blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
Erwin Coumans 2e6d576182 Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates

See http://www.elysiun.com/forum/viewtopic.php?t=58057
2006-01-06 03:46:54 +00:00

424 lines
8.4 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "KX_VertexProxy.h"
#include "KX_MeshProxy.h"
#include "RAS_TexVert.h"
#include "KX_PyMath.h"
PyTypeObject KX_VertexProxy::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_VertexProxy",
sizeof(KX_VertexProxy),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject KX_VertexProxy::Parents[] = {
&KX_VertexProxy::Type,
&SCA_IObject::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_VertexProxy::Methods[] = {
{"getXYZ", (PyCFunction)KX_VertexProxy::sPyGetXYZ,METH_VARARGS},
{"setXYZ", (PyCFunction)KX_VertexProxy::sPySetXYZ,METH_VARARGS},
{"getUV", (PyCFunction)KX_VertexProxy::sPyGetUV,METH_VARARGS},
{"setUV", (PyCFunction)KX_VertexProxy::sPySetUV,METH_VARARGS},
{"getUV2", (PyCFunction)KX_VertexProxy::sPyGetUV2,METH_VARARGS},
{"setUV2", (PyCFunction)KX_VertexProxy::sPySetUV2,METH_VARARGS},
{"getRGBA", (PyCFunction)KX_VertexProxy::sPyGetRGBA,METH_VARARGS},
{"setRGBA", (PyCFunction)KX_VertexProxy::sPySetRGBA,METH_VARARGS},
{"getNormal", (PyCFunction)KX_VertexProxy::sPyGetNormal,METH_VARARGS},
{"setNormal", (PyCFunction)KX_VertexProxy::sPySetNormal,METH_VARARGS},
{NULL,NULL} //Sentinel
};
PyObject*
KX_VertexProxy::_getattr(const STR_String& attr)
{
if (attr == "XYZ")
return PyObjectFrom(MT_Vector3(m_vertex->getLocalXYZ()));
if (attr == "UV")
return PyObjectFrom(MT_Point2(m_vertex->getUV1()));
if (attr == "colour" || attr == "color")
{
const unsigned char *colp = m_vertex->getRGBA();
MT_Vector4 colour(colp[0], colp[1], colp[2], colp[3]);
colour /= 255.0;
return PyObjectFrom(colour);
}
if (attr == "normal")
{
return PyObjectFrom(MT_Vector3(m_vertex->getNormal()));
}
// pos
if (attr == "x")
return PyFloat_FromDouble(m_vertex->getLocalXYZ()[0]);
if (attr == "y")
return PyFloat_FromDouble(m_vertex->getLocalXYZ()[1]);
if (attr == "z")
return PyFloat_FromDouble(m_vertex->getLocalXYZ()[2]);
// Col
if (attr == "r")
return PyFloat_FromDouble(m_vertex->getRGBA()[0]/255.0);
if (attr == "g")
return PyFloat_FromDouble(m_vertex->getRGBA()[1]/255.0);
if (attr == "b")
return PyFloat_FromDouble(m_vertex->getRGBA()[2]/255.0);
if (attr == "a")
return PyFloat_FromDouble(m_vertex->getRGBA()[3]/255.0);
// UV
if (attr == "u")
return PyFloat_FromDouble(m_vertex->getUV1()[0]);
if (attr == "v")
return PyFloat_FromDouble(m_vertex->getUV1()[1]);
_getattr_up(SCA_IObject);
}
int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
if (PySequence_Check(pyvalue))
{
if (attr == "XYZ")
{
MT_Point3 vec;
if (PyVecTo(pyvalue, vec))
{
m_vertex->SetXYZ(vec);
return 0;
}
return 1;
}
if (attr == "UV")
{
MT_Point2 vec;
if (PyVecTo(pyvalue, vec))
{
m_vertex->SetUV(vec);
return 0;
}
return 1;
}
if (attr == "colour" || attr == "color")
{
MT_Vector4 vec;
if (PyVecTo(pyvalue, vec))
{
m_vertex->SetRGBA(vec);
return 0;
}
return 1;
}
if (attr == "normal")
{
MT_Vector3 vec;
if (PyVecTo(pyvalue, vec))
{
m_vertex->SetNormal(vec);
return 0;
}
return 1;
}
}
if (PyFloat_Check(pyvalue))
{
float val = PyFloat_AsDouble(pyvalue);
// pos
MT_Point3 pos(m_vertex->getLocalXYZ());
if (attr == "x")
{
pos.x() = val;
m_vertex->SetXYZ(pos);
return 0;
}
if (attr == "y")
{
pos.y() = val;
m_vertex->SetXYZ(pos);
return 0;
}
if (attr == "z")
{
pos.z() = val;
