blender/source/gameengine/Network/NG_NetworkObject.h

56 lines
1.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file NG_NetworkObject.h
* \ingroup bgenet
* \brief generic Network Object class
*/
#ifndef __NG_NETWORKOBJECT_H__
#define __NG_NETWORKOBJECT_H__
#include "STR_String.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
class NG_NetworkObject
{
STR_String m_name;
public:
NG_NetworkObject();
~NG_NetworkObject();
const STR_String& GetName();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkObject")
#endif
};
#endif /* __NG_NETWORKOBJECT_H__ */