blender/intern/opencolorio
Sergey Sharybin 9c49e71216 Bunch of fixes for GLSL display transform
- GLSL shader wasn't aware of alpha predivide option,
  always assuming alpha is straight. Gave wrong results
  when displaying transparent float buffers.

- GLSL display wasn't aware of float buffers with number
  of channels different from 4, crashing when trying to
  display image with different number of channels.

  This required a bit larger changes, namely now it's
  possible to pass format (GL_RGB, GL_RGBAm GL_LUMINANCE)
  to glaDrawPixelsTex, This also implied adding format to
  glaDrawPixelsAuto and modifying all places where this
  functions are called.

  Now GLSL will handle both 3 and 4 channels buffers,
  single channel images are handled by CPU.

- Replaced hack for render result displaying with a bit
  different hack.

  Namely CPU conversion will happen only during render,
  once render is done GLSL would be used for displaying
  render result on a screen.

  This is so because of the way renderer updates parts
  of the image -- it happens without respect to active
  render layer in image user. This is harmless because
  only display buffer is modifying, but this is tricky
  because we don't have original buffer opened during
  rendering.

  One more related fix here was about when rendering
  multiple layers, wrong image would be displaying when
  rendering is done. Added a signal to invalidate
  display buffer once rendering is done (only happens
  when using multiple layers). This solves issue with
  wrong buffer stuck on the display when using regular
  CPU display space transform and if GLSL is available
  it'll make image displayed with a GLSL shader.

- As an additional change, byte buffers now also uses
  GLSL display transform.

  So now only dutehr and RGB curves are stoppers for
  using GLSL for all kind of display transforms.
2013-04-03 15:59:54 +00:00
..
CMakeLists.txt Fix build for MinGW without opencollada (updated libs coming soon), MinGW64 now builds with opencollada 2013-04-02 02:05:03 +00:00
fallback_impl.cc Bunch of fixes for GLSL display transform 2013-04-03 15:59:54 +00:00
ocio_capi.cc Bunch of fixes for GLSL display transform 2013-04-03 15:59:54 +00:00
ocio_capi.h Bunch of fixes for GLSL display transform 2013-04-03 15:59:54 +00:00
ocio_impl_glsl.cc Bunch of fixes for GLSL display transform 2013-04-03 15:59:54 +00:00
ocio_impl.cc Epic fail in original GLSL display transform commit 2013-04-01 13:41:45 +00:00
ocio_impl.h Bunch of fixes for GLSL display transform 2013-04-03 15:59:54 +00:00
SConscript Fix build for MinGW without opencollada (updated libs coming soon), MinGW64 now builds with opencollada 2013-04-02 02:05:03 +00:00