forked from bartvdbraak/blender
4ae4ecd3ce
First batch of optimizaton of the bullet adaptation layer in the BGE. - remove circular motion state update. - optimization of physic adaptation layer for bullet: bypass unecessary conversion of rotation matrix to quaternion and back. - remove double updates during object replication. |
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CcdPhysicsController.cpp | ||
CcdPhysicsController.h | ||
CcdPhysicsEnvironment.cpp | ||
CcdPhysicsEnvironment.h | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |