blender/intern/cycles/kernel/bvh/bvh_subsurface.h
Sergey Sharybin 4355603790 Cycles: Move BVK kernel files to own directory
BVH traversal is not really that much a geometry and we've got
quite some traversals now. Makes sense to keep them separate in
the name of source structure clarity.
2016-07-11 13:58:47 +02:00

267 lines
8.4 KiB
C

/*
* Adapted from code Copyright 2009-2010 NVIDIA Corporation,
* and code copyright 2009-2012 Intel Corporation
*
* Modifications Copyright 2011-2013, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef __QBVH__
# include "qbvh_subsurface.h"
#endif
#if BVH_FEATURE(BVH_HAIR)
# define NODE_INTERSECT bvh_node_intersect
#else
# define NODE_INTERSECT bvh_aligned_node_intersect
#endif
/* This is a template BVH traversal function for subsurface scattering, where
* various features can be enabled/disabled. This way we can compile optimized
* versions for each case without new features slowing things down.
*
* BVH_MOTION: motion blur rendering
*
*/
ccl_device void BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
const Ray *ray,
SubsurfaceIntersection *ss_isect,
int subsurface_object,
uint *lcg_state,
int max_hits)
{
/* todo:
* - test if pushing distance on the stack helps (for non shadow rays)
* - separate version for shadow rays
* - likely and unlikely for if() statements
* - test restrict attribute for pointers
*/
/* traversal stack in CUDA thread-local memory */
int traversalStack[BVH_STACK_SIZE];
traversalStack[0] = ENTRYPOINT_SENTINEL;
/* traversal variables in registers */
int stackPtr = 0;
int nodeAddr = kernel_tex_fetch(__object_node, subsurface_object);
/* ray parameters in registers */
float3 P = ray->P;
float3 dir = bvh_clamp_direction(ray->D);
float3 idir = bvh_inverse_direction(dir);
int object = OBJECT_NONE;
float isect_t = ray->t;
ss_isect->num_hits = 0;
const int object_flag = kernel_tex_fetch(__object_flag, subsurface_object);
if(!(object_flag & SD_TRANSFORM_APPLIED)) {
#if BVH_FEATURE(BVH_MOTION)
Transform ob_itfm;
bvh_instance_motion_push(kg,
subsurface_object,
ray,
&P,
&dir,
&idir,
&isect_t,
&ob_itfm);
#else
bvh_instance_push(kg, subsurface_object, ray, &P, &dir, &idir, &isect_t);
#endif
object = subsurface_object;
}
#if defined(__KERNEL_SSE2__)
const shuffle_swap_t shuf_identity = shuffle_swap_identity();
const shuffle_swap_t shuf_swap = shuffle_swap_swap();
const ssef pn = cast(ssei(0, 0, 0x80000000, 0x80000000));
ssef Psplat[3], idirsplat[3];
# if BVH_FEATURE(BVH_HAIR)
ssef tnear(0.0f), tfar(isect_t);
# endif
shuffle_swap_t shufflexyz[3];
Psplat[0] = ssef(P.x);
Psplat[1] = ssef(P.y);
Psplat[2] = ssef(P.z);
ssef tsplat(0.0f, 0.0f, -isect_t, -isect_t);
gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
#endif
IsectPrecalc isect_precalc;
triangle_intersect_precalc(dir, &isect_precalc);
/* traversal loop */
do {
do {
/* traverse internal nodes */
while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) {
int nodeAddrChild1, traverse_mask;
float dist[2];
float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr+0);
#if !defined(__KERNEL_SSE2__)
traverse_mask = NODE_INTERSECT(kg,
P,
# if BVH_FEATURE(BVH_HAIR)
dir,
# endif
idir,
isect_t,
nodeAddr,
PATH_RAY_ALL_VISIBILITY,
dist);
#else // __KERNEL_SSE2__
traverse_mask = NODE_INTERSECT(kg,
P,
dir,
# if BVH_FEATURE(BVH_HAIR)
tnear,
tfar,
# endif
tsplat,
Psplat,
idirsplat,
shufflexyz,
nodeAddr,
PATH_RAY_ALL_VISIBILITY,
dist);
#endif // __KERNEL_SSE2__
nodeAddr = __float_as_int(cnodes.z);
nodeAddrChild1 = __float_as_int(cnodes.w);
if(traverse_mask == 3) {
/* Both children were intersected, push the farther one. */
bool closestChild1 = (dist[1] < dist[0]);
if(closestChild1) {
int tmp = nodeAddr;
nodeAddr = nodeAddrChild1;
nodeAddrChild1 = tmp;
}
++stackPtr;
kernel_assert(stackPtr < BVH_STACK_SIZE);
traversalStack[stackPtr] = nodeAddrChild1;
}
else {
/* One child was intersected. */
if(traverse_mask == 2) {
nodeAddr = nodeAddrChild1;
}
else if(traverse_mask == 0) {
/* Neither child was intersected. */
nodeAddr = traversalStack[stackPtr];
--stackPtr;
}
}
}
/* if node is leaf, fetch triangle list */
if(nodeAddr < 0) {
float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-nodeAddr-1));
int primAddr = __float_as_int(leaf.x);
const int primAddr2 = __float_as_int(leaf.y);
const uint type = __float_as_int(leaf.w);
/* pop */
nodeAddr = traversalStack[stackPtr];
--stackPtr;
/* primitive intersection */
switch(type & PRIMITIVE_ALL) {
case PRIMITIVE_TRIANGLE: {
/* intersect ray against primitive */
for(; primAddr < primAddr2; primAddr++) {
kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
triangle_intersect_subsurface(kg,
&isect_precalc,
ss_isect,
P,
object,
primAddr,
isect_t,
lcg_state,
max_hits);
}
break;
}
#if BVH_FEATURE(BVH_MOTION)
case PRIMITIVE_MOTION_TRIANGLE: {
/* intersect ray against primitive */
for(; primAddr < primAddr2; primAddr++) {
kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
motion_triangle_intersect_subsurface(kg,
ss_isect,
P,
dir,
ray->time,
object,
primAddr,
isect_t,
lcg_state,
max_hits);
}
break;
}
#endif
default: {
break;
}
}
}
} while(nodeAddr != ENTRYPOINT_SENTINEL);
} while(nodeAddr != ENTRYPOINT_SENTINEL);
}
ccl_device_inline void BVH_FUNCTION_NAME(KernelGlobals *kg,
const Ray *ray,
SubsurfaceIntersection *ss_isect,
int subsurface_object,
uint *lcg_state,
int max_hits)
{
#ifdef __QBVH__
if(kernel_data.bvh.use_qbvh) {
return BVH_FUNCTION_FULL_NAME(QBVH)(kg,
ray,
ss_isect,
subsurface_object,
lcg_state,
max_hits);
}
else
#endif
{
kernel_assert(kernel_data.bvh.use_qbvh == false);
return BVH_FUNCTION_FULL_NAME(BVH)(kg,
ray,
ss_isect,
subsurface_object,
lcg_state,
max_hits);
}
}
#undef BVH_FUNCTION_NAME
#undef BVH_FUNCTION_FEATURES
#undef NODE_INTERSECT