forked from bartvdbraak/blender
40d4da829c
Correcting the paths for buildinfo to point to the real header, ended up breaking buildinfo (by not running every build). It turns out we relied on the output _never_ existing, so CMake generates a new buildinfo each time. This is quite bad, but I didn't see a way for CMake to do this, so explicitly point to a missing file and comment whats going on. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |