forked from bartvdbraak/blender
0eda51f2ea
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
208 lines
6.3 KiB
Python
208 lines
6.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from blf import gettext as _
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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)
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class PhysicButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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@classmethod
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def poll(cls, context):
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ob = context.object
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rd = context.scene.render
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return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke)
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class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
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bl_label = "Smoke"
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def draw(self, context):
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layout = self.layout
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md = context.smoke
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ob = context.object
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if md:
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layout.prop(md, "smoke_type", expand=True)
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if md.smoke_type == 'DOMAIN':
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domain = md.domain_settings
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split = layout.split()
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split.enabled = not domain.point_cache.is_baked
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col = split.column()
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col.label(text=_("Resolution:"))
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col.prop(domain, "resolution_max", text=_("Divisions"))
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col.label(text=_("Time:"))
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col.prop(domain, "time_scale", text=_("Scale"))
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col.label(text=_("Border Collisions:"))
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col.prop(domain, "collision_extents", text="")
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col = split.column()
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col.label(text=_("Behavior:"))
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col.prop(domain, "alpha")
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col.prop(domain, "beta", text=_("Temp. Diff."))
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col.prop(domain, "vorticity")
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col.prop(domain, "use_dissolve_smoke", text=_("Dissolve"))
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sub = col.column()
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sub.active = domain.use_dissolve_smoke
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sub.prop(domain, "dissolve_speed", text=_("Time"))
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sub.prop(domain, "use_dissolve_smoke_log", text_("Slow"))
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elif md.smoke_type == 'FLOW':
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flow = md.flow_settings
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split = layout.split()
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col = split.column()
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col.prop(flow, "use_outflow")
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col.label(text=_("Particle System:"))
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col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
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sub = col.column()
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sub.active = not md.flow_settings.use_outflow
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sub.prop(flow, "initial_velocity", text=_("Initial Velocity"))
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sub = sub.column()
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sub.active = flow.initial_velocity
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sub.prop(flow, "velocity_factor", text=_("Multiplier"))
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sub = split.column()
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sub.active = not md.flow_settings.use_outflow
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sub.label(text=_("Initial Values:"))
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sub.prop(flow, "use_absolute")
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sub.prop(flow, "density")
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sub.prop(flow, "temperature")
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class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
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bl_label = "Smoke Groups"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw(self, context):
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layout = self.layout
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group = context.smoke.domain_settings
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split = layout.split()
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col = split.column()
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col.label(text=_("Flow Group:"))
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col.prop(group, "fluid_group", text="")
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#col.label(text=_("Effector Group:"))
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#col.prop(group, "effector_group", text="")
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col = split.column()
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col.label(text=_("Collision Group:"))
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col.prop(group, "collision_group", text="")
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class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
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bl_label = "Smoke High Resolution"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw_header(self, context):
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md = context.smoke.domain_settings
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self.layout.prop(md, "use_high_resolution", text="")
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def draw(self, context):
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layout = self.layout
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md = context.smoke.domain_settings
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layout.active = md.use_high_resolution
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split = layout.split()
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split.enabled = not md.point_cache.is_baked
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col = split.column()
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col.label(text=_("Resolution:"))
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col.prop(md, "amplify", text=_("Divisions"))
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col.prop(md, "smooth_emitter")
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col = split.column()
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col.label(text=_("Noise Method:"))
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col.row().prop(md, "noise_type", text="")
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col.prop(md, "strength")
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layout.prop(md, "show_high_resolution")
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class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
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bl_label = "Smoke Cache"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw(self, context):
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layout = self.layout
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md = context.smoke.domain_settings
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cache = md.point_cache
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layout.label(text=_("Compression:"))
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layout.prop(md, "point_cache_compress_type", expand=True)
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point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
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class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
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bl_label = "Smoke Field Weights"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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smoke = context.smoke
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return (smoke and smoke.smoke_type == 'DOMAIN')
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def draw(self, context):
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domain = context.smoke.domain_settings
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effector_weights_ui(self, context, domain.effector_weights)
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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