blender/intern/cycles/kernel/shaders
Brecht Van Lommel d236b4d60f Cycles bump node: change the Strength value to work better, previously it would
give results that were either too weak or too strong, this makes it give more
predictable results. The downside is that it breaks backwards compatibility but
the previous behavior was almost broken.
2013-05-09 14:05:37 +00:00
..
CMakeLists.txt Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
node_add_closure.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_ambient_occlusion.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_attribute.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_background.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_brick_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_brightness.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_bump.osl Cycles bump node: change the Strength value to work better, previously it would 2013-05-09 14:05:37 +00:00
node_camera.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_checker_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_color.h Fix #34679: cycles image texture alpha fringes. New rule is now that color output 2013-04-05 16:43:53 +00:00
node_combine_rgb.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_color.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_float.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_int.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_normal.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_point.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_string.osl Fix #33347: cycles OSL crash connecting string to vector socket. 2012-11-30 06:10:16 +00:00
node_convert_from_vector.osl Fix #33347: cycles OSL crash connecting string to vector socket. 2012-11-30 06:10:16 +00:00
node_diffuse_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_emission.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_environment_texture.osl Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when 2013-04-17 14:47:58 +00:00
node_fresnel.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_fresnel.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_gamma.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_geometry.osl Cycles OSL: small optimization to geometry node, tangent output still was 2012-12-16 09:37:32 +00:00
node_glass_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_glossy_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_gradient_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_hair_info.osl Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
node_holdout.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_hsv.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_image_texture.osl Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when 2013-04-17 14:47:58 +00:00
node_invert.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_layer_weight.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_light_falloff.osl osl style cleanup and update man-page. 2012-12-04 03:18:08 +00:00
node_light_path.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_magic_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_mapping.osl replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays. 2012-12-12 02:48:03 +00:00
node_math.osl Cycles / OSL: 2013-03-10 00:42:47 +00:00
node_mix_closure.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_mix.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_musgrave_texture.osl Cycles / OSL: 2013-02-04 11:23:40 +00:00
node_noise_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_normal_map.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_normal.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_object_info.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_output_displacement.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_output_surface.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_output_volume.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_particle_info.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_refraction_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_rgb_curves.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_rgb_ramp.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_separate_rgb.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_set_normal.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_sky_texture.osl Cycles / SunSky: 2013-03-27 19:44:25 +00:00
node_subsurface_scattering.osl Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
node_tangent.osl Cycles: 4 new nodes. 2012-11-06 19:59:02 +00:00
node_texture_coordinate.osl Fix cycles OSL wrong reflection texture coordinate. 2012-11-22 22:24:34 +00:00
node_texture.h Code cleanup / Cycles: 2013-03-27 19:08:29 +00:00
node_translucent_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_transparent_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_value.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_vector_curves.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_vector_math.osl Cycles / OSL: 2013-03-10 00:42:47 +00:00
node_velvet_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_voronoi_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_ward_bsdf.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_wave_texture.osl Cycles / OSL: 2013-03-10 00:42:47 +00:00
oslutil.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
stdosl.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00