blender/build_files/buildbot/config/user-config-i686.py
Sergey Sharybin 485229b7db Initial support of linux 32/64 bit for buildbot:
- Use the same config as we're using for release builds
- Added stipping (maybe it should be generalized)
- Not software gl packing, bot would be easy to add

Note, that you should have special environment to create
proper linux builts (which would work for everybody)
2011-04-01 21:22:19 +00:00

86 lines
3.1 KiB
Python

BF_BUILDDIR = '../blender-build/linux-glibc27-i686'
BF_INSTALLDIR = '../blender-install/linux-glibc27-i686'
# Python configuration
BF_PYTHON_VERSION = '3.2'
BF_PYTHON_ABI_FLAGS = 'mu'
BF_PYTHON = '/opt/python3.2'
WITH_BF_STATICPYTHON = True
# OpenCollada configuration
WITH_BF_COLLADA = True
BF_OPENCOLLADA = '/opt/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver buffer ftoa libxml2-static libexpat-static libpcre-static'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib /home/sources/staticlibs/lib32'
BF_PCRE_LIB = ''
BF_EXPAT_LIB = ''
# FFMPEG configuration
WITH_BF_FFMPEG = True
WITH_BF_STATICFFMPEG = True
# Used for linking against system ffmpeg, but it gives pixelization,, so fall back to ffmpeg from 2.52 temporary
#BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libswscale.a ' + \
# '${BF_FFMPEG_LIBPATH}/libavutil.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ${BF_FFMPEG_LIBPATH}/libdc1394.a ' + \
# '${BF_FFMPEG_LIBPATH}/libraw1394.a ${BF_FFMPEG_LIBPATH}/libdirac_encoder.a ${BF_FFMPEG_LIBPATH}/libschroedinger-1.0.a ' + \
# '${BF_FFMPEG_LIBPATH}/libfaad.a ${BF_FFMPEG_LIBPATH}/libtheora.a ' + \
# '${BF_FFMPEG_LIBPATH}/libspeex.a ${BF_FFMPEG_LIBPATH}/libbz2.a ${BF_FFMPEG_LIBPATH}/liboil-0.3.a ${BF_FFMPEG_LIBPATH}/libogg.a ' + \
# '${BF_FFMPEG_LIBPATH}/libvorbisenc.a ${BF_FFMPEG_LIBPATH}/libvorbis.a ${BF_FFMPEG_LIBPATH}/libgsm.a'
BF_FFMPEG = '/home/sources/staticlibs/ffmpeg'
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib32'
BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libextern_libavformat.a ${BF_FFMPEG_LIBPATH}/libextern_libswscale.a ' + \
'${BF_FFMPEG_LIBPATH}/libextern_libavcodec.a ${BF_FFMPEG_LIBPATH}/libextern_libavdevice.a ' + \
'${BF_FFMPEG_LIBPATH}/libextern_libavutil.a ${BF_FFMPEG_LIBPATH}/libextern_xvidcore.a ' + \
'${BF_FFMPEG_LIBPATH}/libextern_libmp3lame.a ${BF_FFMPEG_LIBPATH}/libextern_x264.a'
# Don't depend on system's libstdc++
WITH_BF_STATICCXX = True
BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.3.2/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL_LIB_STATIC = '/opt/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
BF_FREETYPE_LIB_STATIC = True
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = True
WITH_BF_TIFF = True
WITH_BF_STATICTIFF = True
BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a'
WITH_BF_JPEG = True
BF_JPEG_LIB = 'libjpeg'
BF_JPEG_LIBPATH = '/home/sources/staticlibs/lib32'
WITH_BF_PNG = True
BF_PNG_LIB = 'libpng'
BF_PNG_LIBPATH = '/home/sources/staticlibs/lib32'
WITH_BF_STATICLIBSAMPLERATE = True
WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC= '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
WITH_BF_GAMEENGINE = True
WITH_BF_BULLET = True
# Blender player (would be enabled in it's own config)
WITH_BF_PLAYER = False
# Compilation and optimization
BF_DEBUG = False
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
PLATFORM_LINKFLAGS = ['-L/home/sources/staticlibs/lib32']