m_vertex->SetXYZ(pos);
return 0;
}
// uv
MT_Point2 uv = m_vertex->getUV1();
if (attr == "u")
{
uv[0] = val;
m_vertex->SetUV(uv);
return 0;
}
if (attr == "v")
{
uv[1] = val;
m_vertex->SetUV(uv);
return 0;
}
// uv
MT_Point2 uv2 = m_vertex->getUV2();
if (attr == "u2")
{
uv[0] = val;
m_vertex->SetUV2(uv);
return 0;
}
if (attr == "v2")
{
uv[1] = val;
m_vertex->SetUV2(uv);
return 0;
}
// col
unsigned int icol = *((const unsigned int *)m_vertex->getRGBA());
unsigned char *cp = (unsigned char*) &icol;
val *= 255.0;
if (attr == "r")
{
cp[0] = (unsigned char) val;
m_vertex->SetRGBA(icol);
return 0;
}
if (attr == "g")
{
cp[1] = (unsigned char) val;
m_vertex->SetRGBA(icol);
return 0;
}
if (attr == "b")
{
cp[2] = (unsigned char) val;
m_vertex->SetRGBA(icol);
return 0;
}
if (attr == "a")
{
cp[3] = (unsigned char) val;
m_vertex->SetRGBA(icol);
return 0;
}
}
return SCA_IObject::_setattr(attr, pyvalue);
}
KX_VertexProxy::KX_VertexProxy(RAS_TexVert* vertex)
:m_vertex(vertex)
{
}
KX_VertexProxy::~KX_VertexProxy()
{
}
// stuff for cvalue related things
CValue* KX_VertexProxy::Calc(VALUE_OPERATOR, CValue *) { return NULL;}
CValue* KX_VertexProxy::CalcFinal(VALUE_DATA_TYPE, VALUE_OPERATOR, CValue *) { return NULL;}
STR_String sVertexName="vertex";
const STR_String & KX_VertexProxy::GetText() {return sVertexName;};
float KX_VertexProxy::GetNumber() { return -1;}
STR_String KX_VertexProxy::GetName() { return sVertexName;}
void KX_VertexProxy::SetName(STR_String) { };
CValue* KX_VertexProxy::GetReplica() { return NULL;}
void KX_VertexProxy::ReplicaSetName(STR_String) {};
// stuff for python integration
PyObject* KX_VertexProxy::PyGetXYZ(PyObject*,
PyObject*,
PyObject*)
{
return PyObjectFrom(MT_Point3(m_vertex->getLocalXYZ()));
}
PyObject* KX_VertexProxy::PySetXYZ(PyObject*,
PyObject* args,
PyObject*)
{
MT_Point3 vec;
if (PyVecArgTo(args, vec))
{
m_vertex->SetXYZ(vec);
Py_Return;
}
return NULL;
}
PyObject* KX_VertexProxy::PyGetNormal(PyObject*,
PyObject*,
PyObject*)
{
return PyObjectFrom(MT_Vector3(m_vertex->getNormal()));
}
PyObject* KX_VertexProxy::PySetNormal(PyObject*,
PyObject* args,
PyObject*)
{
MT_Vector3 vec;
if (PyVecArgTo(args, vec))
{
m_vertex->SetNormal(vec);
Py_Return;
}
return NULL;
}
PyObject* KX_VertexProxy::PyGetRGBA(PyObject*,
PyObject*,
PyObject*)
{
int *rgba = (int *) m_vertex->getRGBA();
return PyInt_FromLong(*rgba);
}
PyObject* KX_VertexProxy::PySetRGBA(PyObject*,
PyObject* args,
PyObject*)
{
float r, g, b, a;
if (PyArg_ParseTuple(args, "(ffff)", &r, &g, &b, &a))
{
m_vertex->SetRGBA(MT_Vector4(r, g, b, a));
Py_Return;
}
PyErr_Clear();
int rgba;
if (PyArg_ParseTuple(args,"i",&rgba))
{
m_vertex->SetRGBA(rgba);
Py_Return;
}
return NULL;
}
PyObject* KX_VertexProxy::PyGetUV(PyObject*,
PyObject*,
PyObject*)
{
return PyObjectFrom(MT_Vector2(m_vertex->getUV1()));
}
PyObject* KX_VertexProxy::PySetUV(PyObject*,
PyObject* args,
PyObject*)
{
MT_Point2 vec;
if (PyVecArgTo(args, vec))
{
m_vertex->SetUV(vec);
Py_Return;
}
return NULL;
}
PyObject* KX_VertexProxy::PyGetUV2(PyObject*,
PyObject*,
PyObject*)
{
return PyObjectFrom(MT_Vector2(m_vertex->getUV2()));
}
PyObject* KX_VertexProxy::PySetUV2(PyObject*,
PyObject* args,
PyObject*)
{
MT_Point2 vec;
unsigned int unit=0;
PyObject* list=0;
if(PyArg_ParseTuple(args, "Oi", &list, &unit))
{
if (PyVecTo(list, vec))
{
m_vertex->SetFlag((m_vertex->getFlag()|TV_2NDUV));
m_vertex->SetUnit(unit);
m_vertex->SetUV2(vec);
Py_Return;
}
}
return NULL;
}