forked from bartvdbraak/blender
29f6616d60
except for curves, that's still missing from the OpenColorIO GLSL shader. The pixels are stored in a half float texture, converterd from full float with native GPU instructions and SIMD on the CPU, so it should be pretty quick. Using a GLSL shader is useful for GPU render because it avoids a copy through CPU memory.
70 lines
2.7 KiB
C
70 lines
2.7 KiB
C
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License
|
|
*/
|
|
|
|
#ifndef __KERNEL_H__
|
|
#define __KERNEL_H__
|
|
|
|
/* CPU Kernel Interfae */
|
|
|
|
#include "util_types.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
struct KernelGlobals;
|
|
|
|
KernelGlobals *kernel_globals_create();
|
|
void kernel_globals_free(KernelGlobals *kg);
|
|
|
|
void *kernel_osl_memory(KernelGlobals *kg);
|
|
bool kernel_osl_use(KernelGlobals *kg);
|
|
|
|
void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size);
|
|
void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t width, size_t height);
|
|
|
|
void kernel_cpu_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state,
|
|
int sample, int x, int y, int offset, int stride);
|
|
void kernel_cpu_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer,
|
|
float sample_scale, int x, int y, int offset, int stride);
|
|
void kernel_cpu_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer,
|
|
float sample_scale, int x, int y, int offset, int stride);
|
|
void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float4 *output,
|
|
int type, int i);
|
|
|
|
#ifdef WITH_OPTIMIZED_KERNEL
|
|
void kernel_cpu_sse2_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state,
|
|
int sample, int x, int y, int offset, int stride);
|
|
void kernel_cpu_sse2_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer,
|
|
float sample_scale, int x, int y, int offset, int stride);
|
|
void kernel_cpu_sse2_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer,
|
|
float sample_scale, int x, int y, int offset, int stride);
|
|
void kernel_cpu_sse2_shader(KernelGlobals *kg, uint4 *input, float4 *output,
|
|
int type, int i);
|
|
|
|
void kernel_cpu_sse3_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state,
|
|
int sample, int x, int y, int offset, int stride);
|
|
void kernel_cpu_sse3_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer,
|
|
float sample_scale, int x, int y, int offset, int stride);
|
|
void kernel_cpu_sse3_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer,
|
|
float sample_scale, int x, int y, int offset, int stride);
|
|
void kernel_cpu_sse3_shader(KernelGlobals *kg, uint4 *input, float4 *output,
|
|
int type, int i);
|
|
#endif
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __KERNEL_H__ */
|
|
|