blender/source/creator/creator.c
Antony Riakiotakis 00808eb39a Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
option.

This makes sense, since contexts get created at runtime, there is little
reason to require recompilation for this.

Only works on linux currently, will be doing more OSs later
2015-07-02 19:30:17 +02:00

1953 lines
55 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file creator/creator.c
* \ingroup creator
*/
#if defined(__linux__) && defined(__GNUC__)
# define _GNU_SOURCE
# include <fenv.h>
#endif
#if (defined(__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
# define OSX_SSE_FPE
# include <xmmintrin.h>
#endif
#ifdef WIN32
# if defined(_MSC_VER) && defined(_M_X64)
# include <math.h> /* needed for _set_FMA3_enable */
# endif
# include <windows.h>
# include "utfconv.h"
#endif
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <errno.h>
#include <time.h>
/* This little block needed for linking to Blender... */
#include "MEM_guardedalloc.h"
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
#include "BLI_args.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BLI_callbacks.h"
#include "BLI_blenlib.h"
#include "BLI_mempool.h"
#include "BLI_system.h"
#include BLI_SYSTEM_PID_H
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BKE_appdir.h"
#include "BKE_blender.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h" /* for DAG_on_visible_update */
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_scene.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_sound.h"
#include "BKE_image.h"
#include "BKE_particle.h"
#include "DEG_depsgraph.h"
#include "IMB_imbuf.h" /* for IMB_init */
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "RE_render_ext.h"
#include "ED_datafiles.h"
#include "ED_util.h"
#include "WM_api.h"
#include "RNA_define.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#ifdef WITH_FREESTYLE
# include "FRS_freestyle.h"
#endif
#ifdef WITH_BUILDINFO_HEADER
# define BUILD_DATE
#endif
/* for passing information between creator and gameengine */
#ifdef WITH_GAMEENGINE
# include "BL_System.h"
#else /* dummy */
# define SYS_SystemHandle int
#endif
#include <signal.h>
#ifdef __FreeBSD__
# include <sys/types.h>
# include <floatingpoint.h>
# include <sys/rtprio.h>
#endif
#ifdef WITH_BINRELOC
# include "binreloc.h"
#endif
#ifdef WITH_LIBMV
# include "libmv-capi.h"
#endif
#ifdef WITH_CYCLES_LOGGING
# include "CCL_api.h"
#endif
#ifdef WITH_SDL_DYNLOAD
# include "sdlew.h"
#endif
/* from buildinfo.c */
#ifdef BUILD_DATE
extern char build_date[];
extern char build_time[];
extern char build_hash[];
extern unsigned long build_commit_timestamp;
/* TODO(sergey): ideally size need to be in sync with buildinfo.c */
extern char build_commit_date[16];
extern char build_commit_time[16];
extern char build_branch[];
extern char build_platform[];
extern char build_type[];
extern char build_cflags[];
extern char build_cxxflags[];
extern char build_linkflags[];
extern char build_system[];
#endif
/* Local Function prototypes */
#ifdef WITH_PYTHON_MODULE
int main_python_enter(int argc, const char **argv);
void main_python_exit(void);
#else
static int print_help(int argc, const char **argv, void *data);
static int print_version(int argc, const char **argv, void *data);
#endif
/* for the callbacks: */
#ifndef WITH_PYTHON_MODULE
#define BLEND_VERSION_FMT "Blender %d.%02d (sub %d)"
#define BLEND_VERSION_ARG BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION
/* pass directly to printf */
#define BLEND_VERSION_STRING_FMT BLEND_VERSION_FMT "\n", BLEND_VERSION_ARG
#endif
/* Initialize callbacks for the modules that need them */
static void setCallbacks(void);
#ifndef WITH_PYTHON_MODULE
static bool use_crash_handler = true;
static bool use_abort_handler = true;
/* set breakpoints here when running in debug mode, useful to catch floating point errors */
#if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
static void fpe_handler(int UNUSED(sig))
{
fprintf(stderr, "debug: SIGFPE trapped\n");
}
#endif
/* handling ctrl-c event in console */
#if !(defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS))
static void blender_esc(int sig)
{
static int count = 0;
G.is_break = true; /* forces render loop to read queue, not sure if its needed */
if (sig == 2) {
if (count) {
printf("\nBlender killed\n");
exit(2);
}
printf("\nSent an internal break event. Press ^C again to kill Blender\n");
count++;
}
}
#endif
static int print_version(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
printf(BLEND_VERSION_STRING_FMT);
#ifdef BUILD_DATE
printf("\tbuild date: %s\n", build_date);
printf("\tbuild time: %s\n", build_time);
printf("\tbuild commit date: %s\n", build_commit_date);
printf("\tbuild commit time: %s\n", build_commit_time);
printf("\tbuild hash: %s\n", build_hash);
printf("\tbuild platform: %s\n", build_platform);
printf("\tbuild type: %s\n", build_type);
printf("\tbuild c flags: %s\n", build_cflags);
printf("\tbuild c++ flags: %s\n", build_cxxflags);
printf("\tbuild link flags: %s\n", build_linkflags);
printf("\tbuild system: %s\n", build_system);
#endif
exit(0);
return 0;
}
static int print_help(int UNUSED(argc), const char **UNUSED(argv), void *data)
{
bArgs *ba = (bArgs *)data;
printf(BLEND_VERSION_STRING_FMT);
printf("Usage: blender [args ...] [file] [args ...]\n\n");
printf("Render Options:\n");
BLI_argsPrintArgDoc(ba, "--background");
BLI_argsPrintArgDoc(ba, "--render-anim");
BLI_argsPrintArgDoc(ba, "--scene");
BLI_argsPrintArgDoc(ba, "--render-frame");
BLI_argsPrintArgDoc(ba, "--frame-start");
BLI_argsPrintArgDoc(ba, "--frame-end");
BLI_argsPrintArgDoc(ba, "--frame-jump");
BLI_argsPrintArgDoc(ba, "--render-output");
BLI_argsPrintArgDoc(ba, "--engine");
BLI_argsPrintArgDoc(ba, "--threads");
printf("\n");
printf("Format Options:\n");
BLI_argsPrintArgDoc(ba, "--render-format");
BLI_argsPrintArgDoc(ba, "--use-extension");
printf("\n");
printf("Animation Playback Options:\n");
BLI_argsPrintArgDoc(ba, "-a");
printf("\n");
printf("Window Options:\n");
BLI_argsPrintArgDoc(ba, "--window-border");
BLI_argsPrintArgDoc(ba, "--window-borderless");
