blender/intern/cycles/util/CMakeLists.txt
Stefan Werner e58c6cf0c6 Cycles: Added Cryptomatte output.
This allows for extra output passes that encode automatic object and material masks
for the entire scene. It is an implementation of the Cryptomatte standard as
introduced by Psyop. A good future extension would be to add a manifest to the
export and to do plenty of testing to ensure that it is fully compatible with other
renderers and compositing programs that use Cryptomatte.

Internally, it adds the ability for Cycles to have several passes of the same type
that are distinguished by their name.

Differential Revision: https://developer.blender.org/D3538
2018-10-28 05:37:41 -04:00

140 lines
2.3 KiB
CMake

set(INC
..
../../glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_DIR}
)
set(SRC
util_aligned_malloc.cpp
util_debug.cpp
util_ies.cpp
util_logging.cpp
util_math_cdf.cpp
util_md5.cpp
util_murmurhash.cpp
util_path.cpp
util_string.cpp
util_simd.cpp
util_system.cpp
util_task.cpp
util_thread.cpp
util_time.cpp
util_transform.cpp
util_windows.cpp
)
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
list(APPEND SRC
util_view.cpp
)
endif()
set(SRC_HEADERS
util_algorithm.h
util_aligned_malloc.h
util_args.h
util_atomic.h
util_boundbox.h
util_debug.h
util_defines.h
util_guarded_allocator.cpp
util_foreach.h
util_function.h
util_guarded_allocator.h
util_half.h
util_hash.h
util_ies.h
util_image.h
util_image_impl.h
util_list.h
util_logging.h
util_map.h
util_math.h
util_math_cdf.h
util_math_fast.h
util_math_intersect.h
util_math_float2.h
util_math_float3.h
util_math_float4.h
util_math_int2.h
util_math_int3.h
util_math_int4.h
util_math_matrix.h
util_md5.h
util_murmurhash.h
util_opengl.h
util_optimization.h
util_param.h
util_path.h
util_progress.h
util_projection.h
util_queue.h
util_rect.h
util_set.h
util_simd.h
util_sky_model.cpp
util_sky_model.h
util_sky_model_data.h
util_avxf.h
util_avxb.h
util_sseb.h
util_ssef.h
util_ssei.h
util_stack_allocator.h
util_static_assert.h
util_stats.h
util_string.h
util_system.h
util_task.h
util_texture.h
util_thread.h
util_time.h
util_transform.h
util_types.h
util_types_float2.h
util_types_float2_impl.h
util_types_float3.h
util_types_float3_impl.h
util_types_float4.h
util_types_float4_impl.h
util_types_float8.h
util_types_float8_impl.h
util_types_int2.h
util_types_int2_impl.h
util_types_int3.h
util_types_int3_impl.h
util_types_int4.h
util_types_int4_impl.h
util_types_uchar2.h
util_types_uchar2_impl.h
util_types_uchar3.h
util_types_uchar3_impl.h
util_types_uchar4.h
util_types_uchar4_impl.h
util_types_uint2.h
util_types_uint2_impl.h
util_types_uint3.h
util_types_uint3_impl.h
util_types_uint4.h
util_types_uint4_impl.h
util_types_ushort4.h
util_types_vector3.h
util_types_vector3_impl.h
util_vector.h
util_version.h
util_view.h
util_windows.h
util_xml.h
)
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_definitions(${GL_DEFINITIONS})
cycles_add_library(cycles_util ${SRC} ${SRC_HEADERS})