blender/source/gameengine/Ketsji/KX_PythonInit.cpp
Benoit Bolsee 40f1c4f343 BGE: Various render improvements.
bge.logic.setRender(flag) to enable/disable render.
    The render pass is enabled by default but it can be disabled with
    bge.logic.setRender(False).
    Once disabled, the render pass is skipped and a new logic frame starts
    immediately. Note that VSync no longer limits the fps when render is off
    but the 'Use Frame Rate' option in the Render Properties still does.
    To run as many frames as possible, untick the option
    This function is useful when you don't need the default render, e.g.
    when doing offscreen render to an alternate device than the monitor.
    Note that without VSync, you must limit the frame rate by other means.

fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER])
    Use this method to create an offscreen buffer of given size, with given MSAA
    samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER)
    or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to
    retrieve the frame buffer on the host and the latter if you want to pass the render
    to another context (texture are proper OGL object, render buffers aren't)
    The object created by this function can only be used as a parameter of the
    bge.texture.ImageRender() constructor to send the the render to the FBO rather
    than to the frame buffer. This is best suited when you want to create a render
    of specific size, or if you need an image with an alpha channel.

bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0)
    Without arg, the refresh method of the image objects is pretty much a no-op, it
    simply invalidates the image so that on next texture refresh, the image will
    be recalculated.
    It is now possible to pass an optional buffer object to transfer the image (and
    recalculate it if it was invalid) to an external object. The object must implement
    the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels
    depending on format argument (only those 2 formats are supported) and ts is an
    optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file).
    With this function you don't need anymore to link the image object to a Texture
    object to use: the image object is self-sufficient.

bge.texture.ImageRender(scene, camera, fbo=None)
    Render to buffer is possible by passing a FBO object (see offScreenCreate).

bge.texture.ImageRender.render()
    Allows asynchronous render: call this method to render the scene but without
    extracting the pixels yet. The function returns as soon as the render commands
    have been send to the GPU. The render will proceed asynchronously in the GPU
    while the host can perform other tasks.
    To complete the render, you can either call refresh() directly of refresh the texture
    to which this object is the source. Asynchronous render is useful to achieve optimal
    performance: call render() on frame N and refresh() on frame N+1 to give as much as
    time as possible to the GPU to render the frame while the game engine can perform other tasks.

Support negative scale on camera.
    Camera scale was previously ignored in the BGE.
    It is now injected in the modelview matrix as a vertical or horizontal flip
    of the scene (respectively if scaleY<0 and scaleX<0).
    Note that the actual value of the scale is not used, only the sign.
    This allows to flip the image produced by ImageRender() without any performance
    degradation: the flip is integrated in the render itself.

Optimized image transfer from ImageRender to buffer.
    Previously, images that were transferred to the host were always going through
    buffers in VideoTexture. It is now possible to transfer ImageRender
    images to external buffer without intermediate copy (i.e. directly from OGL to buffer)
    if the attributes of the ImageRender objects are set as follow:
       flip=False, alpha=True, scale=False, depth=False, zbuff=False.
       (if you need to flip the image, use camera negative scale)
2016-06-11 22:05:20 +02:00

