blender/extern/bullet/Bullet/CollisionShapes/TriangleMesh.cpp
Erwin Coumans feb4f51103 Added Bullet library.
Only windows projectfiles for now.
Will ask Hans to get unix makefiles done.
2005-07-16 09:58:01 +00:00

40 lines
1.1 KiB
C++

/*
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#include "TriangleMesh.h"
#include <assert.h>
static int myindices[3] = {0,1,2};
TriangleMesh::TriangleMesh ()
{
}
void TriangleMesh::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
{
numverts = 3;
*vertexbase = (unsigned char*)&m_triangles[subpart];
type = PHY_FLOAT;
stride = sizeof(SimdVector3);
numfaces = 1;
*indexbase = (unsigned char*) &myindices[0];
indicestype = PHY_INTEGER;
indexstride = sizeof(int);
}
int TriangleMesh::getNumSubParts()
{
return m_triangles.size();
}