forked from bartvdbraak/blender
fa5d910f93
It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong. Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it. For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler). Since it's just python and I have a little more time now, I can help scons managers if they still need. Thanks Campbell Barton for reporting.
59 lines
2.5 KiB
Makefile
59 lines
2.5 KiB
Makefile
#
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# $Id: Makefile,v 1.7 2003/05/12 18:12:25 sgefant Exp $
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#
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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include nan_definitions.mk
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DIR = $(OCGDIR)/$(DEBUG_DIR)
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all::
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@# set up directory structure for the OSX aplication bundle
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@echo "---> creating directory structure for $(APPLICATION)"
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@rm -rf $(DIR)/bin/$(APPLICATION).app
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@cp -R $(APPLICATION).app $(DIR)/bin
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@cat $(APPLICATION).app/Contents/Info.plist | sed s/VERSION/`cat ../../release/VERSION`/ | sed s/DATE/`date +'%Y-%b-%d'`/ > $(DIR)/bin/$(APPLICATION).app/Contents/Info.plist
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@echo "---> copying binary"
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@cp $(DIR)/bin/$(APPLICATION) $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/
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@echo "---> adding excutable attributes"
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@chmod +x $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/$(APPLICATION)
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ifeq ($(APPLICATION), blender)
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@echo "---> copying message files"
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@cp -R $(NANBLENDERHOME)/bin/.blender/locale $(DIR)/bin/$(APPLICATION).app/Contents/Resources
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@echo "---> copying .Blanguages"
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@cp $(NANBLENDERHOME)/bin/.blender/.Blanguages $(DIR)/bin/$(APPLICATION).app/Contents/Resources
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@echo "---> copying .blender/ scripts"
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@cp -R $(NANBLENDERHOME)/bin/.blender $(DIR)/bin/$(APPLICATION).app/Contents/MacOS
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@cp -R $(NANBLENDERHOME)/release/scripts $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/scripts
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endif
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@echo "---> removing CVS directories and Mac hidden files from distribution"
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@find $(DIR)/bin/$(APPLICATION).app -name CVS -prune -exec rm -rf {} \;
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@find $(DIR)/bin/$(APPLICATION).app -name .DS_Store -exec rm -f {} \;
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