BLI_argsPrintArgDoc(ba, "--window-geometry");
BLI_argsPrintArgDoc(ba, "--start-console");
BLI_argsPrintArgDoc(ba, "--no-native-pixels");
printf("\n");
printf("Game Engine Specific Options:\n");
BLI_argsPrintArgDoc(ba, "-g");
printf("\n");
printf("Python Options:\n");
BLI_argsPrintArgDoc(ba, "--enable-autoexec");
BLI_argsPrintArgDoc(ba, "--disable-autoexec");
printf("\n");
BLI_argsPrintArgDoc(ba, "--python");
BLI_argsPrintArgDoc(ba, "--python-text");
BLI_argsPrintArgDoc(ba, "--python-expr");
BLI_argsPrintArgDoc(ba, "--python-console");
BLI_argsPrintArgDoc(ba, "--addons");
printf("\n");
printf("Debug Options:\n");
BLI_argsPrintArgDoc(ba, "--debug");
BLI_argsPrintArgDoc(ba, "--debug-value");
printf("\n");
BLI_argsPrintArgDoc(ba, "--debug-events");
#ifdef WITH_FFMPEG
BLI_argsPrintArgDoc(ba, "--debug-ffmpeg");
#endif
BLI_argsPrintArgDoc(ba, "--debug-handlers");
#ifdef WITH_LIBMV
BLI_argsPrintArgDoc(ba, "--debug-libmv");
#endif
#ifdef WITH_CYCLES_LOGGING
BLI_argsPrintArgDoc(ba, "--debug-cycles");
#endif
BLI_argsPrintArgDoc(ba, "--debug-memory");
BLI_argsPrintArgDoc(ba, "--debug-jobs");
BLI_argsPrintArgDoc(ba, "--debug-python");
BLI_argsPrintArgDoc(ba, "--debug-depsgraph");
BLI_argsPrintArgDoc(ba, "--debug-depsgraph-no-threads");
BLI_argsPrintArgDoc(ba, "--debug-gpumem");
BLI_argsPrintArgDoc(ba, "--debug-wm");
BLI_argsPrintArgDoc(ba, "--debug-all");
printf("\n");
BLI_argsPrintArgDoc(ba, "--debug-fpe");
BLI_argsPrintArgDoc(ba, "--disable-crash-handler");
printf("\n");
printf("Misc Options:\n");
BLI_argsPrintArgDoc(ba, "--factory-startup");
printf("\n");
BLI_argsPrintArgDoc(ba, "--env-system-datafiles");
BLI_argsPrintArgDoc(ba, "--env-system-scripts");
BLI_argsPrintArgDoc(ba, "--env-system-python");
printf("\n");
BLI_argsPrintArgDoc(ba, "-nojoystick");
BLI_argsPrintArgDoc(ba, "-noglsl");
BLI_argsPrintArgDoc(ba, "-noaudio");
BLI_argsPrintArgDoc(ba, "-setaudio");
printf("\n");
BLI_argsPrintArgDoc(ba, "--help");
#ifdef WIN32
BLI_argsPrintArgDoc(ba, "-R");
BLI_argsPrintArgDoc(ba, "-r");
#endif
BLI_argsPrintArgDoc(ba, "--version");
BLI_argsPrintArgDoc(ba, "--");
printf("Other Options:\n");
BLI_argsPrintOtherDoc(ba);
printf("\n");
printf("Experimental features:\n");
BLI_argsPrintArgDoc(ba, "--enable-new-depsgraph");
printf("Argument Parsing:\n");
printf("\tArguments must be separated by white space, eg:\n");
printf("\t# blender -ba test.blend\n");
printf("\t...will ignore the 'a'\n");
printf("\t# blender -b test.blend -f8\n");
printf("\t...will ignore '8' because there is no space between the '-f' and the frame value\n\n");
printf("Argument Order:\n");
printf("\tArguments are executed in the order they are given. eg:\n");
printf("\t# blender --background test.blend --render-frame 1 --render-output '/tmp'\n");
printf("\t...will not render to '/tmp' because '--render-frame 1' renders before the output path is set\n");
printf("\t# blender --background --render-output /tmp test.blend --render-frame 1\n");
printf("\t...will not render to '/tmp' because loading the blend file overwrites the render output that was set\n");
printf("\t# blender --background test.blend --render-output /tmp --render-frame 1\n");
printf("\t...works as expected.\n\n");
printf("Environment Variables:\n");
printf(" $BLENDER_USER_CONFIG Directory for user configuration files.\n");
printf(" $BLENDER_USER_SCRIPTS Directory for user scripts.\n");
printf(" $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.\n");
printf(" $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).\n");
printf(" $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.\n");
printf(" $BLENDER_SYSTEM_PYTHON Directory for system python libraries.\n");
#ifdef WIN32
printf(" $TEMP Store temporary files here.\n");
#else
printf(" $TMP or $TMPDIR Store temporary files here.\n");
#endif
#ifdef WITH_SDL
printf(" $SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma.\n");
#endif
printf(" $PYTHONHOME Path to the python directory, eg. /usr/lib/python.\n\n");
exit(0);
return 0;
}
static int end_arguments(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
return -1;
}
static int enable_python(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
G.f |= G_SCRIPT_AUTOEXEC;
G.f |= G_SCRIPT_OVERRIDE_PREF;
return 0;
}
static int disable_python(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
G.f &= ~G_SCRIPT_AUTOEXEC;
G.f |= G_SCRIPT_OVERRIDE_PREF;
return 0;
}
static int disable_crash_handler(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
use_crash_handler = false;
return 0;
}
static int disable_abort_handler(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
use_abort_handler = false;
return 0;
}
static int background_mode(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
G.background = 1;
return 0;
}
static int debug_mode(int UNUSED(argc), const char **UNUSED(argv), void *data)
{
G.debug |= G_DEBUG; /* std output printf's */
printf(BLEND_VERSION_STRING_FMT);
MEM_set_memory_debug();
#ifdef DEBUG
BLI_mempool_set_memory_debug();
#endif
#ifdef WITH_BUILDINFO
printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
#endif
BLI_argsPrint(data);
return 0;
}
static int debug_mode_generic(int UNUSED(argc), const char **UNUSED(argv), void *data)
{
G.debug |= GET_INT_FROM_POINTER(data);
return 0;
}
#ifdef WITH_LIBMV
static int debug_mode_libmv(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
libmv_startDebugLogging();
return 0;
}
#endif
#ifdef WITH_CYCLES_LOGGING
static int debug_mode_cycles(int UNUSED(argc), const char **UNUSED(argv),
void *UNUSED(data))
{
CCL_start_debug_logging();
return 0;
}
#endif
static int debug_mode_memory(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
MEM_set_memory_debug();
return 0;
}
static int set_debug_value(int argc, const char **argv, void *UNUSED(data))
{
if (argc > 1) {
G.debug_value = atoi(argv[1]);
return 1;
}
else {
printf("\nError: you must specify debug value to set.\n");
return 0;
}
}
static int set_fpe(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
#if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
/* zealous but makes float issues a heck of a lot easier to find!
* set breakpoints on fpe_handler */
signal(SIGFPE, fpe_handler);
# if defined(__linux__) && defined(__GNUC__)
feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
# endif /* defined(__linux__) && defined(__GNUC__) */
# if defined(OSX_SSE_FPE)
/* OSX uses SSE for floating point by default, so here
* use SSE instructions to throw floating point exceptions */
_MM_SET_EXCEPTION_MASK(_MM_MASK_MASK & ~
(_MM_MASK_OVERFLOW | _MM_MASK_INVALID | _MM_MASK_DIV_ZERO));
# endif /* OSX_SSE_FPE */
# if defined(_WIN32) && defined(_MSC_VER)
_controlfp_s(NULL, 0, _MCW_EM); /* enables all fp exceptions */
_controlfp_s(NULL, _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT, _MCW_EM); /* hide the ones we don't care about */
# endif /* _WIN32 && _MSC_VER */
#endif
return 0;
}
static void blender_crash_handler_backtrace(FILE *fp)
{
fputs("\n# backtrace\n", fp);
BLI_system_backtrace(fp);
}
static void blender_crash_handler(int signum)
{
#if 0
{
char fname[FILE_MAX];
if (!G.main->name[0]) {
BLI_make_file_string("/", fname, BKE_tempdir_base(), "crash.blend");
}
else {
BLI_strncpy(fname, G.main->name, sizeof(fname));
BLI_replace_extension(fname, sizeof(fname), ".crash.blend");
}
printf("Writing: %s\n", fname);
fflush(stdout);
BKE_undo_save_file(fname);
}
#endif
FILE *fp;
char header[512];
wmWindowManager *wm = G.main->wm.first;
char fname[FILE_MAX];
if (!G.main->name[0]) {
BLI_join_dirfile(fname, sizeof(fname), BKE_tempdir_base(), "blender.crash.txt");
}
else {
BLI_join_dirfile(fname, sizeof(fname), BKE_tempdir_base(), BLI_path_basename(G.main->name));
BLI_replace_extension(fname, sizeof(fname), ".crash.txt");
}
printf("Writing: %s\n", fname);
fflush(stdout);
#ifndef BUILD_DATE
BLI_snprintf(header, sizeof(header), "# " BLEND_VERSION_FMT ", Unknown revision\n", BLEND_VERSION_ARG);
#else
BLI_snprintf(header, sizeof(header), "# " BLEND_VERSION_FMT ", Commit date: %s %s, Hash %s\n",
BLEND_VERSION_ARG, build_commit_date, build_commit_time, build_hash);
#endif
/* open the crash log */
errno = 0;
fp = BLI_fopen(fname, "wb");
if (fp == NULL) {
fprintf(stderr, "Unable to save '%s': %s\n",
fname, errno ? strerror(errno) : "Unknown error opening file");
}
else {
if (wm) {
BKE_report_write_file_fp(fp, &wm->reports, header);
}
blender_crash_handler_backtrace(fp);
fclose(fp);
}
/* Delete content of temp dir! */
BKE_tempdir_session_purge();
/* really crash */
signal(signum, SIG_DFL);
#ifndef WIN32
kill(getpid(), signum);
#else
TerminateProcess(GetCurrentProcess(), signum);
#endif
}
#ifdef WIN32
LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
{
switch (ExceptionInfo->ExceptionRecord->ExceptionCode) {
case EXCEPTION_ACCESS_VIOLATION:
fputs("Error: EXCEPTION_ACCESS_VIOLATION\n", stderr);
break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
fputs("Error: EXCEPTION_ARRAY_BOUNDS_EXCEEDED\n", stderr);
break;
case EXCEPTION_BREAKPOINT:
fputs("Error: EXCEPTION_BREAKPOINT\n", stderr);
break;
case EXCEPTION_DATATYPE_MISALIGNMENT:
fputs("Error: EXCEPTION_DATATYPE_MISALIGNMENT\n", stderr);
break;
case EXCEPTION_FLT_DENORMAL_OPERAND:
fputs("Error: EXCEPTION_FLT_DENORMAL_OPERAND\n", stderr);
break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
fputs("Error: EXCEPTION_FLT_DIVIDE_BY_ZERO\n", stderr);
break;
case EXCEPTION_FLT_INEXACT_RESULT:
fputs("Error: EXCEPTION_FLT_INEXACT_RESULT\n", stderr);
break;
case EXCEPTION_FLT_INVALID_OPERATION:
fputs("Error: EXCEPTION_FLT_INVALID_OPERATION\n", stderr);
break;
case EXCEPTION_FLT_OVERFLOW:
fputs("Error: EXCEPTION_FLT_OVERFLOW\n", stderr);
break;
case EXCEPTION_FLT_STACK_CHECK:
fputs("Error: EXCEPTION_FLT_STACK_CHECK\n", stderr);
break;
case EXCEPTION_FLT_UNDERFLOW:
fputs("Error: EXCEPTION_FLT_UNDERFLOW\n", stderr);
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
fputs("Error: EXCEPTION_ILLEGAL_INSTRUCTION\n", stderr);
break;
case EXCEPTION_IN_PAGE_ERROR:
fputs("Error: EXCEPTION_IN_PAGE_ERROR\n", stderr);
break;
case EXCEPTION_INT_DIVIDE_BY_ZERO:
fputs("Error: EXCEPTION_INT_DIVIDE_BY_ZERO\n", stderr);
break;
case EXCEPTION_INT_OVERFLOW:
fputs("Error: EXCEPTION_INT_OVERFLOW\n", stderr);
break;
case EXCEPTION_INVALID_DISPOSITION:
fputs("Error: EXCEPTION_INVALID_DISPOSITION\n", stderr);
break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
fputs("Error: EXCEPTION_NONCONTINUABLE_EXCEPTION\n", stderr);
break;
case EXCEPTION_PRIV_INSTRUCTION:
fputs("Error: EXCEPTION_PRIV_INSTRUCTION\n", stderr);
break;
case EXCEPTION_SINGLE_STEP:
fputs("Error: EXCEPTION_SINGLE_STEP\n", stderr);
break;
case EXCEPTION_STACK_OVERFLOW:
fputs("Error: EXCEPTION_STACK_OVERFLOW\n", stderr);
break;
default:
fputs("Error: Unrecognized Exception\n", stderr);
break;
}
fflush(stderr);
/* If this is a stack overflow then we can't walk the stack, so just show
* where the error happened */
if (EXCEPTION_STACK_OVERFLOW != ExceptionInfo->ExceptionRecord->ExceptionCode) {
#ifdef NDEBUG
TerminateProcess(GetCurrentProcess(), SIGSEGV);
#else
blender_crash_handler(SIGSEGV);
#endif
}
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
static void blender_abort_handler(int UNUSED(signum))
{
/* Delete content of temp dir! */
BKE_tempdir_session_purge();
}
static int set_factory_startup(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
G.factory_startup = 1;
return 0;
}
static int set_env(int argc, const char **argv, void *UNUSED(data))
{
/* "--env-system-scripts" --> "BLENDER_SYSTEM_SCRIPTS" */
char env[64] = "BLENDER";
char *ch_dst = env + 7; /* skip BLENDER */
const char *ch_src = argv[0] + 5; /* skip --env */
if (argc < 2) {
printf("%s requires one argument\n", argv[0]);
exit(1);
}
for (; *ch_src; ch_src++, ch_dst++) {
*ch_dst = (*ch_src == '-') ? '_' : (*ch_src) - 32; /* toupper() */
}
*ch_dst = '\0';
BLI_setenv(env, argv[1]);
return 1;
}
static int playback_mode(int argc, const char **argv, void *UNUSED(data))
{
/* not if -b was given first */
if (G.background == 0) {
#ifdef WITH_FFMPEG
/* Setup FFmpeg with current debug flags. */
IMB_ffmpeg_init();
#endif
WM_main_playanim(argc, argv); /* not the same argc and argv as before */
exit(0); /* 2.4x didn't do this */
}
return -2;
}
static int prefsize(int argc, const char **argv, void *UNUSED(data))
{
int stax, stay, sizx, sizy;
if (argc < 5) {
fprintf(stderr, "-p requires four arguments\n");
exit(1);
}
stax = atoi(argv[1]);
stay = atoi(argv[2]);
sizx = atoi(argv[3]);
sizy = atoi(argv[4]);
WM_init_state_size_set(stax, stay, sizx, sizy);
return 4;
}
static int native_pixels(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
WM_init_native_pixels(false);
return 0;
}
static int with_borders(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
WM_init_state_normal_set();
return 0;
}
static int without_borders(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
WM_init_state_fullscreen_set();
return 0;
}
extern bool wm_start_with_console; /* wm_init_exit.c */
static int start_with_console(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
wm_start_with_console = true;
return 0;
}
static int register_extension(int UNUSED(argc), const char **UNUSED(argv), void *data)
{
#ifdef WIN32
if (data)
G.background = 1;
RegisterBlendExtension();
#else
(void)data; /* unused */
#endif
return 0;
}
static int no_joystick(int UNUSED(argc), const char **UNUSED(argv), void *data)
{
#ifndef WITH_GAMEENGINE
(void)data;
#else
SYS_SystemHandle *syshandle = data;
/**
* don't initialize joysticks if user doesn't want to use joysticks
* failed joystick initialization delays over 5 seconds, before game engine start
*/
SYS_WriteCommandLineInt(*syshandle, "nojoystick", 1);
if (G.debug & G_DEBUG) printf("disabling nojoystick\n");
#endif
return 0;
}
static int no_glsl(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
GPU_extensions_disable();
return 0;
}
static int no_audio(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
BKE_sound_force_device(0);
return 0;
}
static int set_audio(int argc, const char **argv, void *UNUSED(data))
{
if (argc < 1) {
fprintf(stderr, "-setaudio require one argument\n");
exit(1);
}
BKE_sound_force_device(BKE_sound_define_from_str(argv[1]));
return 1;
}
static int set_output(int argc, const char **argv, void *data)
{
bContext *C = data;
if (argc > 1) {
Scene *scene = CTX_data_scene(C);
if (scene) {
BLI_strncpy(scene->r.pic, argv[1], sizeof(scene->r.pic));
}
else {
printf("\nError: no blend loaded. cannot use '-o / --render-output'.\n");
}
return 1;
}
else {
printf("\nError: you must specify a path after '-o / --render-output'.\n");
return 0;
}
}
static int set_engine(int argc, const char **argv, void *data)
{
bContext *C = data;
if (argc >= 2) {
if (STREQ(argv[1], "help")) {
RenderEngineType *type = NULL;
printf("Blender Engine Listing:\n");
for (type = R_engines.first; type; type = type->next) {
printf("\t%s\n", type->idname);
}
exit(0);
}
else {
Scene *scene = CTX_data_scene(C);
if (scene) {
RenderData *rd = &scene->r;
if (BLI_findstring(&R_engines, argv[1], offsetof(RenderEngineType, idname))) {
BLI_strncpy_utf8(rd->engine, argv[1], sizeof(rd->engine));
}
else {
printf("\nError: engine not found '%s'\n", argv[1]);
exit(1);
}
}
else {
printf("\nError: no blend loaded. order the arguments so '-E / --engine ' is after a blend is loaded.\n");
}
}
return 1;
}
else {
printf("\nEngine not specified, give 'help' for a list of available engines.\n");
return 0;
}
}
static int set_image_type(int argc, const char **argv, void *data)
{
bContext *C = data;
if (argc > 1) {
const char *imtype = argv[1];
Scene *scene = CTX_data_scene(C);
if (scene) {
const char imtype_new = BKE_imtype_from_arg(imtype);
if (imtype_new == R_IMF_IMTYPE_INVALID) {
printf("\nError: Format from '-F / --render-format' not known or not compiled in this release.\n");
}
else {
scene->r.im_format.imtype = imtype_new;
}
}
else {
printf("\nError: no blend loaded. order the arguments so '-F / --render-format' is after the blend is loaded.\n");
}
return 1;
}
else {
printf("\nError: you must specify a format after '-F / --render-foramt'.\n");
return 0;
}
}
static int set_threads(int argc, const char **argv, void *UNUSED(data))
{
if (argc > 1) {
int threads = atoi(argv[1]);
if (threads >= 0 && threads <= BLENDER_MAX_THREADS) {
BLI_system_num_threads_override_set(threads);
}
else {
printf("Error, threads has to be in range 0-%d\n", BLENDER_MAX_THREADS);
}
return 1;
}
else {
printf("\nError: you must specify a number of threads between 0 and %d '-t / --threads'.\n", BLENDER_MAX_THREADS);
return 0;
}
}
static int depsgraph_use_new(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
printf("Using new dependency graph.\n");
DEG_depsgraph_switch_to_new();
return 0;
}
static int set_verbosity(int argc, const char **argv, void *UNUSED(data))
{
if (argc > 1) {
int level = atoi(argv[1]);
#ifdef WITH_LIBMV
libmv_setLoggingVerbosity(level);
#elif defined(WITH_CYCLES_LOGGING)
CCL_logging_verbosity_set(level);
#else
(void)level;
#endif
return 1;
}
else {
printf("\nError: you must specify a verbosity level.\n");
return 0;
}
}
static int set_extension(int argc, const char **argv, void *data)
{
bContext *C = data;
if (argc > 1) {
Scene *scene = CTX_data_scene(C);
if (scene) {
if (argv[1][0] == '0') {
scene->r.scemode &= ~R_EXTENSION;
}
else if (argv[1][0] == '1') {
scene->r.scemode |= R_EXTENSION;
}
else {
printf("\nError: Use '-x 1 / -x 0' To set the extension option or '--use-extension'\n");
}
}
else {
printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n");
}
return 1;
}
else {
printf("\nError: you must specify a path after '- '.\n");
return 0;
}
}
static int set_ge_parameters(int argc, const char **argv, void *data)
{
int a = 0;
#ifdef WITH_GAMEENGINE
SYS_SystemHandle syshandle = *(SYS_SystemHandle *)data;
#else
(void)data;
#endif
/**
* gameengine parameters are automatically put into system
* -g [paramname = value]
* -g [boolparamname]
* example:
* -g novertexarrays
* -g maxvertexarraysize = 512
*/
if (argc >= 1) {
const char *paramname = argv[a];
/* check for single value versus assignment */
if (a + 1 < argc && (*(argv[a + 1]) == '=')) {
a++;
if (a + 1 < argc) {
a++;
/* assignment */
#ifdef WITH_GAMEENGINE
SYS_WriteCommandLineString(syshandle, paramname, argv[a]);
#endif
}
else {
printf("error: argument assignment (%s) without value.\n", paramname);
return 0;
}
/* name arg eaten */
}
else {
#ifdef WITH_GAMEENGINE
SYS_WriteCommandLineInt(syshandle, argv[a], 1);
#endif
/* doMipMap */
if (STREQ(argv[a], "nomipmap")) {
GPU_set_mipmap(0); //doMipMap = 0;
}
/* linearMipMap */
if (STREQ(argv[a], "linearmipmap")) {
GPU_set_mipmap(1);
GPU_set_linear_mipmap(1); //linearMipMap = 1;
}
} /* if (*(argv[a + 1]) == '=') */
}
return a;
}
static int render_frame(int argc, const char **argv, void *data)
{
bContext *C = data;
Scene *scene = CTX_data_scene(C);
if (scene) {
Main *bmain = CTX_data_main(C);
if (argc > 1) {
Render *re = RE_NewRender(scene->id.name);
int frame;
ReportList reports;
switch (*argv[1]) {
case '+':
frame = scene->r.sfra + atoi(argv[1] + 1);
break;
case '-':
frame = (scene->r.efra - atoi(argv[1] + 1)) + 1;
break;
default:
frame = atoi(argv[1]);
break;
}
BLI_begin_threaded_malloc();
BKE_reports_init(&reports, RPT_PRINT);
frame = CLAMPIS(frame, MINAFRAME, MAXFRAME);
RE_SetReports(re, &reports);
RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, frame, frame, scene->r.frame_step);
RE_SetReports(re, NULL);
BLI_end_threaded_malloc();
return 1;
}
else {
printf("\nError: frame number must follow '-f / --render-frame'.\n");
return 0;
}
}
else {
printf("\nError: no blend loaded. cannot use '-f / --render-frame'.\n");
return 0;
}
}
static int render_animation(int UNUSED(argc), const char **UNUSED(argv), void *data)
{
bContext *C = data;
Scene *scene = CTX_data_scene(C);
if (scene) {
Main *bmain = CTX_data_main(C);
Render *re = RE_NewRender(scene->id.name);
ReportList reports;
BLI_begin_threaded_malloc();
BKE_reports_init(&reports, RPT_PRINT);
RE_SetReports(re, &reports);
RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
