forked from bartvdbraak/blender
77c4eef90b
(with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine. |
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.. | ||
GPG_Application.cpp | ||
GPG_Application.h | ||
GPG_Canvas.cpp | ||
GPG_Canvas.h | ||
GPG_ghost.cpp | ||
GPG_KeyboardDevice.cpp | ||
GPG_KeyboardDevice.h | ||
GPG_System.cpp | ||
GPG_System.h | ||
Makefile | ||
SConscript |