2959 lines
101 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Initialize Python thingies.
*/
/** \file gameengine/Ketsji/KX_PythonInit.cpp
* \ingroup ketsji
*/
#include "glew-mx.h"
#ifdef _MSC_VER
# pragma warning (disable:4786)
#endif
#ifdef WITH_PYTHON
# ifdef _XOPEN_SOURCE
# undef _XOPEN_SOURCE
# endif
# if defined(__sun) || defined(sun)
# if defined(_XPG4)
# undef _XPG4
# endif
# endif
# include <Python.h>
extern "C" {
# include "BLI_utildefines.h"
# include "python_utildefines.h"
# include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
# include "py_capi_utils.h"
# include "mathutils.h" // 'mathutils' module copied here so the blenderlayer can use.
# include "bgl.h"
# include "blf_py_api.h"
# include "marshal.h" /* python header for loading/saving dicts */
}
#include "../../../../intern/audaspace/intern/AUD_PyInit.h"
#endif /* WITH_PYTHON */
#include "KX_PythonInit.h"
// directory header for py function getBlendFileList
#ifndef WIN32
# include <dirent.h>
# include <stdlib.h>
#else
# include <io.h>
# include "BLI_winstuff.h"
#endif
//python physics binding
#include "KX_PyConstraintBinding.h"
#include "KX_KetsjiEngine.h"
#include "KX_RadarSensor.h"
#include "KX_RaySensor.h"
#include "KX_ArmatureSensor.h"
#include "KX_SceneActuator.h"
#include "KX_GameActuator.h"
#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
#include "KX_SteeringActuator.h"
#include "KX_NavMeshObject.h"
#include "KX_MouseActuator.h"
#include "KX_TrackToActuator.h"
#include "SCA_IInputDevice.h"
#include "SCA_PropertySensor.h"
#include "SCA_RandomActuator.h"
#include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
#include "SCA_JoystickManager.h" /* JOYINDEX_MAX */
#include "SCA_PythonJoystick.h"
#include "SCA_PythonKeyboard.h"
#include "SCA_PythonMouse.h"
#include "KX_ConstraintActuator.h"
#include "KX_SoundActuator.h"
#include "KX_StateActuator.h"
#include "BL_ActionActuator.h"
#include "BL_ArmatureObject.h"
#include "RAS_IRasterizer.h"
#include "RAS_ICanvas.h"
#include "RAS_IOffScreen.h"
#include "RAS_BucketManager.h"
#include "RAS_2DFilterManager.h"
#include "MT_Vector3.h"
#include "MT_Point3.h"
#include "EXP_ListValue.h"
#include "EXP_InputParser.h"
#include "KX_Scene.h"
#include "NG_NetworkScene.h" //Needed for sendMessage()
#include "BL_Shader.h"
#include "BL_Action.h"
#include "KX_PyMath.h"
#include "EXP_PyObjectPlus.h"
#include "KX_PythonInitTypes.h"
/* we only need this to get a list of libraries from the main struct */
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "PHY_IPhysicsEnvironment.h"
extern "C" {
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_appdir.h"
#include "BKE_blender_version.h"
#include "BLI_blenlib.h"
#include "GPU_material.h"
#include "MEM_guardedalloc.h"
}
/* for converting new scenes */
#include "KX_BlenderSceneConverter.h"
#include "KX_LibLoadStatus.h"
#include "KX_MeshProxy.h" /* for creating a new library of mesh objects */
extern "C" {
#include "BKE_idcode.h"
}
// 'local' copy of canvas ptr, for window height/width python scripts
#ifdef WITH_PYTHON
static RAS_ICanvas* gp_Canvas = NULL;
static char gp_GamePythonPath[FILE_MAX] = "";
static char gp_GamePythonPathOrig[FILE_MAX] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
static SCA_PythonMouse* gp_PythonMouse = NULL;
static SCA_PythonJoystick* gp_PythonJoysticks[JOYINDEX_MAX] = {NULL};
#endif // WITH_PYTHON
static KX_Scene* gp_KetsjiScene = NULL;
static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
static RAS_IRasterizer* gp_Rasterizer = NULL;
void KX_SetActiveScene(class KX_Scene* scene)
{
gp_KetsjiScene = scene;
}
class KX_Scene* KX_GetActiveScene()
{
return gp_KetsjiScene;
}
class KX_KetsjiEngine* KX_GetActiveEngine()
{
return gp_KetsjiEngine;
}
/* why is this in python? */
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
{
if (gp_Rasterizer)
gp_Rasterizer->DrawDebugLine(gp_KetsjiScene, from, to, color);
}
