blender/source/gameengine
Campbell Barton 4a4a3b4989 Option for MouseFocus sensor. only used when 'Mouse over any' type is set.
Previously the only way to detect if the mouse moved over a different object was to enable true-level-triggering and have a python script detect the change.

When the Pulse option is set, focusing on a different object pulses true.
Python attribute is focusSensor.usePulseFocus.

This is similar to the collision sensors pulse option where changes in the set of collision objects generates an event too.

Found this functionality missing when trying to make a logic demo that used mouse-over with overlapping objects.
2009-08-23 06:17:59 +00:00
..
BlenderRoutines - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it. 2009-08-01 06:27:40 +00:00
Converter Option for MouseFocus sensor. only used when 'Mouse over any' type is set. 2009-08-23 06:17:59 +00:00
Expressions fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject 2009-08-04 22:59:50 +00:00
GameLogic missed this in last commit. keyboard event manager was stored twice. 2009-08-22 14:19:27 +00:00
GamePlayer missed this line in last commit 2009-07-31 23:15:00 +00:00
Ketsji Option for MouseFocus sensor. only used when 'Mouse over any' type is set. 2009-08-23 06:17:59 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE Physics 2009-07-25 22:57:29 +00:00
PyDoc Option for MouseFocus sensor. only used when 'Mouse over any' type is set. 2009-08-23 06:17:59 +00:00
Rasterizer no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE Py API 2009-06-16 07:16:51 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00