blender/source/gameengine/VideoTexture
Daniel Stokes ae4fda82b0 Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
2012-05-01 02:50:17 +00:00
..
BlendType.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
blendVideoTex.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
CMakeLists.txt Add missing GLEW_STATIC definition, causing link errors. 2011-11-26 15:08:01 +00:00
Common.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Exception.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Exception.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
FilterBase.cpp use Py_TYPE macro (no functional changes) 2011-11-03 13:10:37 +00:00
FilterBase.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
FilterBlueScreen.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
FilterBlueScreen.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
FilterColor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
FilterColor.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
FilterNormal.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
FilterNormal.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
FilterSource.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
FilterSource.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
ImageBase.cpp use Py_TYPE macro (no functional changes) 2011-11-03 13:10:37 +00:00
ImageBase.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
ImageBuff.cpp style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
ImageBuff.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
ImageMix.cpp Spelling Cleanup 2012-03-01 12:20:18 +00:00
ImageMix.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
ImageRender.cpp style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
ImageRender.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
ImageViewport.cpp - MSVC doesn't have log2f function 2012-03-08 21:14:54 +00:00
ImageViewport.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
PyTypeList.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
PyTypeList.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
SConscript Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications. 2012-04-24 12:57:58 +00:00
Texture.cpp Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
Texture.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
VideoBase.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
VideoBase.h style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
VideoFFmpeg.cpp Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue. 2012-04-04 17:18:01 +00:00
VideoFFmpeg.h code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed. 2012-04-06 04:46:47 +00:00