forked from bartvdbraak/blender
c844aa265a
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
340 lines
7.6 KiB
C++
340 lines
7.6 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "KX_SG_NodeRelationships.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Implementation of classes defined in KX_SG_NodeRelationships.h
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*/
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/**
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* first of all KX_NormalParentRelation
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*/
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KX_NormalParentRelation *
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KX_NormalParentRelation::
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New(
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) {
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return new KX_NormalParentRelation();
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}
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bool
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KX_NormalParentRelation::
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UpdateChildCoordinates(
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SG_Spatial * child,
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const SG_Spatial * parent
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){
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MT_assert(child != NULL);
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// This way of accessing child coordinates is a bit cumbersome
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// be nice to have non constant reference access to these values.
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const MT_Vector3 & child_scale = child->GetLocalScale();
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const MT_Point3 & child_pos = child->GetLocalPosition();
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const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
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// the childs world locations which we will update.
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MT_Vector3 child_w_scale;
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MT_Point3 child_w_pos;
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MT_Matrix3x3 child_w_rotation;
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if (parent) {
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const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
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const MT_Point3 & p_world_pos = parent->GetWorldPosition();
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const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
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child_w_scale = p_world_scale * child_scale;
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child_w_rotation = p_world_rotation * child_rotation;
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child_w_pos = p_world_pos + p_world_scale *
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(p_world_rotation * child_pos);
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} else {
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child_w_scale = child_scale;
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child_w_pos = child_pos;
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child_w_rotation = child_rotation;
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}
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child->SetWorldScale(child_w_scale);
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child->SetWorldPosition(child_w_pos);
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child->SetWorldOrientation(child_w_rotation);
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return parent != NULL;
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}
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SG_ParentRelation *
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KX_NormalParentRelation::
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NewCopy(
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){
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return new KX_NormalParentRelation();
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}
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KX_NormalParentRelation::
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~KX_NormalParentRelation(
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){
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//nothing to do
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}
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KX_NormalParentRelation::
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KX_NormalParentRelation(
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){
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// nothing to do
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}
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/**
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* Next KX_VertexParentRelation
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*/
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KX_VertexParentRelation *
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KX_VertexParentRelation::
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New(
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){
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return new KX_VertexParentRelation();
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}
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/**
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* Method inherited from KX_ParentRelation
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*/
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bool
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KX_VertexParentRelation::
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UpdateChildCoordinates(
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SG_Spatial * child,
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const SG_Spatial * parent
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){
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MT_assert(child != NULL);
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const MT_Vector3 & child_scale = child->GetLocalScale();
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const MT_Point3 & child_pos = child->GetLocalPosition();
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const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
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// the childs world locations which we will update.
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MT_Vector3 child_w_scale;
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MT_Point3 child_w_pos;
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MT_Matrix3x3 child_w_rotation;
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if (parent) {
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// This is a vertex parent so we do not inherit orientation
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// information.
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// const MT_Vector3 & p_world_scale = parent->GetWorldScaling(); /*unused*/
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const MT_Point3 & p_world_pos = parent->GetWorldPosition();
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// const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation(); /*unused*/
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child_w_scale = child_scale;
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child_w_rotation = child_rotation;
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child_w_pos = p_world_pos + child_pos;
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} else {
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child_w_scale = child_scale;
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child_w_pos = child_pos;
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child_w_rotation = child_rotation;
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}
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child->SetWorldScale(child_w_scale);
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child->SetWorldPosition(child_w_pos);
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child->SetWorldOrientation(child_w_rotation);
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return parent != NULL;
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}
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/**
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* Method inherited from KX_ParentRelation
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*/
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SG_ParentRelation *
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KX_VertexParentRelation::
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NewCopy(
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){
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return new KX_VertexParentRelation();
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};
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KX_VertexParentRelation::
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~KX_VertexParentRelation(
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){
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//nothing to do
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}
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KX_VertexParentRelation::
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KX_VertexParentRelation(
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){
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//nothing to do
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}
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/**
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* Slow parent relationship
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*/
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KX_SlowParentRelation *
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KX_SlowParentRelation::
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New(
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MT_Scalar relaxation
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){
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return new KX_SlowParentRelation(relaxation);
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}
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/**
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* Method inherited from KX_ParentRelation
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*/
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bool
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KX_SlowParentRelation::
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UpdateChildCoordinates(
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SG_Spatial * child,
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const SG_Spatial * parent
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){
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MT_assert(child != NULL);
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const MT_Vector3 & child_scale = child->GetLocalScale();
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const MT_Point3 & child_pos = child->GetLocalPosition();
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const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
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// the childs world locations which we will update.
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MT_Vector3 child_w_scale;
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MT_Point3 child_w_pos;
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MT_Matrix3x3 child_w_rotation;
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if (parent) {
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// This is a slow parent relation
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// first compute the normal child world coordinates.
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MT_Vector3 child_n_scale;
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MT_Point3 child_n_pos;
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MT_Matrix3x3 child_n_rotation;
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const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
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const MT_Point3 & p_world_pos = parent->GetWorldPosition();
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const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
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child_n_scale = p_world_scale * child_scale;
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child_n_rotation = p_world_rotation * child_rotation;
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child_n_pos = p_world_pos + p_world_scale *
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(p_world_rotation * child_pos);
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if (m_initialized) {
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// get the current world positions
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child_w_scale = child->GetWorldScaling();
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child_w_pos = child->GetWorldPosition();
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child_w_rotation = child->GetWorldOrientation();
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// now 'interpolate' the normal coordinates with the last
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// world coordinates to get the new world coordinates.
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// problem 1:
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// The child world scale needs to be initialized in some way for this
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// to make sense
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// problem 2:
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// This is way of doing interpolation is nonsense
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int i;
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MT_Scalar weight = MT_Scalar(1)/(m_relax + 1);
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for (i=0;i <3 ;i++) {
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child_w_scale[i] = (m_relax * child_w_scale[i] + child_n_scale[i]) * weight;
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child_w_pos[i] = (m_relax * child_w_pos[i] + child_n_pos[i]) * weight;
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child_w_rotation[0][i] = (m_relax * child_w_rotation[0][i] + child_n_rotation[0][i]) * weight;
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child_w_rotation[1][i] = (m_relax * child_w_rotation[1][i] + child_n_rotation[1][i]) * weight;
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child_w_rotation[2][i] = (m_relax * child_w_rotation[2][i] + child_n_rotation[2][i]) * weight;
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}
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//FIXME: update physics controller.
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} else {
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child_w_scale = child_n_scale;
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child_w_pos = child_n_pos;
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child_w_rotation = child_n_rotation;
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m_initialized = true;
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}
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} else {
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child_w_scale = child_scale;
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child_w_pos = child_pos;
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child_w_rotation = child_rotation;
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}
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child->SetWorldScale(child_w_scale);
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child->SetWorldPosition(child_w_pos);
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child->SetWorldOrientation(child_w_rotation);
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return parent != NULL;
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}
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/**
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* Method inherited from KX_ParentRelation
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*/
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SG_ParentRelation *
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KX_SlowParentRelation::
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NewCopy(
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){
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return new KX_SlowParentRelation(m_relax);
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}
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KX_SlowParentRelation::
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KX_SlowParentRelation(
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MT_Scalar relaxation
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):
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m_relax(relaxation),
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m_initialized(false)
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{
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//nothing to do
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}
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KX_SlowParentRelation::
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~KX_SlowParentRelation(
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){
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//nothing to do
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}
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