RE_SetReports(re, NULL);
BLI_end_threaded_malloc();
}
else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}
return 0;
}
static int set_scene(int argc, const char **argv, void *data)
{
if (argc > 1) {
bContext *C = data;
Scene *scene = BKE_scene_set_name(CTX_data_main(C), argv[1]);
if (scene) {
CTX_data_scene_set(C, scene);
}
return 1;
}
else {
printf("\nError: Scene name must follow '-S / --scene'.\n");
return 0;
}
}
static int set_start_frame(int argc, const char **argv, void *data)
{
bContext *C = data;
Scene *scene = CTX_data_scene(C);
if (scene) {
if (argc > 1) {
int frame = atoi(argv[1]);
(scene->r.sfra) = CLAMPIS(frame, MINFRAME, MAXFRAME);
return 1;
}
else {
printf("\nError: frame number must follow '-s / --frame-start'.\n");
return 0;
}
}
else {
printf("\nError: no blend loaded. cannot use '-s / --frame-start'.\n");
return 0;
}
}
static int set_end_frame(int argc, const char **argv, void *data)
{
bContext *C = data;
Scene *scene = CTX_data_scene(C);
if (scene) {
if (argc > 1) {
int frame = atoi(argv[1]);
(scene->r.efra) = CLAMPIS(frame, MINFRAME, MAXFRAME);
return 1;
}
else {
printf("\nError: frame number must follow '-e / --frame-end'.\n");
return 0;
}
}
else {
printf("\nError: no blend loaded. cannot use '-e / --frame-end'.\n");
return 0;
}
}
static int set_skip_frame(int argc, const char **argv, void *data)
{
bContext *C = data;
Scene *scene = CTX_data_scene(C);
if (scene) {
if (argc > 1) {
int frame = atoi(argv[1]);
(scene->r.frame_step) = CLAMPIS(frame, 1, MAXFRAME);
return 1;
}
else {
printf("\nError: number of frames to step must follow '-j / --frame-jump'.\n");
return 0;
}
}
else {
printf("\nError: no blend loaded. cannot use '-j / --frame-jump'.\n");
return 0;
}
}
/* macro for ugly context setup/reset */
#ifdef WITH_PYTHON
#define BPY_CTX_SETUP(_cmd) \
{ \
wmWindowManager *wm = CTX_wm_manager(C); \
Scene *scene_prev = CTX_data_scene(C); \
wmWindow *win_prev; \
const bool has_win = !BLI_listbase_is_empty(&wm->windows); \
if (has_win) { \
win_prev = CTX_wm_window(C); \
CTX_wm_window_set(C, wm->windows.first); \
} \
else { \
fprintf(stderr, "Python script \"%s\" " \
"running with missing context data.\n", argv[1]); \
} \
{ \
_cmd; \
} \
if (has_win) { \
CTX_wm_window_set(C, win_prev); \
} \
CTX_data_scene_set(C, scene_prev); \
} (void)0 \
#endif /* WITH_PYTHON */
static int run_python_file(int argc, const char **argv, void *data)
{
#ifdef WITH_PYTHON
bContext *C = data;
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
if (argc > 1) {
/* Make the path absolute because its needed for relative linked blends to be found */
char filename[FILE_MAX];
BLI_strncpy(filename, argv[1], sizeof(filename));
BLI_path_cwd(filename);
BPY_CTX_SETUP(BPY_filepath_exec(C, filename, NULL));
return 1;
}
else {
printf("\nError: you must specify a filepath after '%s'.\n", argv[0]);
return 0;
}
#else
UNUSED_VARS(argc, argv, data);
printf("This blender was built without python support\n");
return 0;
#endif /* WITH_PYTHON */
}
static int run_python_text(int argc, const char **argv, void *data)
{
#ifdef WITH_PYTHON
bContext *C = data;
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
if (argc > 1) {
/* Make the path absolute because its needed for relative linked blends to be found */
struct Text *text = (struct Text *)BKE_libblock_find_name(ID_TXT, argv[1]);
if (text) {
BPY_CTX_SETUP(BPY_text_exec(C, text, NULL, false));
return 1;
}
else {
printf("\nError: text block not found %s.\n", argv[1]);
return 1;
}
}
else {
printf("\nError: you must specify a text block after '%s'.\n", argv[0]);
return 0;
}
#else
UNUSED_VARS(argc, argv, data);
printf("This blender was built without python support\n");
return 0;
#endif /* WITH_PYTHON */
}
static int run_python_expr(int argc, const char **argv, void *data)
{
#ifdef WITH_PYTHON
bContext *C = data;
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
if (argc > 1) {
BPY_CTX_SETUP(BPY_string_exec_ex(C, argv[1], false));
return 1;
}
else {
printf("\nError: you must specify a Python expression after '%s'.\n", argv[0]);
return 0;
}
#else
UNUSED_VARS(argc, argv, data);
printf("This blender was built without python support\n");
return 0;
#endif /* WITH_PYTHON */
}
static int run_python_console(int UNUSED(argc), const char **argv, void *data)
{
#ifdef WITH_PYTHON
bContext *C = data;
BPY_CTX_SETUP(BPY_string_exec(C, "__import__('code').interact()"));
return 0;
#else
UNUSED_VARS(argv, data);
printf("This blender was built without python support\n");
return 0;
#endif /* WITH_PYTHON */
}
static int set_addons(int argc, const char **argv, void *data)
{
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
if (argc > 1) {
#ifdef WITH_PYTHON
const char script_str[] =
"from addon_utils import check, enable\n"
"for m in '%s'.split(','):\n"
" if check(m)[1] is False:\n"
" enable(m, persistent=True)";
const int slen = strlen(argv[1]) + (sizeof(script_str) - 2);
char *str = malloc(slen);
bContext *C = data;
BLI_snprintf(str, slen, script_str, argv[1]);
BLI_assert(strlen(str) + 1 == slen);
BPY_CTX_SETUP(BPY_string_exec_ex(C, str, false));
free(str);
#else
UNUSED_VARS(argv, data);
#endif /* WITH_PYTHON */
return 1;
}
else {
printf("\nError: you must specify a comma separated list after '--addons'.\n");
return 0;
}
}
static int load_file(int UNUSED(argc), const char **argv, void *data)
{
bContext *C = data;
/* Make the path absolute because its needed for relative linked blends to be found */
char filename[FILE_MAX];
/* note, we could skip these, but so far we always tried to load these files */
if (argv[0][0] == '-') {
fprintf(stderr, "unknown argument, loading as file: %s\n", argv[0]);
}
BLI_strncpy(filename, argv[0], sizeof(filename));
BLI_path_cwd(filename);
if (G.background) {
int retval;
BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);
retval = BKE_read_file(C, filename, NULL);
/* we successfully loaded a blend file, get sure that
* pointcache works */
if (retval != BKE_READ_FILE_FAIL) {
wmWindowManager *wm = CTX_wm_manager(C);
Main *bmain = CTX_data_main(C);
/* special case, 2.4x files */
if (wm == NULL && BLI_listbase_is_empty(&bmain->wm)) {
extern void wm_add_default(bContext *C);
/* wm_add_default() needs the screen to be set. */
CTX_wm_screen_set(C, bmain->screen.first);
wm_add_default(C);
}
CTX_wm_manager_set(C, NULL); /* remove wm to force check */
WM_check(C);
if (bmain->name[0]) {
G.save_over = 1;
G.relbase_valid = 1;
}
else {
G.save_over = 0;
G.relbase_valid = 0;
}
if (CTX_wm_manager(C) == NULL) CTX_wm_manager_set(C, wm); /* reset wm */
/* WM_file_read would call normally */
ED_editors_init(C);
DAG_on_visible_update(bmain, true);
BKE_scene_update_tagged(bmain->eval_ctx, bmain, CTX_data_scene(C));
}
else {
/* failed to load file, stop processing arguments */
if (G.background) {
/* Set is_break if running in the background mode so
* blender will return non-zero exit code which then
* could be used in automated script to control how
* good or bad things are.
