forked from bartvdbraak/blender
2921d48239
also compiling without bullet needed a stub added.
119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file NG_NetworkScene.h
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* \ingroup bgenet
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* \brief NetworkSceneManagement generic class
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*/
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#ifndef __NG_NETWORKSCENE_H__
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#define __NG_NETWORKSCENE_H__
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#include "CTR_Map.h"
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#include "STR_HashedString.h"
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#include <vector>
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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//MSVC defines SendMessage as a win api function, even though we aren't using it
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#ifdef SendMessage
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# undef SendMessage
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#endif
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using namespace std;
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class NG_NetworkDeviceInterface;
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class NG_NetworkScene
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{
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class NG_NetworkDeviceInterface *m_networkdevice;
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CTR_Map<STR_HashedString, class NG_NetworkObject *> m_networkObjects;
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// CTR_Maps used as a 'Bloom' filter
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typedef CTR_Map<STR_HashedString, std::vector<class NG_NetworkMessage*>* > TMessageMap;
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TMessageMap m_messagesByDestinationName;
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TMessageMap m_messagesBySenderName;
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TMessageMap m_messagesBySubject;
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public:
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NG_NetworkScene(NG_NetworkDeviceInterface *nic);
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~NG_NetworkScene();
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/**
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* progress one frame, handle all network traffic
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*/
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void proceed(double curtime);
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/**
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* add a networkobject to the scene
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*/
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void AddObject(NG_NetworkObject* object);
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/**
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* remove a networkobject to the scene
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*/
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void RemoveObject(NG_NetworkObject* object);
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/**
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* remove all objects at once
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*/
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void RemoveAllObjects();
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/**
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* send a message (ascii text) over the network
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*/
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void SendMessage(const STR_String& to,const STR_String& from,const STR_String& subject,const STR_String& message);
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/**
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* find an object by name
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*/
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NG_NetworkObject* FindNetworkObject(const STR_String& objname);
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bool ConstraintsAreValid(const STR_String& from,const STR_String& subject,class NG_NetworkMessage* message);
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vector<NG_NetworkMessage*> FindMessages(const STR_String& to,const STR_String& from,const STR_String& subject,bool spamallowed);
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protected:
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/**
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* Releases messages in message map members.
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*/
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void ClearAllMessageMaps(void);
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/**
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* Releases messages for the given message map.
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* \param map Message map with messages.
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*/
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void ClearMessageMap(TMessageMap& map);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkScene")
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#endif
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};
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#endif /* __NG_NETWORKSCENE_H__ */
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