blender/release/scripts/io/netrender/ui.py
Martin Poirier dd924bb93b [#25693] Netrender "shadow" images with last frame always appear
More debugging info with -d

Also fix some conditions that didn't check the proper list in the ui.
2011-02-05 22:46:59 +00:00

546 lines
19 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import sys, os
import http, http.client, http.server, urllib
import subprocess, shutil, time, hashlib
import netrender
import netrender.slave as slave
import netrender.master as master
from netrender.utils import *
VERSION = b"0.3"
PATH_PREFIX = "/tmp/"
QUEUED = 0
DISPATCHED = 1
DONE = 2
ERROR = 3
LAST_ADDRESS_TEST = 0
def base_poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def init_file():
if netrender.init_file != bpy.data.filepath:
netrender.init_file = bpy.data.filepath
netrender.init_data = True
netrender.valid_address = False
def init_data(netsettings):
init_file()
if netrender.init_data:
netrender.init_data = False
netsettings.active_slave_index = 0
while(len(netsettings.slaves) > 0):
netsettings.slaves.remove(0)
netsettings.active_blacklisted_slave_index = 0
while(len(netsettings.slaves_blacklist) > 0):
netsettings.slaves_blacklist.remove(0)
netsettings.active_job_index = 0
while(len(netsettings.jobs) > 0):
netsettings.jobs.remove(0)
def verify_address(netsettings):
global LAST_ADDRESS_TEST
init_file()
if LAST_ADDRESS_TEST + 30 < time.time():
LAST_ADDRESS_TEST = time.time()
try:
conn = clientConnection(netsettings.server_address, netsettings.server_port, scan = False, timeout = 1)
except:
conn = None
if conn:
netrender.valid_address = True
conn.close()
else:
netrender.valid_address = False
return netrender.valid_address
class NeedValidAddress():
@classmethod
def poll(cls, context):
return super().poll(context) and verify_address(context.scene.network_render)
class NetRenderButtonsPanel():
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.engine == 'NET_RENDER' and rd.use_game_engine == False
# Setting panel, use in the scene for now.
class RENDER_PT_network_settings(NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "Network Settings"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
return super().poll(context)
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
verify_address(netsettings)
layout.prop(netsettings, "mode", expand=True)
if netsettings.mode in ("RENDER_MASTER", "RENDER_SLAVE"):
layout.operator("render.netclientstart", icon='PLAY')
layout.prop(netsettings, "path")
split = layout.split(percentage=0.7)
col = split.column()
col.label(text="Server Address:")
col.prop(netsettings, "server_address", text="")
col = split.column()
col.label(text="Port:")
col.prop(netsettings, "server_port", text="")
if netsettings.mode != "RENDER_MASTER":
layout.operator("render.netclientscan", icon='FILE_REFRESH', text="")
if not netrender.valid_address:
layout.label(text="No master at specified address")
layout.operator("render.netclientweb", icon='QUESTION')
class RENDER_PT_network_slave_settings(NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "Slave Settings"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_SLAVE"
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
netsettings = scene.network_render
layout.prop(netsettings, "use_slave_clear")
layout.prop(netsettings, "use_slave_thumb")
layout.prop(netsettings, "use_slave_output_log")
layout.label(text="Threads:")
layout.prop(rd, "threads_mode", expand=True)
sub = layout.column()
sub.enabled = rd.threads_mode == 'FIXED'
sub.prop(rd, "threads")
class RENDER_PT_network_master_settings(NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "Master Settings"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_MASTER"
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
layout.prop(netsettings, "use_master_broadcast")
layout.prop(netsettings, "use_master_clear")
class RENDER_PT_network_job(NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "Job Settings"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
verify_address(netsettings)
if netsettings.server_address != "[default]":
layout.operator("render.netclientanim", icon='RENDER_ANIMATION')
layout.operator("render.netclientsend", icon='FILE_BLEND')
layout.operator("render.netclientsendframe", icon='RENDER_STILL')
if netsettings.job_id:
row = layout.row()
row.operator("render.render", text="Get Image", icon='RENDER_STILL')