*/
G.is_break = true;
}
return -1;
}
/* WM_file_read() runs normally but since we're in background mode do here */
#ifdef WITH_PYTHON
/* run any texts that were loaded in and flagged as modules */
BPY_python_reset(C);
#endif
BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);
/* happens for the UI on file reading too (huh? (ton))*/
// XXX BKE_undo_reset();
// BKE_undo_write("original"); /* save current state */
}
else {
/* we are not running in background mode here, but start blender in UI mode with
* a file - this should do everything a 'load file' does */
ReportList reports;
BKE_reports_init(&reports, RPT_PRINT);
WM_file_autoexec_init(filename);
WM_file_read(C, filename, &reports);
BKE_reports_clear(&reports);
}
G.file_loaded = 1;
return 0;
}
static void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
{
static char output_doc[] = "<path>"
"\n\tSet the render path and file name."
"\n\tUse '//' at the start of the path to render relative to the blend file."
"\n"
"\n\tThe '#' characters are replaced by the frame number, and used to define zero padding."
"\n\t* 'ani_##_test.png' becomes 'ani_01_test.png'"
"\n\t* 'test-######.png' becomes 'test-000001.png'"
"\n"
"\n\tWhen the filename does not contain '#', The suffix '####' is added to the filename."
"\n"
"\n\tThe frame number will be added at the end of the filename, eg:"
"\n\t# blender -b foobar.blend -o //render_ -F PNG -x 1 -a"
"\n\t'//render_' becomes '//render_####', writing frames as '//render_0001.png'";
static char format_doc[] = "<format>"
"\n\tSet the render format, Valid options are..."
"\n\t\tTGA IRIS JPEG MOVIE IRIZ RAWTGA"
"\n\t\tAVIRAW AVIJPEG PNG BMP FRAMESERVER"
"\n\t(formats that can be compiled into blender, not available on all systems)"
"\n\t\tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS";
static char playback_doc[] = "<options> <file(s)>"
"\n\tPlayback <file(s)>, only operates this way when not running in background."
"\n\t\t-p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>"
"\n\t\t-m\t\tRead from disk (Don't buffer)"
"\n\t\t-f <fps> <fps-base>\t\tSpecify FPS to start with"
"\n\t\t-j <frame>\tSet frame step to <frame>"
"\n\t\t-s <frame>\tPlay from <frame>"
"\n\t\t-e <frame>\tPlay until <frame>";
static char game_doc[] = "Game Engine specific options"
"\n\t-g fixedtime\t\tRun on 50 hertz without dropping frames"
"\n\t-g vertexarrays\t\tUse Vertex Arrays for rendering (usually faster)"
"\n\t-g nomipmap\t\tNo Texture Mipmapping"
"\n\t-g linearmipmap\t\tLinear Texture Mipmapping instead of Nearest (default)";
static char debug_doc[] = "\n\tTurn debugging on\n"
"\n\t* Prints every operator call and their arguments"
"\n\t* Disables mouse grab (to interact with a debugger in some cases)"
"\n\t* Keeps Python's 'sys.stdin' rather than setting it to None";
//BLI_argsAdd(ba, pass, short_arg, long_arg, doc, cb, C);
/* end argument processing after -- */
BLI_argsAdd(ba, -1, "--", NULL, "\n\tEnds option processing, following arguments passed unchanged. Access via Python's 'sys.argv'", end_arguments, NULL);
/* first pass: background mode, disable python and commands that exit after usage */
BLI_argsAdd(ba, 1, "-h", "--help", "\n\tPrint this help text and exit", print_help, ba);
/* Windows only */
BLI_argsAdd(ba, 1, "/?", NULL, "\n\tPrint this help text and exit (windows only)", print_help, ba);
BLI_argsAdd(ba, 1, "-v", "--version", "\n\tPrint Blender version and exit", print_version, NULL);
/* only to give help message */
#ifndef WITH_PYTHON_SECURITY /* default */
# define PY_ENABLE_AUTO ", (default)"
# define PY_DISABLE_AUTO ""
#else
# define PY_ENABLE_AUTO ""
# define PY_DISABLE_AUTO ", (compiled as non-standard default)"
#endif
BLI_argsAdd(ba, 1, "-y", "--enable-autoexec", "\n\tEnable automatic Python script execution" PY_ENABLE_AUTO, enable_python, NULL);
BLI_argsAdd(ba, 1, "-Y", "--disable-autoexec", "\n\tDisable automatic Python script execution (pydrivers & startup scripts)" PY_DISABLE_AUTO, disable_python, NULL);
BLI_argsAdd(ba, 1, NULL, "--disable-crash-handler", "\n\tDisable the crash handler", disable_crash_handler, NULL);
BLI_argsAdd(ba, 1, NULL, "--disable-abort-handler", "\n\tDisable the abort handler", disable_abort_handler, NULL);
#undef PY_ENABLE_AUTO
#undef PY_DISABLE_AUTO
BLI_argsAdd(ba, 1, "-b", "--background", "\n\tRun in background (often used for UI-less rendering)", background_mode, NULL);
BLI_argsAdd(ba, 1, "-a", NULL, playback_doc, playback_mode, NULL);
BLI_argsAdd(ba, 1, "-d", "--debug", debug_doc, debug_mode, ba);
#ifdef WITH_FFMPEG
BLI_argsAdd(ba, 1, NULL, "--debug-ffmpeg", "\n\tEnable debug messages from FFmpeg library", debug_mode_generic, (void *)G_DEBUG_FFMPEG);
#endif
#ifdef WITH_FREESTYLE
BLI_argsAdd(ba, 1, NULL, "--debug-freestyle", "\n\tEnable debug/profiling messages from Freestyle rendering", debug_mode_generic, (void *)G_DEBUG_FREESTYLE);
#endif
BLI_argsAdd(ba, 1, NULL, "--debug-python", "\n\tEnable debug messages for Python", debug_mode_generic, (void *)G_DEBUG_PYTHON);
BLI_argsAdd(ba, 1, NULL, "--debug-events", "\n\tEnable debug messages for the event system", debug_mode_generic, (void *)G_DEBUG_EVENTS);
BLI_argsAdd(ba, 1, NULL, "--debug-handlers", "\n\tEnable debug messages for event handling", debug_mode_generic, (void *)G_DEBUG_HANDLERS);
BLI_argsAdd(ba, 1, NULL, "--debug-wm", "\n\tEnable debug messages for the window manager", debug_mode_generic, (void *)G_DEBUG_WM);
BLI_argsAdd(ba, 1, NULL, "--debug-all", "\n\tEnable all debug messages (excludes libmv)", debug_mode_generic, (void *)G_DEBUG_ALL);
BLI_argsAdd(ba, 1, NULL, "--debug-fpe", "\n\tEnable floating point exceptions", set_fpe, NULL);
#ifdef WITH_LIBMV
BLI_argsAdd(ba, 1, NULL, "--debug-libmv", "\n\tEnable debug messages from libmv library", debug_mode_libmv, NULL);
#endif
#ifdef WITH_CYCLES_LOGGING
BLI_argsAdd(ba, 1, NULL, "--debug-cycles", "\n\tEnable debug messages from Cycles", debug_mode_cycles, NULL);
#endif
BLI_argsAdd(ba, 1, NULL, "--debug-memory", "\n\tEnable fully guarded memory allocation and debugging", debug_mode_memory, NULL);
BLI_argsAdd(ba, 1, NULL, "--debug-value", "<value>\n\tSet debug value of <value> on startup\n", set_debug_value, NULL);
BLI_argsAdd(ba, 1, NULL, "--debug-jobs", "\n\tEnable time profiling for background jobs.", debug_mode_generic, (void *)G_DEBUG_JOBS);
BLI_argsAdd(ba, 1, NULL, "--debug-gpu", "\n\tEnable gpu debug context and information for OpenGL 4.3+.", debug_mode_generic, (void *)G_DEBUG_GPU);
BLI_argsAdd(ba, 1, NULL, "--debug-depsgraph", "\n\tEnable debug messages from dependency graph", debug_mode_generic, (void *)G_DEBUG_DEPSGRAPH);
BLI_argsAdd(ba, 1, NULL, "--debug-depsgraph-no-threads", "\n\tSwitch dependency graph to a single threaded evlauation", debug_mode_generic, (void *)G_DEBUG_DEPSGRAPH_NO_THREADS);
BLI_argsAdd(ba, 1, NULL, "--debug-gpumem", "\n\tEnable GPU memory stats in status bar", debug_mode_generic, (void *)G_DEBUG_GPU_MEM);
BLI_argsAdd(ba, 1, NULL, "--enable-new-depsgraph", "\n\tUse new dependency graph", depsgraph_use_new, NULL);
BLI_argsAdd(ba, 1, NULL, "--verbose", "<verbose>\n\tSet logging verbosity level.", set_verbosity, NULL);
BLI_argsAdd(ba, 1, NULL, "--factory-startup", "\n\tSkip reading the " STRINGIFY(BLENDER_STARTUP_FILE) " in the users home directory", set_factory_startup, NULL);
/* TODO, add user env vars? */
BLI_argsAdd(ba, 1, NULL, "--env-system-datafiles", "\n\tSet the "STRINGIFY_ARG (BLENDER_SYSTEM_DATAFILES)" environment variable", set_env, NULL);
BLI_argsAdd(ba, 1, NULL, "--env-system-scripts", "\n\tSet the "STRINGIFY_ARG (BLENDER_SYSTEM_SCRIPTS)" environment variable", set_env, NULL);
BLI_argsAdd(ba, 1, NULL, "--env-system-python", "\n\tSet the "STRINGIFY_ARG (BLENDER_SYSTEM_PYTHON)" environment variable", set_env, NULL);
/* second pass: custom window stuff */
BLI_argsAdd(ba, 2, "-p", "--window-geometry", "<sx> <sy> <w> <h>\n\tOpen with lower left corner at <sx>, <sy> and width and height as <w>, <h>", prefsize, NULL);
BLI_argsAdd(ba, 2, "-w", "--window-border", "\n\tForce opening with borders (default)", with_borders, NULL);
BLI_argsAdd(ba, 2, "-W", "--window-borderless", "\n\tForce opening without borders", without_borders, NULL);
BLI_argsAdd(ba, 2, "-con", "--start-console", "\n\tStart with the console window open (ignored if -b is set), (Windows only)", start_with_console, NULL);
BLI_argsAdd(ba, 2, "-R", NULL, "\n\tRegister .blend extension, then exit (Windows only)", register_extension, NULL);
BLI_argsAdd(ba, 2, "-r", NULL, "\n\tSilently register .blend extension, then exit (Windows only)", register_extension, ba);
BLI_argsAdd(ba, 2, NULL, "--no-native-pixels", "\n\tDo not use native pixel size, for high resolution displays (MacBook 'Retina')", native_pixels, ba);
/* third pass: disabling things and forcing settings */
BLI_argsAddCase(ba, 3, "-nojoystick", 1, NULL, 0, "\n\tDisable joystick support", no_joystick, syshandle);
BLI_argsAddCase(ba, 3, "-noglsl", 1, NULL, 0, "\n\tDisable GLSL shading", no_glsl, NULL);
BLI_argsAddCase(ba, 3, "-noaudio", 1, NULL, 0, "\n\tForce sound system to None", no_audio, NULL);
BLI_argsAddCase(ba, 3, "-setaudio", 1, NULL, 0, "\n\tForce sound system to a specific device\n\tNULL SDL OPENAL JACK", set_audio, NULL);
/* fourth pass: processing arguments */
BLI_argsAdd(ba, 4, "-g", NULL, game_doc, set_ge_parameters, syshandle);
BLI_argsAdd(ba, 4, "-f", "--render-frame", "<frame>\n\tRender frame <frame> and save it.\n\t+<frame> start frame relative, -<frame> end frame relative.", render_frame, C);
BLI_argsAdd(ba, 4, "-a", "--render-anim", "\n\tRender frames from start to end (inclusive)", render_animation, C);
BLI_argsAdd(ba, 4, "-S", "--scene", "<name>\n\tSet the active scene <name> for rendering", set_scene, C);
BLI_argsAdd(ba, 4, "-s", "--frame-start", "<frame>\n\tSet start to frame <frame> (use before the -a argument)", set_start_frame, C);
BLI_argsAdd(ba, 4, "-e", "--frame-end", "<frame>\n\tSet end to frame <frame> (use before the -a argument)", set_end_frame, C);
BLI_argsAdd(ba, 4, "-j", "--frame-jump", "<frames>\n\tSet number of frames to step forward after each rendered frame", set_skip_frame, C);
BLI_argsAdd(ba, 4, "-P", "--python", "<filename>\n\tRun the given Python script file", run_python_file, C);
BLI_argsAdd(ba, 4, NULL, "--python-text", "<name>\n\tRun the given Python script text block", run_python_text, C);
BLI_argsAdd(ba, 4, NULL, "--python-expr", "<expression>\n\tRun the given expression as a Python script", run_python_expr, C);
BLI_argsAdd(ba, 4, NULL, "--python-console", "\n\tRun blender with an interactive console", run_python_console, C);
BLI_argsAdd(ba, 4, NULL, "--addons", "\n\tComma separated list of addons (no spaces)", set_addons, C);
BLI_argsAdd(ba, 4, "-o", "--render-output", output_doc, set_output, C);
BLI_argsAdd(ba, 4, "-E", "--engine", "<engine>\n\tSpecify the render engine\n\tuse -E help to list available engines", set_engine, C);
BLI_argsAdd(ba, 4, "-F", "--render-format", format_doc, set_image_type, C);
BLI_argsAdd(ba, 4, "-t", "--threads", "<threads>\n\tUse amount of <threads> for rendering and other operations\n\t[1-" STRINGIFY(BLENDER_MAX_THREADS) "], 0 for systems processor count.", set_threads, NULL);
BLI_argsAdd(ba, 4, "-x", "--use-extension", "<bool>\n\tSet option to add the file extension to the end of the file", set_extension, C);
}
#endif /* WITH_PYTHON_MODULE */
#ifdef WITH_PYTHON_MODULE
/* allow python module to call main */
# define main main_python_enter
static void *evil_C = NULL;
# ifdef __APPLE__
/* environ is not available in mac shared libraries */
# include <crt_externs.h>
char **environ = NULL;
# endif
#endif
/**
* Blender's main function responsabilities are:
* - setup subsystems.
* - handle arguments.
* - run WM_main() event loop,
* or exit when running in background mode.
