blender/source/gameengine/GamePlayer/ghost
2014-02-22 17:23:18 -08:00
..
CMakeLists.txt Fix T37898: blenderplayer painfully slow in recent builds 2013-12-22 15:26:59 +06:00
GPG_Application.cpp Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
GPG_Application.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
GPG_Canvas.cpp Fix T38645 - Mouse reversed in standalone player with kde 2014-02-22 17:23:18 -08:00
GPG_Canvas.h BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
GPG_ghost.cpp Blenderplayer: Fixing a memory leak. 2014-02-03 14:25:59 -08:00
GPG_KeyboardDevice.cpp BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem. 2013-07-09 01:18:48 +00:00
SConscript Fix T37898: blenderplayer painfully slow in recent builds 2013-12-22 15:26:59 +06:00