row.operator("render.render", text="Get Animation", icon='RENDER_ANIMATION').animation = True
split = layout.split(percentage=0.3)
col = split.column()
col.label(text="Type:")
col.label(text="Name:")
col.label(text="Category:")
col = split.column()
col.prop(netsettings, "job_type", text="")
col.prop(netsettings, "job_name", text="")
col.prop(netsettings, "job_category", text="")
row = layout.row()
row.prop(netsettings, "priority")
row.prop(netsettings, "chunks")
class RENDER_PT_network_job_vcs(NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "VCS Job Settings"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
scene = context.scene
return (super().poll(context)
and scene.network_render.mode == "RENDER_CLIENT"
and scene.network_render.job_type == "JOB_VCS")
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
layout.operator("render.netclientvcsguess", icon='FILE_REFRESH', text="")
layout.prop(netsettings, "vcs_system")
layout.prop(netsettings, "vcs_revision")
layout.prop(netsettings, "vcs_rpath")
layout.prop(netsettings, "vcs_wpath")
class RENDER_PT_network_slaves(NeedValidAddress, NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "Slaves Status"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
netsettings = context.scene.network_render
return super().poll(context) and netsettings.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
row = layout.row()
row.template_list(netsettings, "slaves", netsettings, "active_slave_index", rows=2)
sub = row.column(align=True)
sub.operator("render.netclientslaves", icon='FILE_REFRESH', text="")
sub.operator("render.netclientblacklistslave", icon='ZOOMOUT', text="")
if len(netrender.slaves) > netsettings.active_slave_index >= 0:
layout.separator()
slave = netrender.slaves[netsettings.active_slave_index]
layout.label(text="Name: " + slave.name)
layout.label(text="Address: " + slave.address[0])
layout.label(text="Seen: " + time.ctime(slave.last_seen))
layout.label(text="Stats: " + slave.stats)
class RENDER_PT_network_slaves_blacklist(NeedValidAddress, NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "Slaves Blacklist"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
netsettings = context.scene.network_render
return super().poll(context) and netsettings.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
row = layout.row()
row.template_list(netsettings, "slaves_blacklist", netsettings, "active_blacklisted_slave_index", rows=2)
sub = row.column(align=True)
sub.operator("render.netclientwhitelistslave", icon='ZOOMOUT', text="")
if len(netrender.blacklist) > netsettings.active_blacklisted_slave_index >= 0:
layout.separator()
slave = netrender.blacklist[netsettings.active_blacklisted_slave_index]
layout.label(text="Name: " + slave.name)
layout.label(text="Address: " + slave.address[0])
layout.label(text="Seen: " + time.ctime(slave.last_seen))
layout.label(text="Stats: " + slave.stats)
class RENDER_PT_network_jobs(NeedValidAddress, NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "Jobs"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
netsettings = context.scene.network_render
return super().poll(context) and netsettings.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
row = layout.row()
row.template_list(netsettings, "jobs", netsettings, "active_job_index", rows=2)
sub = row.column(align=True)
sub.operator("render.netclientstatus", icon='FILE_REFRESH', text="")
sub.operator("render.netclientcancel", icon='ZOOMOUT', text="")
sub.operator("render.netclientcancelall", icon='PANEL_CLOSE', text="")
sub.operator("render.netclientdownload", icon='RENDER_ANIMATION', text="")
if len(netrender.jobs) > netsettings.active_job_index >= 0:
layout.separator()
job = netrender.jobs[netsettings.active_job_index]
layout.label(text="Name: %s" % job.name)
layout.label(text="Length: %04i" % len(job))
layout.label(text="Done: %04i" % job.results[DONE])
layout.label(text="Error: %04i" % job.results[ERROR])
import properties_render
class RENDER_PT_network_output(NeedValidAddress, NetRenderButtonsPanel, bpy.types.Panel):
bl_label = "Output"
COMPAT_ENGINES = {'NET_RENDER'}
@classmethod
def poll(cls, context):
netsettings = context.scene.network_render
return super().poll(context) and netsettings.mode == "RENDER_CLIENT"
draw = properties_render.RENDER_PT_output.draw
class NetRenderSettings(bpy.types.IDPropertyGroup):
pass
class NetRenderSlave(bpy.types.IDPropertyGroup):
pass
class NetRenderJob(bpy.types.IDPropertyGroup):
