blender/intern/audaspace/intern/AUD_SequencerFactory.cpp
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
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to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

120 lines
3.0 KiB
C++

/*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file audaspace/intern/AUD_SequencerFactory.cpp
* \ingroup audaspaceintern
*/
#include "AUD_SequencerFactory.h"
#include "AUD_SequencerReader.h"
#include "AUD_3DMath.h"
#include "AUD_MutexLock.h"
AUD_SequencerFactory::AUD_SequencerFactory(AUD_Specs specs, float fps, bool muted)
{
m_sequence = boost::shared_ptr<AUD_Sequencer>(new AUD_Sequencer(specs, fps, muted));
}
/*void AUD_SequencerFactory::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_SequencerFactory::unlock()
{
pthread_mutex_unlock(&m_mutex);
}*/
void AUD_SequencerFactory::setSpecs(AUD_Specs specs)
{
m_sequence->setSpecs(specs);
}
void AUD_SequencerFactory::setFPS(float fps)
{
m_sequence->setFPS(fps);
}
void AUD_SequencerFactory::mute(bool muted)
{
m_sequence->mute(muted);
}
bool AUD_SequencerFactory::getMute() const
{
return m_sequence->getMute();
}
float AUD_SequencerFactory::getSpeedOfSound() const
{
return m_sequence->getSpeedOfSound();
}
void AUD_SequencerFactory::setSpeedOfSound(float speed)
{
m_sequence->setSpeedOfSound(speed);
}
float AUD_SequencerFactory::getDopplerFactor() const
{
return m_sequence->getDopplerFactor();
}
void AUD_SequencerFactory::setDopplerFactor(float factor)
{
m_sequence->setDopplerFactor(factor);
}
AUD_DistanceModel AUD_SequencerFactory::getDistanceModel() const
{
return m_sequence->getDistanceModel();
}
void AUD_SequencerFactory::setDistanceModel(AUD_DistanceModel model)
{
m_sequence->setDistanceModel(model);
}
AUD_AnimateableProperty* AUD_SequencerFactory::getAnimProperty(AUD_AnimateablePropertyType type)
{
return m_sequence->getAnimProperty(type);
}
boost::shared_ptr<AUD_SequencerEntry> AUD_SequencerFactory::add(boost::shared_ptr<AUD_IFactory> sound, float begin, float end, float skip)
{
return m_sequence->add(sound, begin, end, skip);
}
void AUD_SequencerFactory::remove(boost::shared_ptr<AUD_SequencerEntry> entry)
{
m_sequence->remove(entry);
}
boost::shared_ptr<AUD_IReader> AUD_SequencerFactory::createQualityReader()
{
return boost::shared_ptr<AUD_IReader>(new AUD_SequencerReader(m_sequence, true));
}
boost::shared_ptr<AUD_IReader> AUD_SequencerFactory::createReader()
{
return boost::shared_ptr<AUD_IReader>(new AUD_SequencerReader(m_sequence));
}