blender/intern/cycles/util/util_avxf.h
Ray Molenkamp 16b8d223b7 Cycles: Fix usage of AVX2 intrinsics in AVX kernel
While building the AVX kernel, util_avxf.h/avxb.h were using some AVX2 intrinsics,
these were never called, so it wasn't a run-time issue, but the intrinsics headers
on centos excluded the AVX2 prototypes when building the AVX kernel causing build errors.

This commit cleans up the improper usage of the AVX2 intrinsics and provides AVX
fallback implementations for future use.

Differential Revision: https://developer.blender.org/D3696
2018-09-17 16:27:13 -06:00

242 lines
8.7 KiB
C++

/*
* Copyright 2016 Intel Corporation
*
* Licensed under the Apache License, Version 2.0(the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_AVXF_H__
#define __UTIL_AVXF_H__
CCL_NAMESPACE_BEGIN
struct avxb;
struct avxf
{
typedef avxf Float;
enum { size = 8 }; /* Number of SIMD elements. */
union {
__m256 m256;
float f[8];
int i[8];
};
__forceinline avxf () {}
__forceinline avxf (const avxf& other) { m256 = other.m256; }
__forceinline avxf& operator=(const avxf& other) { m256 = other.m256; return *this; }
__forceinline avxf(const __m256 a) : m256(a) {}
__forceinline avxf(const __m256i a) : m256(_mm256_castsi256_ps (a)) {}
__forceinline operator const __m256&(void) const { return m256; }
__forceinline operator __m256&(void) { return m256; }
__forceinline avxf (float a) : m256(_mm256_set1_ps(a)) {}
__forceinline avxf(float high32x4, float low32x4) :
m256(_mm256_set_ps(high32x4, high32x4, high32x4, high32x4, low32x4, low32x4, low32x4, low32x4)) {}
__forceinline avxf(float a3, float a2, float a1, float a0) :
m256(_mm256_set_ps(a3, a2, a1, a0, a3, a2, a1, a0)) {}
__forceinline avxf(float a7, float a6, float a5, float a4, float a3, float a2, float a1, float a0) :
m256(_mm256_set_ps(a7, a6, a5, a4, a3, a2, a1, a0)) {}
__forceinline avxf(float3 a) :
m256(_mm256_set_ps(a.w, a.z, a.y, a.x, a.w, a.z, a.y, a.x)) {}
__forceinline avxf(int a3, int a2, int a1, int a0)
{
const __m256i foo = _mm256_set_epi32(a3, a2, a1, a0, a3, a2, a1, a0);
m256 = _mm256_castsi256_ps(foo);
}
__forceinline avxf(int a7, int a6, int a5, int a4, int a3, int a2, int a1, int a0)
{
const __m256i foo = _mm256_set_epi32(a7, a6, a5, a4, a3, a2, a1, a0);
m256 = _mm256_castsi256_ps(foo);
}
__forceinline avxf(__m128 a, __m128 b)
{
const __m256 foo = _mm256_castps128_ps256(a);
m256 = _mm256_insertf128_ps(foo, b, 1);
}
__forceinline const float& operator [](const size_t i) const { assert(i < 8); return f[i]; }
__forceinline float& operator [](const size_t i) { assert(i < 8); return f[i]; }
};
__forceinline avxf cross(const avxf& a, const avxf& b)
{
avxf r(0.0, a[4]*b[5] - a[5]*b[4], a[6]*b[4] - a[4]*b[6], a[5]*b[6] - a[6]*b[5],
0.0, a[0]*b[1] - a[1]*b[0], a[2]*b[0] - a[0]*b[2], a[1]*b[2] - a[2]*b[1]);
return r;
}
__forceinline void dot3(const avxf& a, const avxf& b, float &den, float &den2)
{
const avxf t = _mm256_mul_ps(a.m256, b.m256);
den = ((float*)&t)[0] + ((float*)&t)[1] + ((float*)&t)[2];
den2 = ((float*)&t)[4] + ((float*)&t)[5] + ((float*)&t)[6];
}
////////////////////////////////////////////////////////////////////////////////
/// Unary Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxf mm256_sqrt(const avxf& a) { return _mm256_sqrt_ps(a.m256); }
////////////////////////////////////////////////////////////////////////////////
/// Binary Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxf operator +(const avxf& a, const avxf& b) { return _mm256_add_ps(a.m256, b.m256); }
__forceinline const avxf operator +(const avxf& a, const float& b) { return a + avxf(b); }
__forceinline const avxf operator +(const float& a, const avxf& b) { return avxf(a) + b; }
__forceinline const avxf operator -(const avxf& a, const avxf& b) { return _mm256_sub_ps(a.m256, b.m256); }
__forceinline const avxf operator -(const avxf& a, const float& b) { return a - avxf(b); }
__forceinline const avxf operator -(const float& a, const avxf& b) { return avxf(a) - b; }
__forceinline const avxf operator *(const avxf& a, const avxf& b) { return _mm256_mul_ps(a.m256, b.m256); }
__forceinline const avxf operator *(const avxf& a, const float& b) { return a * avxf(b); }
__forceinline const avxf operator *(const float& a, const avxf& b) { return avxf(a) * b; }
__forceinline const