forked from bartvdbraak/blender
485229b7db
- Use the same config as we're using for release builds - Added stipping (maybe it should be generalized) - Not software gl packing, bot would be easy to add Note, that you should have special environment to create proper linux builts (which would work for everybody)
123 lines
4.0 KiB
Python
123 lines
4.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import os
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import subprocess
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import sys
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# get builder name
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if len(sys.argv) < 2:
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sys.stderr.write("Not enough arguments, expecting builder name\n")
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sys.exit(1)
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builder = sys.argv[1]
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# we run from build/ directory
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blender_dir = '../blender'
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if builder.find('cmake') != -1:
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# cmake
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# set build options
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cmake_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
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if builder == 'mac_x86_64_cmake':
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cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
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elif builder == 'mac_i386_cmake':
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cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=i386')
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elif builder == 'mac_ppc_cmake':
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cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=ppc')
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# configure and make
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retcode = subprocess.call(['cmake', blender_dir] + cmake_options)
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if retcode != 0:
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sys.exit(retcode)
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retcode = subprocess.call(['make', '-s', '-j4', 'install'])
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sys.exit(retcode)
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else:
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# scons
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os.chdir(blender_dir)
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scons_options = []
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if builder.startswith('linux'):
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import shutil
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cores = 1
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if hasattr(os, 'sysconf'):
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if 'SC_NPROCESSORS_ONLN' in os.sysconf_names:
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cores = os.sysconf('SC_NPROCESSORS_ONLN')
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if cores > 1:
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# there're two chroot environments in one machine,
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# so use only a half of power for better performance
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cores = cores / 2
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# We're using the same rules as release builder, so tweak
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# build and install dirs
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build_dir = os.path.join('..', 'build', builder)
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install_dir = os.path.join('..', 'install', builder)
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common_options = ['BF_NUMJOBS=' + str(cores),
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'BF_BUILDDIR=' + build_dir,
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'BF_INSTALLDIR=' + install_dir]
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# Clean all directories first
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retcode = subprocess.call(['python', 'scons/scons.py'] + common_options + ['clean'])
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if retcode != 0:
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print('Error cleaning build directory')
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sys.exit(retcode)
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if os.path.isdir(install_dir):
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shutil.rmtree(install_dir)
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buildbot_dir = os.path.dirname(os.path.realpath(__file__))
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config_dir = os.path.join(buildbot_dir, 'config')
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configs = []
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if builder == 'linux_x86_64_scons':
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configs = ['user-config-player-x86_64.py',
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'user-config-x86_64.py']
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elif builder == 'linux_i386_scons':
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configs = ['user-config-player-i686.py',
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'user-config-i686.py']
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for config in configs:
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config_fpath = os.path.join(config_dir, config)
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scons_options = []
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scons_options += common_options
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if config.find('player') == -1:
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scons_options.append('blender')
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else:
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scons_options.append('blenderplayer')
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scons_options.append('BF_CONFIG=' + config_fpath)
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retcode = subprocess.call(['python', 'scons/scons.py'] + scons_options)
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if retcode != 0:
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print('Error building rules wuth config ' + config)
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sys.exit(retcode)
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sys.exit(0)
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else:
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retcode = subprocess.call(['python', 'scons/scons.py'] + scons_options)
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sys.exit(retcode)
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