void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
const MT_Vector3& normal, int nsector)
{
if (gp_Rasterizer)
gp_Rasterizer->DrawDebugCircle(gp_KetsjiScene, center, radius, color, normal, nsector);
}
#ifdef WITH_PYTHON
static struct {
PyObject *path;
PyObject *meta_path;
PyObject *modules;
} gp_sys_backup = {NULL};
/* Macro for building the keyboard translation */
//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromLong(SCA_IInputDevice::KX_##name))
//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromLong(name)); Py_DECREF(item)
/* For the defines for types from logic bricks, we do stuff explicitly... */
#define KX_MACRO_addTypesToDict(dict, name, value) KX_MACRO_addTypesToDict_fn(dict, #name, value)
static void KX_MACRO_addTypesToDict_fn(PyObject *dict, const char *name, long value)
{
PyObject *item;
item = PyLong_FromLong(value);
PyDict_SetItemString(dict, name, item);
Py_DECREF(item);
}
// temporarily python stuff, will be put in another place later !
#include "EXP_Python.h"
#include "SCA_PythonController.h"
// List of methods defined in the module
static PyObject *ErrorObject;
PyDoc_STRVAR(gPyGetRandomFloat_doc,
"getRandomFloat()\n"
"returns a random floating point value in the range [0..1]"
);
static PyObject *gPyGetRandomFloat(PyObject *)
{
return PyFloat_FromDouble(MT_random());
}
static PyObject *gPySetGravity(PyObject *, PyObject *value)
{
MT_Vector3 vec;
if (!PyVecTo(value, vec))
return NULL;
if (gp_KetsjiScene)
gp_KetsjiScene->SetGravity(vec);
Py_RETURN_NONE;
}
PyDoc_STRVAR(gPyExpandPath_doc,
"expandPath(path)\n"
"Converts a blender internal path into a proper file system path.\n"
" path - the string path to convert.\n"
"Use / as directory separator in path\n"
"You can use '//' at the start of the string to define a relative path."
"Blender replaces that string by the directory of the current .blend or runtime file to make a full path name.\n"
"The function also converts the directory separator to the local file system format."
);
static PyObject *gPyExpandPath(PyObject *, PyObject *args)
{
char expanded[FILE_MAX];
char* filename;
if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
return NULL;
BLI_strncpy(expanded, filename, FILE_MAX);
BLI_path_abs(expanded, gp_GamePythonPath);
return PyC_UnicodeFromByte(expanded);
}
PyDoc_STRVAR(gPyStartGame_doc,
"startGame(blend)\n"
"Loads the blend file"
);
static PyObject *gPyStartGame(PyObject *, PyObject *args)
{
char* blendfile;
if (!PyArg_ParseTuple(args, "s:startGame", &blendfile))
return NULL;
gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
gp_KetsjiEngine->SetNameNextGame(blendfile);
Py_RETURN_NONE;
}
PyDoc_STRVAR(gPyEndGame_doc,
"endGame()\n"
"Ends the current game"
);
static PyObject *gPyEndGame(PyObject *)
{
gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
//printf("%s\n", gp_GamePythonPath);
Py_RETURN_NONE;
}
PyDoc_STRVAR(gPyRestartGame_doc,
"restartGame()\n"
"Restarts the current game by reloading the .blend file"
);
static PyObject *gPyRestartGame(PyObject *)
{
gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
gp_KetsjiEngine->SetNameNextGame(gp_GamePythonPath);
Py_RETURN_NONE;
}
PyDoc_STRVAR(gPySaveGlobalDict_doc,
"saveGlobalDict()\n"
"Saves bge.logic.globalDict to a file"
);
static PyObject *gPySaveGlobalDict(PyObject *)
{
char marshal_path[512];
char *marshal_buffer = NULL;
unsigned int marshal_length;
FILE *fp = NULL;
pathGamePythonConfig(marshal_path);
marshal_length = saveGamePythonConfig(&marshal_buffer);
if (marshal_length && marshal_buffer)
{
fp = fopen(marshal_path, "wb");
if (fp)
{
if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length)
printf("Warning: could not write marshal data\n");
fclose(fp);
} else {
printf("Warning: could not open marshal file\n");
}
} else {
printf("Warning: could not create marshal buffer\n");
}
if (marshal_buffer)
delete [] marshal_buffer;
Py_RETURN_NONE;
}
PyDoc_STRVAR(gPyLoadGlobalDict_doc,
