blender/source
Brecht Van Lommel 98c5da4a81 Fix #34276: OpenGL render not doing color space conversion to linear correctly
with transparency, would show as too dark colors on edges.

Found a strange issue here though, the alpha value in the OpenGL render result
is not the same as the one specified in the material. It's not clear to me why
this happens, color space conversions should not influence the alpha channel.
2013-02-18 14:03:50 +00:00
..
blender Fix #34276: OpenGL render not doing color space conversion to linear correctly 2013-02-18 14:03:50 +00:00
blenderplayer Fix building with blenderplayer 2013-02-11 12:41:57 +00:00
creator misc changes 2013-02-14 05:02:20 +00:00
gameengine BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if you UV mapa a face of a cube" reported by joaclint. 2013-02-16 04:38:53 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes. 2013-02-14 05:10:12 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00