avxf operator /(const avxf& a, const avxf& b) { return _mm256_div_ps(a.m256,b.m256); }
__forceinline const avxf operator /(const avxf& a, const float& b) { return a/avxf(b); }
__forceinline const avxf operator /(const float& a, const avxf& b) { return avxf(a)/b; }
__forceinline const avxf operator|(const avxf& a, const avxf& b) { return _mm256_or_ps(a.m256,b.m256); }
__forceinline const avxf operator^(const avxf& a, const avxf& b) { return _mm256_xor_ps(a.m256,b.m256); }
__forceinline const avxf operator&(const avxf& a, const avxf& b) { return _mm256_and_ps(a.m256,b.m256); }
__forceinline const avxf max(const avxf& a, const avxf& b) { return _mm256_max_ps(a.m256, b.m256); }
__forceinline const avxf min(const avxf& a, const avxf& b) { return _mm256_min_ps(a.m256, b.m256); }
////////////////////////////////////////////////////////////////////////////////
/// Movement/Shifting/Shuffling Functions
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxf shuffle(const avxf& a, const __m256i &shuf) {
return _mm256_permutevar_ps(a, shuf);
}
template<int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7> __forceinline const avxf shuffle(const avxf& a) {
return _mm256_permutevar_ps(a, _mm256_set_epi32( i7,i6,i5,i4 ,i3,i2,i1,i0));
}
template<size_t i0, size_t i1, size_t i2, size_t i3> __forceinline const avxf shuffle(const avxf& a, const avxf& b) {
return _mm256_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
}
template<size_t i0, size_t i1, size_t i2, size_t i3> __forceinline const avxf shuffle(const avxf& a) {
return shuffle<i0,i1,i2,i3>(a,a);
}
template<size_t i0> __forceinline const avxf shuffle(const avxf& a, const avxf& b) {
return shuffle<i0,i0,i0,i0>(a, b);
}
template<size_t i0> __forceinline const avxf shuffle(const avxf& a) {
return shuffle<i0>(a,a);
}
template<int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7> __forceinline const avxf permute(const avxf& a) {
#ifdef __KERNEL_AVX2__
return _mm256_permutevar8x32_ps(a,_mm256_set_epi32( i7,i6,i5,i4 ,i3,i2,i1,i0));
#else
float temp[8];
_mm256_storeu_ps((float*)&temp, a);
return avxf(temp[i7], temp[i6], temp[i5], temp[i4], temp[i3], temp[i2], temp[i1], temp[i0]);
#endif
}
template<int S0, int S1, int S2, int S3,int S4,int S5,int S6, int S7>
ccl_device_inline const avxf set_sign_bit(const avxf &a)
{
return a ^ avxf(S7 << 31, S6 << 31, S5 << 31, S4 << 31, S3 << 31,S2 << 31,S1 << 31,S0 << 31);
}
template<size_t S0, size_t S1, size_t S2, size_t S3,size_t S4,size_t S5,size_t S6, size_t S7>
ccl_device_inline const avxf blend(const avxf &a, const avxf &b)
{
return _mm256_blend_ps(a,b,S7 << 0 | S6 << 1 | S5 << 2 | S4 << 3 | S3 << 4 | S2 << 5 | S1 << 6 | S0 << 7);
}
template<size_t S0, size_t S1, size_t S2, size_t S3 >
ccl_device_inline const avxf blend(const avxf &a, const avxf &b)
{
return blend<S0,S1,S2,S3,S0,S1,S2,S3>(a,b);
}
//#if defined(__KERNEL_SSE41__)
__forceinline avxf maxi(const avxf& a, const avxf& b) {
const avxf ci = _mm256_max_ps(a, b);
return ci;
}
__forceinline avxf mini(const avxf& a, const avxf& b) {
const avxf ci = _mm256_min_ps(a, b);
return ci;
}
//#endif
////////////////////////////////////////////////////////////////////////////////
/// Ternary Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxf madd (const avxf& a, const avxf& b, const avxf& c) {
#ifdef __KERNEL_AVX2__
return _mm256_fmadd_ps(a,b,c);
#else
return c+(a*b);
#endif
}
__forceinline const avxf nmadd(const avxf& a, const avxf& b, const avxf& c) {
#ifdef __KERNEL_AVX2__
return _mm256_fnmadd_ps(a, b, c);
#else
return c-(a*b);
#endif
}
__forceinline const avxf msub(const avxf& a, const avxf& b, const avxf& c) {
#ifdef __KERNEL_AVX2__
return _mm256_fmsub_ps(a, b, c);
#else
return (a*b) - c;
#endif
}
////////////////////////////////////////////////////////////////////////////////
/// Comparison Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const avxb operator <=(const avxf& a, const avxf& b) {
return _mm256_cmp_ps(a.m256, b.m256, _CMP_LE_OS);
}
#endif
#ifndef _mm256_set_m128
# define _mm256_set_m128(/* __m128 */ hi, /* __m128 */ lo) \
_mm256_insertf128_ps(_mm256_castps128_ps256(lo), (hi), 0x1)
#endif
#define _mm256_loadu2_m128(/* float const* */ hiaddr, /* float const* */ loaddr) \
_mm256_set_m128(_mm_loadu_ps(hiaddr), _mm_loadu_ps(loaddr))
CCL_NAMESPACE_END