blender/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
Benoit Bolsee 51b4145841 BGE Scenegraph and View frustrum culling improvement.
This commit contains a number of performance improvements for the
BGE in the Scenegraph (parent relation between objects in the
scene) and view frustrum culling.

The scenegraph improvement consists in avoiding position update
if the object has not moved since last update and the removal
of redundant updates and synchronization with the physics engine.

The view frustrum culling improvement consists in using the DBVT
broadphase facility of Bullet to build a tree of graphical objects
in the scene. The elements of the tree are Aabb boxes (Aligned 
Axis Bounding Boxes) enclosing the objects. This provides good
precision in closed and opened scenes. This new culling system
is enabled by default but just in case, it can be disabled with
a button in the World settings. There is no do_version in this
commit but it will be added before the 2.49 release. For now you
must manually enable the DBVT culling option in World settings
when you open an old file.

The above improvements speed up scenegraph and culling up to 5x.
However, this performance improvement is only visible when
you have hundreds or thousands of objects.

The main interest of the DBVT tree is to allow easy occlusion
culling and automatic LOD system. This will be the object of further
improvements.
2009-04-07 22:14:06 +00:00

308 lines
6.7 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "KX_SG_NodeRelationships.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Implementation of classes defined in KX_SG_NodeRelationships.h
*/
/**
* first of all KX_NormalParentRelation
*/
KX_NormalParentRelation *
KX_NormalParentRelation::
New(
) {
return new KX_NormalParentRelation();
}
bool
KX_NormalParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
bool& parentUpdated
){
MT_assert(child != NULL);
if (!parentUpdated && !child->IsModified())
return false;
parentUpdated = true;
if (parent==NULL) { /* Simple case */
child->SetWorldFromLocalTransform();
child->SetModified(false);
return true; //false;
}
else {
// the childs world locations which we will update.
const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
const MT_Point3 & p_world_pos = parent->GetWorldPosition();
const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
child->SetWorldScale(p_world_scale * child->GetLocalScale());
child->SetWorldOrientation(p_world_rotation * child->GetLocalOrientation());
child->SetWorldPosition(p_world_pos + p_world_scale * (p_world_rotation * child->GetLocalPosition()));
child->SetModified(false);
return true;
}
}
SG_ParentRelation *
KX_NormalParentRelation::
NewCopy(
){
return new KX_NormalParentRelation();
}
KX_NormalParentRelation::
~KX_NormalParentRelation(
){
//nothing to do
}
KX_NormalParentRelation::
KX_NormalParentRelation(
){
// nothing to do
}
/**
* Next KX_VertexParentRelation
*/
KX_VertexParentRelation *
KX_VertexParentRelation::
New(
){
return new KX_VertexParentRelation();
}
/**
* Method inherited from KX_ParentRelation
*/
bool
KX_VertexParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
bool& parentUpdated
){
MT_assert(child != NULL);
if (!parentUpdated && !child->IsModified())
return false;
child->SetWorldScale(child->GetLocalScale());
if (parent)
child->SetWorldPosition(child->GetLocalPosition()+parent->GetWorldPosition());
else
child->SetWorldPosition(child->GetLocalPosition());
child->SetWorldOrientation(child->GetLocalOrientation());
child->SetModified(false);
return true; //parent != NULL;
}
/**
* Method inherited from KX_ParentRelation
*/
SG_ParentRelation *
KX_VertexParentRelation::
NewCopy(
){
return new KX_VertexParentRelation();
};
KX_VertexParentRelation::
~KX_VertexParentRelation(
){
//nothing to do
}
KX_VertexParentRelation::
KX_VertexParentRelation(
){
//nothing to do
}
/**
* Slow parent relationship
*/
KX_SlowParentRelation *
KX_SlowParentRelation::
New(
MT_Scalar relaxation
){
return new KX_SlowParentRelation(relaxation);
}
/**
* Method inherited from KX_ParentRelation
*/
bool
KX_SlowParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
bool& parentUpdated
){
MT_assert(child != NULL);
// the child will move even if the parent is not
parentUpdated = true;
const MT_Vector3 & child_scale = child->GetLocalScale();
const MT_Point3 & child_pos = child->GetLocalPosition();
const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
// the childs world locations which we will update.
MT_Vector3 child_w_scale;
MT_Point3 child_w_pos;
MT_Matrix3x3 child_w_rotation;
if (parent) {
// This is a slow parent relation
// first compute the normal child world coordinates.
MT_Vector3 child_n_scale;
MT_Point3 child_n_pos;
MT_Matrix3x3 child_n_rotation;
const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
const MT_Point3 & p_world_pos = parent->GetWorldPosition();
const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
child_n_scale = p_world_scale * child_scale;
child_n_rotation = p_world_rotation * child_rotation;
child_n_pos = p_world_pos + p_world_scale *
(p_world_rotation * child_pos);
if (m_initialized) {
// get the current world positions
child_w_scale = child->GetWorldScaling();
child_w_pos = child->GetWorldPosition();
child_w_rotation = child->GetWorldOrientation();
// now 'interpolate' the normal coordinates with the last
// world coordinates to get the new world coordinates.
// problem 1:
// The child world scale needs to be initialized in some way for this
// to make sense
// problem 2:
// This is way of doing interpolation is nonsense
int i;
MT_Scalar weight = MT_Scalar(1)/(m_relax + 1);
for (i=0;i <3 ;i++) {
child_w_scale[i] = (m_relax * child_w_scale[i] + child_n_scale[i]) * weight;
child_w_pos[i] = (m_relax * child_w_pos[i] + child_n_pos[i]) * weight;
child_w_rotation[0][i] = (m_relax * child_w_rotation[0][i] + child_n_rotation[0][i]) * weight;
child_w_rotation[1][i] = (m_relax * child_w_rotation[1][i] + child_n_rotation[1][i]) * weight;
child_w_rotation[2][i] = (m_relax * child_w_rotation[2][i] + child_n_rotation[2][i]) * weight;
}
//FIXME: update physics controller.
} else {
child_w_scale = child_n_scale;
child_w_pos = child_n_pos;
child_w_rotation = child_n_rotation;
m_initialized = true;
}
} else {
child_w_scale = child_scale;
child_w_pos = child_pos;
child_w_rotation = child_rotation;
}
child->SetWorldScale(child_w_scale);
child->SetWorldPosition(child_w_pos);
child->SetWorldOrientation(child_w_rotation);
child->SetModified(false);
return true; //parent != NULL;
}
/**
* Method inherited from KX_ParentRelation
*/
SG_ParentRelation *
KX_SlowParentRelation::
NewCopy(
){
return new KX_SlowParentRelation(m_relax);
}
KX_SlowParentRelation::
KX_SlowParentRelation(
MT_Scalar relaxation
):
m_relax(relaxation),
m_initialized(false)
{
//nothing to do
}
KX_SlowParentRelation::
~KX_SlowParentRelation(
){
//nothing to do
}