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BoxShape.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
BoxShape.h
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Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
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2006-04-17 06:27:57 +00:00 |
BvhTriangleMeshShape.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
BvhTriangleMeshShape.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
CollisionMargin.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
CollisionShape.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
CollisionShape.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
ConeShape.cpp
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Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
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2006-04-17 06:27:57 +00:00 |
ConeShape.h
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
ConvexHullShape.cpp
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Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
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2006-04-17 06:27:57 +00:00 |
ConvexHullShape.h
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
ConvexShape.cpp
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Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
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2006-04-17 06:27:57 +00:00 |
ConvexShape.h
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
ConvexTriangleCallback.cpp
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fixed several internal Bullet rigidbody dynamics bugs:
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2006-04-26 03:20:28 +00:00 |
ConvexTriangleCallback.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
CylinderShape.cpp
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fixed several internal Bullet rigidbody dynamics bugs:
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2006-04-26 03:20:28 +00:00 |
CylinderShape.h
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fixed several internal Bullet rigidbody dynamics bugs:
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2006-04-26 03:20:28 +00:00 |
EmptyShape.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
EmptyShape.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
MinkowskiSumShape.cpp
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
MinkowskiSumShape.h
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
MultiSphereShape.cpp
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
MultiSphereShape.h
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
OptimizedBvh.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
OptimizedBvh.h
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fixed a lot of GCC 4.0 warnings.
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2006-04-08 13:05:22 +00:00 |
PolyhedralConvexShape.cpp
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
PolyhedralConvexShape.h
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
Simplex1to4Shape.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
Simplex1to4Shape.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
SphereShape.cpp
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Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
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2006-04-17 06:27:57 +00:00 |
SphereShape.h
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |
StridingMeshInterface.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
StridingMeshInterface.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleCallback.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleCallback.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleIndexVertexArray.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleIndexVertexArray.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleMesh.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleMesh.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleMeshShape.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleMeshShape.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
TriangleShape.h
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a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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2006-04-13 05:11:34 +00:00 |