pass
def addProperties():
from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty
bpy.types.Scene.network_render = PointerProperty(type=NetRenderSettings, name="Network Render", description="Network Render Settings")
NetRenderSettings.server_address = StringProperty(
name="Server address",
description="IP or name of the master render server",
maxlen = 128,
default = "[default]")
NetRenderSettings.server_port = IntProperty(
name="Server port",
description="port of the master render server",
default = 8000,
min=1,
max=65535)
NetRenderSettings.use_master_broadcast = BoolProperty(
name="Broadcast",
description="broadcast master server address on local network",
default = True)
NetRenderSettings.use_slave_clear = BoolProperty(
name="Clear on exit",
description="delete downloaded files on exit",
default = True)
NetRenderSettings.use_slave_thumb = BoolProperty(
name="Generate thumbnails",
description="Generate thumbnails on slaves instead of master",
default = False)
NetRenderSettings.use_slave_output_log = BoolProperty(
name="Output render log on console",
description="Output render text log to console as well as sending it to the master",
default = True)
NetRenderSettings.use_master_clear = BoolProperty(
name="Clear on exit",
description="delete saved files on exit",
default = False)
default_path = os.environ.get("TEMP")
if not default_path:
if os.name == 'nt':
default_path = "c:/tmp/"
else:
default_path = "/tmp/"
elif not default_path.endswith(os.sep):
default_path += os.sep
NetRenderSettings.path = StringProperty(
name="Path",
description="Path for temporary files",
maxlen = 128,
default = default_path,
subtype='FILE_PATH')
NetRenderSettings.job_type = EnumProperty(
items=(
("JOB_BLENDER", "Blender", "Standard Blender Job"),
("JOB_PROCESS", "Process", "Custom Process Job"),
("JOB_VCS", "VCS", "Version Control System Managed Job"),
),
name="Job Type",
description="Type of render job",
default="JOB_BLENDER")
NetRenderSettings.job_name = StringProperty(
name="Job name",
description="Name of the job",
maxlen = 128,
default = "[default]")
NetRenderSettings.job_category = StringProperty(
name="Job category",
description="Category of the job",
maxlen = 128,
default = "")
NetRenderSettings.chunks = IntProperty(
name="Chunks",
description="Number of frame to dispatch to each slave in one chunk",
default = 5,
min=1,
max=65535)
NetRenderSettings.priority = IntProperty(
name="Priority",
description="Priority of the job",
default = 1,
min=1,
max=10)
NetRenderSettings.vcs_wpath = StringProperty(
name="Working Copy",
description="Path of the local working copy",
maxlen = 1024,
default = "")
NetRenderSettings.vcs_rpath = StringProperty(
name="Remote Path",
description="Path of the server copy (protocol specific)",
maxlen = 1024,
default = "")
NetRenderSettings.vcs_revision = StringProperty(
name="Revision",
description="Revision for this job",
maxlen = 256,
default = "")
NetRenderSettings.vcs_system = StringProperty(
name="VCS",
description="Version Control System",
maxlen = 64,
default = "Subversion")
NetRenderSettings.job_id = StringProperty(
name="Network job id",
description="id of the last sent render job",
maxlen = 64,
default = "")
NetRenderSettings.active_slave_index = IntProperty(
name="Index of the active slave",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.active_blacklisted_slave_index = IntProperty(
name="Index of the active slave",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.active_job_index = IntProperty(
name="Index of the active job",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.mode = EnumProperty(
items=(
("RENDER_CLIENT", "Client", "Act as render client"),
("RENDER_MASTER", "Master", "Act as render master"),
("RENDER_SLAVE", "Slave", "Act as render slave"),
),
name="Network mode",
description="Mode of operation of this instance",
default="RENDER_CLIENT")
NetRenderSettings.slaves = CollectionProperty(type=NetRenderSlave, name="Slaves", description="")
NetRenderSettings.slaves_blacklist = CollectionProperty(type=NetRenderSlave, name="Slaves Blacklist", description="")
NetRenderSettings.jobs = CollectionProperty(type=NetRenderJob, name="Job List", description="")
NetRenderSlave.name = StringProperty(
name="Name of the slave",
description="",
maxlen = 64,
default = "")
NetRenderJob.name = StringProperty(
name="Name of the job",
description="",
maxlen = 128,
default = "")