blender/source
Kent Mein 454fceb5f5 Solaris was still using compress for make release.
Everyone else was using gzip.  On the latest downloads many of them
are using bzip2, (I think everyone using scons)
So I decided to update make release so that everyone is using
gzip2.  I don't mean to step on anyones toes, I know at least some of
the platform maintainers do not use make though so feel free to change
it back and or to something different for your platform.

While I was at it I also changed default path of OPENEXR to /usr on linux.
Was suggested on mailing list by Matt.
(I'm pretty sure the linux maintainer is using scons)

Kent
2006-08-03 10:48:20 +00:00
..
blender renamed struct bNode->new to struct bNode->new_node 2006-08-02 17:29:34 +00:00
creator Patch by fab31 not to clobber SDL audio environment variables if they're 2006-07-12 20:01:48 +00:00
darwin Totally ancient error: Makefiles for OSX did not copy the scripts in 2006-07-01 09:40:13 +00:00
gameengine use 'fixedtime/enable all frames' from the blend file 2006-07-19 06:39:11 +00:00
icons ==SCons== 2006-03-10 22:50:27 +00:00
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Brush Datablock: 2006-07-26 22:29:23 +00:00
nan_compile.mk Mac intel commit 2006-07-03 19:50:53 +00:00
nan_definitions.mk Solaris was still using compress for make release. 2006-08-03 10:48:20 +00:00
nan_link.mk === MINGW compile === 2006-03-20 17:25:42 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript ==SCons== 2006-03-10 20:47:34 +00:00