forked from bartvdbraak/blender
75f1157b80
Two main things: - Made a python operator for selection in a viewport which will de-select everything if nothing is under the mouse. To do so needed to modify VIEW3D_OT_select, so invoke sets mouse location which is later used by exec function. This way it's possible to select stuff from python defined operator. Not best-ever solution since ideally exec() shall not do OpenGL stuff, but we've got this issue in some other operators. We'll solve this later. - Used a keymap from Gianmichele Mariani as a reference, updated his keymap to latest changes in operators. We shall match Maya keymap much better now, thanks for the keymap dude! |
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.. | ||
camera | ||
cloth | ||
cycles/integrator | ||
ffmpeg | ||
fluid | ||
framerate | ||
interaction | ||
interface_theme | ||
keyconfig | ||
operator/wm.collada_export | ||
render | ||
sss | ||
sunsky | ||
tracking_camera | ||
tracking_settings | ||
tracking_track_color |