forked from bartvdbraak/blender
b9ce231060
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
280 lines
5.8 KiB
C++
280 lines
5.8 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#ifndef __UTIL_BOUNDBOX_H__
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#define __UTIL_BOUNDBOX_H__
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#include <math.h>
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#include <float.h>
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#include "util_math.h"
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#include "util_string.h"
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#include "util_transform.h"
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#include "util_types.h"
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using namespace std;
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CCL_NAMESPACE_BEGIN
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/* 3D BoundBox */
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class BoundBox
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{
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public:
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float3 min, max;
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__forceinline BoundBox()
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{
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}
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__forceinline BoundBox(const float3& pt)
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: min(pt), max(pt)
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{
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}
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__forceinline BoundBox(const float3& min_, const float3& max_)
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: min(min_), max(max_)
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{
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}
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enum empty_t { empty = 0};
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__forceinline BoundBox(empty_t)
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: min(make_float3(FLT_MAX, FLT_MAX, FLT_MAX)), max(make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX))
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{
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}
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__forceinline void grow(const float3& pt)
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{
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/* the order of arguments to min is such that if pt is nan, it will not
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* influence the resulting bounding box */
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min = ccl::min(pt, min);
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max = ccl::max(pt, max);
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}
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__forceinline void grow(const float3& pt, float border)
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{
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float3 shift = make_float3(border, border, border);
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min = ccl::min(pt - shift, min);
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max = ccl::max(pt + shift, max);
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}
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__forceinline void grow(const BoundBox& bbox)
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{
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grow(bbox.min);
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grow(bbox.max);
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}
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__forceinline void grow_safe(const float3& pt)
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{
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/* the order of arguments to min is such that if pt is nan, it will not
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* influence the resulting bounding box */
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if(isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z)) {
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min = ccl::min(pt, min);
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max = ccl::max(pt, max);
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}
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}
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__forceinline void grow_safe(const float3& pt, float border)
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{
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if(isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z) && isfinite(border)) {
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float3 shift = make_float3(border, border, border);
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min = ccl::min(pt - shift, min);
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max = ccl::max(pt + shift, max);
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}
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}
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__forceinline void grow_safe(const BoundBox& bbox)
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{
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grow_safe(bbox.min);
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grow_safe(bbox.max);
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}
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__forceinline void intersect(const BoundBox& bbox)
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{
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min = ccl::max(min, bbox.min);
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max = ccl::min(max, bbox.max);
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}
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/* todo: avoid using this */
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__forceinline float safe_area() const
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{
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if(!((min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z)))
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return 0.0f;
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return area();
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}
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__forceinline float area() const
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{
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return half_area()*2.0f;
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}
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__forceinline float half_area() const
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{
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float3 d = max - min;
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return (d.x*d.z + d.y*d.z + d.x*d.y);
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}
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__forceinline float3 center() const
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{
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return 0.5f*(min + max);
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}
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__forceinline float3 center2() const
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{
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return min + max;
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}
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__forceinline float3 size() const
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{
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return max - min;
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}
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__forceinline bool valid() const
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{
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return (min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z) &&
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(isfinite(min.x) && isfinite(min.y) && isfinite(min.z)) &&
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(isfinite(max.x) && isfinite(max.y) && isfinite(max.z));
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}
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BoundBox transformed(const Transform *tfm)
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{
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BoundBox result = BoundBox::empty;
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for(int i = 0; i < 8; i++) {
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float3 p;
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p.x = (i & 1)? min.x: max.x;
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p.y = (i & 2)? min.y: max.y;
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p.z = (i & 4)? min.z: max.z;
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result.grow(transform_point(tfm, p));
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}
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return result;
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}
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};
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__forceinline BoundBox merge(const BoundBox& bbox, const float3& pt)
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{
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return BoundBox(min(bbox.min, pt), max(bbox.max, pt));
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}
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__forceinline BoundBox merge(const BoundBox& a, const BoundBox& b)
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{
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return BoundBox(min(a.min, b.min), max(a.max, b.max));
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}
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__forceinline BoundBox merge(const BoundBox& a, const BoundBox& b, const BoundBox& c, const BoundBox& d)
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{
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return merge(merge(a, b), merge(c, d));
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}
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__forceinline BoundBox intersect(const BoundBox& a, const BoundBox& b)
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{
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return BoundBox(max(a.min, b.min), min(a.max, b.max));
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}
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__forceinline BoundBox intersect(const BoundBox& a, const BoundBox& b, const BoundBox& c)
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{
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return intersect(a, intersect(b, c));
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}
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/* 2D BoundBox */
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class BoundBox2D {
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public:
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float left;
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float right;
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float bottom;
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float top;
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BoundBox2D()
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: left(0.0f), right(1.0f), bottom(0.0f), top(1.0f)
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{
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}
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bool operator==(const BoundBox2D& other) const
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{
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return (left == other.left && right == other.right &&
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bottom == other.bottom && top == other.top);
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}
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float width()
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{
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return right - left;
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}
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float height()
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{
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return top - bottom;
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}
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BoundBox2D operator*(float f) const
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{
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BoundBox2D result;
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result.left = left*f;
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result.right = right*f;
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result.bottom = bottom*f;
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result.top = top*f;
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return result;
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}
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BoundBox2D subset(const BoundBox2D& other) const
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{
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BoundBox2D subset;
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subset.left = left + other.left*(right - left);
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subset.right = left + other.right*(right - left);
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subset.bottom = bottom + other.bottom*(top - bottom);
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subset.top = bottom + other.top*(top - bottom);
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return subset;
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}
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BoundBox2D make_relative_to(const BoundBox2D& other) const
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{
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BoundBox2D result;
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result.left = ((left - other.left) / (other.right - other.left));
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result.right = ((right - other.left) / (other.right - other.left));
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result.bottom = ((bottom - other.bottom) / (other.top - other.bottom));
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result.top = ((top - other.bottom) / (other.top - other.bottom));
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return result;
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}
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BoundBox2D clamp(float mn = 0.0f, float mx = 1.0f)
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{
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BoundBox2D result;
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result.left = ccl::clamp(left, mn, mx);
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result.right = ccl::clamp(right, mn, mx);
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result.bottom = ccl::clamp(bottom, mn, mx);
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result.top = ccl::clamp(top, mn, mx);
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return result;
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}
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_BOUNDBOX_H__ */
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