blender/release/scripts/off_import.py
Willian Padovani Germano ad579abf00 Scripts:
Final (?) updates for 2.40 :) :

- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)

Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
2005-12-19 17:21:55 +00:00

122 lines
3.6 KiB
Python

#!BPY
"""
Name: 'DEC Object File Format (.off)...'
Blender: 232
Group: 'Import'
Tooltip: 'Import DEC Object File Format (*.off)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script imports DEC Object File Format files to Blender.
The DEC (Digital Equipment Corporation) OFF format is very old and
almost identical to Wavefront's OBJ. I wrote this so I could get my huge
meshes into Moonlight Atelier. (DXF can also be used but the file size
is five times larger than OFF!) Blender/Moonlight users might find this
script to be very useful.
Usage:<br>
Execute this script from the "File->Import" menu and choose an OFF file to
open.
Notes:<br>
UV Coordinate support has been added.
"""
# $Id:
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | February 3, 2001 |
# | Read and write Object File Format (*.off) |
# +---------------------------------------------------------+
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
import Blender, meshtools
#import time
# =============================
# ====== Read OFF Format ======
# =============================
def read(filename):
#start = time.clock()
file = open(filename, "rb")
verts = []
faces = []
uv = []
# === OFF Header ===
offheader = file.readline()
numverts, numfaces, null = file.readline().split()
numverts = int(numverts)
numfaces = int(numfaces)
if offheader.find('ST') >= 0:
has_uv = True
else:
has_uv = False
# === Vertex List ===
for i in range(numverts):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
if has_uv:
x, y, z, u, v = map(float, file.readline().split())
uv.append((u, v))
else:
x, y, z = map(float, file.readline().split())
verts.append((x, y, z))
# === Face List ===
for i in range(numfaces):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
line = file.readline().split()
numfaceverts = len(line)-1
facev = []
for j in range(numfaceverts):
index = int(line[j+1])
facev.append(index)
facev.reverse()
faces.append(facev)
objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
meshtools.create_mesh(verts, faces, objname, faces, uv)
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
meshtools.print_boxed(message)
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Import OFF")