forked from bartvdbraak/blender
0eda51f2ea
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
149 lines
4.4 KiB
Python
149 lines
4.4 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class CameraButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return context.camera and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_camera(CameraButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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cam = context.camera
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space = context.space_data
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "data")
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split.separator()
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elif cam:
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split.template_ID(space, "pin_id")
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split.separator()
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class DATA_PT_camera(CameraButtonsPanel, Panel):
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bl_label = "Lens"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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layout.prop(cam, "type", expand=True)
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split = layout.split()
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col = split.column()
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if cam.type == 'PERSP':
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if cam.lens_unit == 'MILLIMETERS':
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col.prop(cam, "lens")
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elif cam.lens_unit == 'DEGREES':
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col.prop(cam, "angle")
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col = split.column()
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col.prop(cam, "lens_unit", text="")
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elif cam.type == 'ORTHO':
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col.prop(cam, "ortho_scale")
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col = layout.column()
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if cam.type == 'ORTHO':
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if cam.use_panorama:
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col.alert = True
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else:
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col.enabled = False
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col.prop(cam, "use_panorama")
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split = layout.split()
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col = split.column(align=True)
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col.label(text=_("Shift:"))
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col.prop(cam, "shift_x", text="X")
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col.prop(cam, "shift_y", text="Y")
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col = split.column(align=True)
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col.label(text=_("Clipping:"))
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col.prop(cam, "clip_start", text=_("Start"))
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col.prop(cam, "clip_end", text=_("End"))
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layout.label(text=_("Depth of Field:"))
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split = layout.split()
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split.prop(cam, "dof_object", text="")
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col = split.column()
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if cam.dof_object is not None:
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col.enabled = False
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col.prop(cam, "dof_distance", text=_("Distance"))
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class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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bl_label = "Display"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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split = layout.split()
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col = split.column()
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col.prop(cam, "show_limits", text=_("Limits"))
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col.prop(cam, "show_mist", text=_("Mist"))
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col.prop(cam, "show_title_safe", text=_("Title Safe"))
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col.prop(cam, "show_name", text=_("Name"))
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col.prop_menu_enum(cam, "show_guide")
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col = split.column()
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col.prop(cam, "draw_size", text=_("Size"))
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col.separator()
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col.prop(cam, "show_passepartout", text=_("Passepartout"))
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sub = col.column()
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sub.active = cam.show_passepartout
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sub.prop(cam, "passepartout_alpha", text=_("Alpha"), slider=True)
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class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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_property_type = bpy.types.Camera
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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