forked from bartvdbraak/blender
b468bf726c
Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
68 lines
1.6 KiB
C
68 lines
1.6 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __RAS_LIGHTOBJECT_H
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#define __RAS_LIGHTOBJECT_H
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#include "MT_CmMatrix4x4.h"
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struct RAS_LightObject
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{
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enum LightType{
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LIGHT_SPOT,
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LIGHT_SUN,
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LIGHT_NORMAL
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};
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bool m_modified;
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int m_layer;
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float m_energy;
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float m_distance;
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float m_red;
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float m_green;
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float m_blue;
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float m_att1;
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float m_att2;
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float m_spotsize;
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float m_spotblend;
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LightType m_type;
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MT_CmMatrix4x4* m_worldmatrix;
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bool m_nodiffuse;
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bool m_nospecular;
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};
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#endif //__RAS_LIGHTOBJECT_H
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