blender/release
Nicholas Bishop 473838aec9 Fix for bug [#21534] Multires modifier strange deformations
This adds the "Apply Base" feature from my gsoc2010 branch.

Apply Base partially applies the modifier, in that the mesh is
reshaped to more closely match the deformed mesh. The upper-level
displacements are recalculated so that the highest multires level
appears unchanged.

Multires does not currently deal well with too large displacements.
An easy-to-reproduce example: create any mesh type, add multires,
subdivide a few times, then use the sculpt grab brush to drag the
entire mesh over a few units. At the highest level, and at level 0,
the mesh looks fine, but all of the intervening levels will have ugly
spikes on them.

This patch doesn't help with situations where you can't modify the
base mesh, but otherwise works around the problem fairly well (albeit
with a heuristic, not an exact solution.)
2011-01-07 21:12:47 +00:00
..
bin remove redundant []'s for list comprehension's, py2.4+ supports this. 2010-09-19 07:07:14 +00:00
datafiles Part two of 2.56 beta, VERSION for make and splash itself. 2010-12-29 19:05:58 +00:00
freedesktop == blender icon == 2011-01-05 20:18:16 +00:00
irix-6.2-mips
plugins remove some paranoid NULL checks, since the pointers are used already. 2010-12-17 19:05:10 +00:00
scripts Fix for bug [#21534] Multires modifier strange deformations 2011-01-07 21:12:47 +00:00
test pep8 cleanup 2011-01-01 07:20:34 +00:00
text Fixed readme.html only went to the tag branch, now in trunk. 2011-01-04 17:49:43 +00:00
windows By default install to the user profile instead of Program Files. This because right now the installer 2010-12-27 12:42:51 +00:00
environment-macosx
environment-mswindows
environment-unix
getversion.py pep8 cleanup 2011-01-01 07:20:34 +00:00
Makefile Makefile fix, the getversion.py was using minor release numbers, 2010-11-29 17:23:06 +00:00
VERSION Note sure if this file is used still... named it 2.56a 2011-01-04 17:53:02 +00:00