blender/source
Benoit Bolsee 435a49dfe7 New rayCastTo() python method for KX_GameObject:
rayCastTo(other,dist,prop)

Look towards another point/KX_GameObject and return first object hit within dist with a property that match prop, None if no object found or if it does not match prop.

Parameters:
  other = 3-tuple (xyz coordinates) or object reference (target=center of object)
          (type = list [x,y,z] or object reference)
  dist = max distance of detection (can be negative => look behind)
         If 0 or omitted => detect up to other
	 (type=float)
  prop = property name that object must have
         If empty or omitted => detect any object
         (type=string)
2008-03-15 17:08:58 +00:00
..
blender fix bug with unitialized variable (thanks VS) 2008-03-15 16:51:58 +00:00
creator I didn't get any comments so I'm assuming its a good idea. 2008-03-05 21:11:24 +00:00
darwin Filling in branch from trunk 2007-11-06 22:29:20 +00:00
gameengine New rayCastTo() python method for KX_GameObject: 2008-03-15 17:08:58 +00:00
icons Filling in branch from trunk 2007-11-06 22:29:20 +00:00
kernel Filling in branch from trunk 2007-11-06 22:29:20 +00:00
CMakeLists.txt Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Makefile Fix: Compiling should work on SOLARIS again. 2008-01-31 12:13:58 +00:00
nan_compile.mk Added a WITH_BF_OPENMP option 2008-03-14 20:11:43 +00:00
nan_definitions.mk Fixing makefiles for binreloc I made it use flags like other 2008-01-18 21:39:47 +00:00
nan_link.mk Added a WITH_BF_OPENMP option 2008-03-14 20:11:43 +00:00
nan_subdirs.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
nan_warn.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
SConscript Filling in branch from trunk 2007-11-06 22:29:20 +00:00