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120 lines
3.0 KiB
C++
120 lines
3.0 KiB
C++
/*
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* Copyright 2009-2011 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* Audaspace is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Audaspace; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file audaspace/intern/AUD_SequencerFactory.cpp
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* \ingroup audaspaceintern
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*/
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#include "AUD_SequencerFactory.h"
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#include "AUD_SequencerReader.h"
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#include "AUD_3DMath.h"
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#include "AUD_MutexLock.h"
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AUD_SequencerFactory::AUD_SequencerFactory(AUD_Specs specs, float fps, bool muted)
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{
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m_sequence = boost::shared_ptr<AUD_Sequencer>(new AUD_Sequencer(specs, fps, muted));
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}
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/*void AUD_SequencerFactory::lock()
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{
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pthread_mutex_lock(&m_mutex);
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}
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void AUD_SequencerFactory::unlock()
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{
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pthread_mutex_unlock(&m_mutex);
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}*/
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void AUD_SequencerFactory::setSpecs(AUD_Specs specs)
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{
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m_sequence->setSpecs(specs);
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}
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void AUD_SequencerFactory::setFPS(float fps)
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{
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m_sequence->setFPS(fps);
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}
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void AUD_SequencerFactory::mute(bool muted)
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{
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m_sequence->mute(muted);
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}
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bool AUD_SequencerFactory::getMute() const
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{
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return m_sequence->getMute();
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}
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float AUD_SequencerFactory::getSpeedOfSound() const
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{
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return m_sequence->getSpeedOfSound();
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}
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void AUD_SequencerFactory::setSpeedOfSound(float speed)
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{
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m_sequence->setSpeedOfSound(speed);
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}
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float AUD_SequencerFactory::getDopplerFactor() const
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{
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return m_sequence->getDopplerFactor();
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}
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void AUD_SequencerFactory::setDopplerFactor(float factor)
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{
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m_sequence->setDopplerFactor(factor);
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}
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AUD_DistanceModel AUD_SequencerFactory::getDistanceModel() const
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{
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return m_sequence->getDistanceModel();
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}
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void AUD_SequencerFactory::setDistanceModel(AUD_DistanceModel model)
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{
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m_sequence->setDistanceModel(model);
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}
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AUD_AnimateableProperty* AUD_SequencerFactory::getAnimProperty(AUD_AnimateablePropertyType type)
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{
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return m_sequence->getAnimProperty(type);
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}
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boost::shared_ptr<AUD_SequencerEntry> AUD_SequencerFactory::add(boost::shared_ptr<AUD_IFactory> sound, float begin, float end, float skip)
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{
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return m_sequence->add(sound, begin, end, skip);
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}
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void AUD_SequencerFactory::remove(boost::shared_ptr<AUD_SequencerEntry> entry)
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{
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m_sequence->remove(entry);
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}
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boost::shared_ptr<AUD_IReader> AUD_SequencerFactory::createQualityReader()
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{
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return boost::shared_ptr<AUD_IReader>(new AUD_SequencerReader(m_sequence, true));
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}
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boost::shared_ptr<AUD_IReader> AUD_SequencerFactory::createReader()
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{
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return boost::shared_ptr<AUD_IReader>(new AUD_SequencerReader(m_sequence));
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}
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