*/
int main(
int argc,
#ifdef WIN32
const char **UNUSED(argv_c)
#else
const char **argv
#endif
)
{
bContext *C;
SYS_SystemHandle syshandle;
#ifndef WITH_PYTHON_MODULE
bArgs *ba;
#endif
#ifdef WIN32
char **argv;
int argv_num;
#endif
/* --- end declarations --- */
#ifdef WIN32
/* FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it. */
# if defined(_MSC_VER) && defined(_M_X64)
_set_FMA3_enable(0);
# endif
/* Win32 Unicode Args */
/* NOTE: cannot use guardedalloc malloc here, as it's not yet initialized
* (it depends on the args passed in, which is what we're getting here!)
*/
{
wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
argv = malloc(argc * sizeof(char *));
for (argv_num = 0; argv_num < argc; argv_num++) {
argv[argv_num] = alloc_utf_8_from_16(argv_16[argv_num], 0);
}
LocalFree(argv_16);
}
#endif /* WIN32 */
/* NOTE: Special exception for guarded allocator type switch:
* we need to perform switch from lock-free to fully
* guarded allocator before any allocation happened.
*/
{
int i;
for (i = 0; i < argc; i++) {
if (STREQ(argv[i], "--debug") || STREQ(argv[i], "-d") ||
STREQ(argv[i], "--debug-memory"))
{
printf("Switching to fully guarded memory allocator.\n");
MEM_use_guarded_allocator();
break;
}
else if (STREQ(argv[i], "--")) {
break;
}
}
}
#ifdef BUILD_DATE
{
time_t temp_time = build_commit_timestamp;
struct tm *tm = gmtime(&temp_time);
if (LIKELY(tm)) {
strftime(build_commit_date, sizeof(build_commit_date), "%Y-%m-%d", tm);
strftime(build_commit_time, sizeof(build_commit_time), "%H:%M", tm);
}
else {
const char *unknown = "date-unknown";
BLI_strncpy(build_commit_date, unknown, sizeof(build_commit_date));
BLI_strncpy(build_commit_time, unknown, sizeof(build_commit_time));
}
}
#endif
#ifdef WITH_SDL_DYNLOAD
sdlewInit();
#endif
C = CTX_create();
#ifdef WITH_PYTHON_MODULE
#ifdef __APPLE__
environ = *_NSGetEnviron();
#endif
#undef main
evil_C = C;
#endif
#ifdef WITH_BINRELOC
br_init(NULL);
#endif
#ifdef WITH_LIBMV
libmv_initLogging(argv[0]);
#elif defined(WITH_CYCLES_LOGGING)
CCL_init_logging(argv[0]);
#endif
setCallbacks();
#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE)
/* patch to ignore argument finder gives us (pid?) */
if (argc == 2 && STREQLEN(argv[1], "-psn_", 5)) {
extern int GHOST_HACK_getFirstFile(char buf[]);
static char firstfilebuf[512];
argc = 1;
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
argc = 2;
argv[1] = firstfilebuf;
}
}
#endif
#ifdef __FreeBSD__
fpsetmask(0);
#endif
/* initialize path to executable */
BKE_appdir_program_path_init(argv[0]);
BLI_threadapi_init();
initglobals(); /* blender.c */
IMB_init();
BKE_images_init();
BKE_modifier_init();
DAG_init();
BKE_brush_system_init();
RE_init_texture_rng();
BLI_callback_global_init();
#ifdef WITH_GAMEENGINE
syshandle = SYS_GetSystem();
#else
syshandle = 0;
#endif
/* first test for background */
#ifndef WITH_PYTHON_MODULE
ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
setupArguments(C, ba, &syshandle);
BLI_argsParse(ba, 1, NULL, NULL);
if (use_crash_handler) {
#ifdef WIN32
SetUnhandledExceptionFilter(windows_exception_handler);
#else
/* after parsing args */
signal(SIGSEGV, blender_crash_handler);
#endif
}
if (use_abort_handler) {
signal(SIGABRT, blender_abort_handler);
}
#else
G.factory_startup = true; /* using preferences or user startup makes no sense for py-as-module */
(void)syshandle;
#endif
#ifdef WITH_FFMPEG
IMB_ffmpeg_init();
#endif
/* after level 1 args, this is so playanim skips RNA init */
RNA_init();
RE_engines_init();
init_nodesystem();
psys_init_rng();
/* end second init */
#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
G.background = true; /* python module mode ALWAYS runs in background mode (for now) */
#else
/* for all platforms, even windos has it! */
if (G.background) {
signal(SIGINT, blender_esc); /* ctrl c out bg render */
}
#endif
/* background render uses this font too */
BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);
/* Initialize ffmpeg if built in, also needed for bg mode if videos are
* rendered via ffmpeg */
BKE_sound_init_once();
init_def_material();
if (G.background == 0) {
#ifndef WITH_PYTHON_MODULE
BLI_argsParse(ba, 2, NULL, NULL);
BLI_argsParse(ba, 3, NULL, NULL);
#endif
WM_init(C, argc, (const char **)argv);
/* this is properly initialized with user defs, but this is default */
/* call after loading the startup.blend so we can read U.tempdir */
BKE_tempdir_init(U.tempdir);
}
else {
#ifndef WITH_PYTHON_MODULE
BLI_argsParse(ba, 3, NULL, NULL);
#endif
WM_init(C, argc, (const char **)argv);
/* don't use user preferences temp dir */
BKE_tempdir_init(NULL);
}
#ifdef WITH_PYTHON
/**
* NOTE: the U.pythondir string is NULL until WM_init() is executed,
* so we provide the BPY_ function below to append the user defined
* python-dir to Python's sys.path at this point. Simply putting
* WM_init() before #BPY_python_start() crashes Blender at startup.
*/
/* TODO - U.pythondir */
#else
printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n");
#endif
CTX_py_init_set(C, 1);
WM_keymap_init(C);
#ifdef WITH_FREESTYLE
/* initialize Freestyle */
FRS_initialize();
FRS_set_context(C);
#endif
/* OK we are ready for it */
#ifndef WITH_PYTHON_MODULE
BLI_argsParse(ba, 4, load_file, C);
if (G.background == 0) {
if (!G.file_loaded)
if (U.uiflag2 & USER_KEEP_SESSION)
WM_recover_last_session(C, NULL);
}
#endif
#ifndef WITH_PYTHON_MODULE
BLI_argsFree(ba);
#endif
#ifdef WIN32
while (argv_num) {
free(argv[--argv_num]);
}
free(argv);
argv = NULL;
#endif
#ifdef WITH_PYTHON_MODULE
return 0; /* keep blender in background mode running */
#endif
if (G.background) {
/* actually incorrect, but works for now (ton) */
WM_exit(C);
}
else {
if (G.fileflags & G_FILE_AUTOPLAY) {
if (G.f & G_SCRIPT_AUTOEXEC) {
if (WM_init_game(C)) {
return 0;
}
}
else {
if (!(G.f & G_SCRIPT_AUTOEXEC_FAIL_QUIET)) {
G.f |= G_SCRIPT_AUTOEXEC_FAIL;
BLI_snprintf(G.autoexec_fail, sizeof(G.autoexec_fail), "Game AutoStart");
}
}
}
if (!G.file_loaded) {
WM_init_splash(C);
}
}
WM_main(C);
return 0;
} /* end of int main(argc, argv) */
#ifdef WITH_PYTHON_MODULE
void main_python_exit(void)
{
WM_exit_ext((bContext *)evil_C, true);
evil_C = NULL;
}
#endif
static void mem_error_cb(const char *errorStr)
{
fputs(errorStr, stderr);
fflush(stderr);
}
static void setCallbacks(void)
{
/* Error output from the alloc routines: */
MEM_set_error_callback(mem_error_cb);
}