_ILogicBrick::PySetExecutePriority(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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int priority=0;
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if (!PyArg_ParseTuple(args, "i", &priority)) {
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return NULL;
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}
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m_Execute_Ueber_Priority = priority;
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Py_Return;
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}
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PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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return PyInt_FromLong(m_Execute_Ueber_Priority);
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}
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/* Conversions for making life better. */
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bool SCA_ILogicBrick::PyArgToBool(int boolArg)
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{
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if (boolArg) {
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return true;
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} else {
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return false;
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}
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}
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PyObject* SCA_ILogicBrick::BoolToPyArg(bool boolarg)
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{
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return PyInt_FromLong(boolarg? KX_TRUE: KX_FALSE);
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}
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