blender/source/gameengine/VideoTexture/Exception.cpp
Benoit Bolsee 37b9c9fe4d VideoTexture: improvements to image data access API.
- Use BGL buffer instead of string for image data.
- Add buffer interface to image source.
- Allow customization of pixel format.
- Add valid property to check if the image data is available.

The image property of all Image source objects will now
return a BGL 'buffer' object. Previously it was returning
a string, which was not working at all with Python 3.1.
The BGL buffer type allows sequence access to bytes and
is directly usable in BGL OpenGL wrapper functions.
The buffer is formated as a 1 dimensional array of bytes
with 4 bytes per pixel in RGBA order.

BGL buffers will also be accepted in the ImageBuff load()
and plot() functions.

It is possible to customize the pixel format by using
the VideoTexture.imageToArray(image, mode) function:
the first argument is a Image source object, the second
optional argument is a format string using the R, G, B,
A, 0 and 1 characters. For example "BGR" means that each
pixel will be 3 bytes, corresponding to the Blue, Green
and Red channel in that order. Use 0 for a fixed hex 00
value, 1 for hex FF. The default mode is "RGBA".

All Image source objects now support the buffer interface
which allows to create memoryview objects for direct access
to the image internal buffer without memory copy. The buffer
format is one dimensional array of bytes with 4 bytes per
pixel in RGBA order. The buffer is writable, which allows
custom modifications of the image data.

v = memoryview(source)

A bug in the Python 3.1 buffer API will cause a crash if
the memoryview object cannot be created. Therefore, you
must always check first that an image data is available
before creating a memoryview object. Use the new valid
attribute for that:

if source.valid:
    v = memoryview(source)
    ...	

Note: the BGL buffer object itself does not yet support
the buffer interface.

Note: the valid attribute makes sense only if you use
image source in conjunction with texture object like this:

# refresh texture but keep image data in memory
texture.refresh(False)
if texture.source.valid:
    v = memoryview(texture.source)
    # process image
    ...
    # invalidate image for next texture refresh
    texture.source.refresh()

Limitation: While memoryview objects exist, the image cannot be
resized. Resizing occurs with ImageViewport objects when the
viewport size is changed or with ImageFFmpeg when a new image
is reloaded for example. Any attempt to resize will cause a
runtime error. Delete the memoryview objects is you want to
resize an image source object.
2010-02-21 22:20:00 +00:00

218 lines
5.2 KiB
C++

/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2006 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#include <sstream>
#include <fstream>
#include <PyObjectPlus.h>
#include "Exception.h"
// exception identificators
ExceptionID ErrGeneral, ErrNotFound;
// exception descriptions
ExpDesc errGenerDesc (ErrGeneral, "General Error");
ExpDesc errNFoundDesc (ErrNotFound, "Error description not found");
// implementation of ExpDesc
// constructor
ExpDesc::ExpDesc (ExceptionID & exp, const char * desc, RESULT hres)
: m_expID(exp), m_hRslt(hres), m_description(desc)
{
}
// destructor
ExpDesc::~ExpDesc (void) {}
// list of descriptions
std::vector<ExpDesc*> ExpDesc::m_expDescs;
// class Exception
// last exception description
std::string Exception::m_lastError;
// log file name
const char * Exception::m_logFile = NULL;
// basic constructor
Exception::Exception ()
{
// default values
m_expID = &ErrNotFound;
m_hRslt = S_OK;
m_line = 0;
}
// destructor
Exception::~Exception () throw() { }
// copy constructor
Exception::Exception (const Exception & xpt)
{ copy (xpt); }
// assignment operator
Exception & Exception::operator= (const Exception & xpt)
{ copy (xpt); return *this; }
// get exception description
const char * Exception::what()
{
// set exception description
setXptDesc();
// return c string
return m_desc.c_str();
}
// debug version - with file and line of exception
Exception::Exception (ExceptionID & expID, RESULT rslt, const char * fil, int lin)
: m_expID (&expID), m_hRslt (rslt)
{
// set file and line
if (strlen(fil) > 0 || lin > 0)
setFileLine (fil, lin);
}
// set file and line
void Exception::setFileLine (const char * fil, int lin)
{
if (fil != NULL) m_fileName = fil;
m_line = lin;
}
// report exception
void Exception::report(void)
{
// set exception description
setXptDesc();
// set python error
PyErr_SetString(PyExc_RuntimeError, what());
// if log file is set
if (m_logFile != NULL)
{
// write description to log
std::ofstream logf (m_logFile, std::ios_base::app);
logf << m_fileName << ':' << m_line << ':' << m_desc << std::endl;
logf.flush();
logf.close();
}
}
// set exception description
void Exception::setXptDesc (void)
{
// if description is not set
if (m_desc.size() == 0)
{
// start of search -1
// found description "NotFound" 0
// found description without matching result 1
// found description with matching result 2
int best = -1;
// find exception description
for (std::vector<ExpDesc*>::iterator it = ExpDesc::m_expDescs.begin(); it != ExpDesc::m_expDescs.end(); ++it)
{
// use "NotFound", if there is not better
if (best < 0 && (*it)->isExp(&ErrNotFound) > 0)
{
(*it)->loadDesc(m_desc);
best = 0;
}
// match exception
int nBest = (*it)->isExp(m_expID, m_hRslt);
// if exception is matching better
if (nBest > 0 && best < nBest)
{
// set description
(*it)->loadDesc(m_desc);
best = nBest;
// if matching exactly, finish search
if (best == 2) break;
}
}
// add result code
// length of result code
const size_t rsltSize = 11;
// delimit description
//const char delimRslt[] = ": ";
// set text of description
char rsltTxt[rsltSize];
std::ostringstream os;
os << std::hex << m_hRslt << ": " << '\0';
// copy result to description
m_desc.insert(0, rsltTxt);
// copy exception description to last exception string
m_lastError = m_desc;
}
}
// copy exception data
void Exception::copy (const Exception & xpt)
{
// standard data
m_expID = xpt.m_expID;
m_hRslt = xpt.m_hRslt;
m_desc = xpt.m_desc;
// debug data
m_fileName = xpt.m_fileName;
m_line = xpt.m_line;
}
void registerAllExceptions(void)
{
errGenerDesc.registerDesc();
errNFoundDesc.registerDesc();
MaterialNotAvailDesc.registerDesc();
ImageSizesNotMatchDesc.registerDesc();
ImageHasExportsDesc.registerDesc();
InvalidColorChannelDesc.registerDesc();
SceneInvalidDesc.registerDesc();
CameraInvalidDesc.registerDesc();
ObserverInvalidDesc.registerDesc();
MirrorInvalidDesc.registerDesc();
MirrorSizeInvalidDesc.registerDesc();
MirrorNormalInvalidDesc.registerDesc();
MirrorHorizontalDesc.registerDesc();
MirrorTooSmallDesc.registerDesc();
SourceVideoEmptyDesc.registerDesc();
SourceVideoCreationDesc.registerDesc();
}