"LoadGlobalDict()\n"
"Loads bge.logic.globalDict from a file"
);
static PyObject *gPyLoadGlobalDict(PyObject *)
{
char marshal_path[512];
char *marshal_buffer = NULL;
int marshal_length;
FILE *fp = NULL;
int result;
pathGamePythonConfig(marshal_path);
fp = fopen(marshal_path, "rb");
if (fp) {
// obtain file size:
fseek (fp, 0, SEEK_END);
marshal_length = ftell(fp);
if (marshal_length == -1) {
printf("Warning: could not read position of '%s'\n", marshal_path);
fclose(fp);
Py_RETURN_NONE;
}
rewind(fp);
marshal_buffer = (char*)malloc (sizeof(char)*marshal_length);
result = fread(marshal_buffer, 1, marshal_length, fp);
if (result == marshal_length) {
loadGamePythonConfig(marshal_buffer, marshal_length);
} else {
printf("Warning: could not read all of '%s'\n", marshal_path);
}
free(marshal_buffer);
fclose(fp);
} else {
printf("Warning: could not open '%s'\n", marshal_path);
}
Py_RETURN_NONE;
}
PyDoc_STRVAR(gPyGetProfileInfo_doc,
"getProfileInfo()\n"
"returns a dictionary with profiling information"
);
static PyObject *gPyGetProfileInfo(PyObject *)
{
return gp_KetsjiEngine->GetPyProfileDict();
}
PyDoc_STRVAR(gPySendMessage_doc,
"sendMessage(subject, [body, to, from])\n"
"sends a message in same manner as a message actuator"
" subject = Subject of the message"
" body = Message body"
" to = Name of object to send the message to"
" from = Name of object to send the string from"
);
static PyObject *gPySendMessage(PyObject *, PyObject *args)
{
char* subject;
char* body = (char *)"";
char* to = (char *)"";
char* from = (char *)"";
if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
return NULL;
gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
Py_RETURN_NONE;
}
// this gets a pointer to an array filled with floats
static PyObject *gPyGetSpectrum(PyObject *)
{
PyObject *resultlist = PyList_New(512);
for (int index = 0; index < 512; index++)
{
PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
}
return resultlist;
}
static PyObject *gPySetLogicTicRate(PyObject *, PyObject *args)
{
float ticrate;
if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
return NULL;
KX_KetsjiEngine::SetTicRate(ticrate);
Py_RETURN_NONE;
}
static PyObject *gPyGetLogicTicRate(PyObject *)
{
return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
}
static PyObject *gPySetExitKey(PyObject *, PyObject *args)
{
short exitkey;
if (!PyArg_ParseTuple(args, "h:setExitKey", &exitkey))
return NULL;
KX_KetsjiEngine::SetExitKey(exitkey);
Py_RETURN_NONE;
}
static PyObject *gPyGetExitKey(PyObject *)
{
return PyLong_FromLong(KX_KetsjiEngine::GetExitKey());
}
static PyObject *gPySetRender(PyObject *, PyObject *args)
{
int render;
if (!PyArg_ParseTuple(args, "i:setRender", &render))
return NULL;
KX_KetsjiEngine::SetRender(render);
Py_RETURN_NONE;
}
static PyObject *gPyGetRender(PyObject *)
{
return PyBool_FromLong(KX_KetsjiEngine::GetRender());
}
static PyObject *gPySetMaxLogicFrame(PyObject *, PyObject *args)
{
int frame;
if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
return NULL;
KX_KetsjiEngine::SetMaxLogicFrame(frame);
Py_RETURN_NONE;
}
static PyObject *gPyGetMaxLogicFrame(PyObject *)
{
return PyLong_FromLong(KX_KetsjiEngine::GetMaxLogicFrame());
}
static PyObject *gPySetMaxPhysicsFrame(PyObject *, PyObject *args)
{
int frame;
if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
return NULL;
KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
Py_RETURN_NONE;
}
static PyObject *gPyGetMaxPhysicsFrame(PyObject *)
{
return PyLong_FromLong(KX_KetsjiEngine::GetMaxPhysicsFrame());
}
static PyObject *gPySetPhysicsTicRate(PyObject *, PyObject *args)
{
float ticrate;
if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
return NULL;
PHY_GetActiveEnvironment()->SetFixedTimeStep(true,ticrate);
Py_RETURN_NONE;
}
#if 0 // unused
static PyObject *gPySetPhysicsDebug(PyObject *, PyObject *args)
{
int debugMode;
if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
return NULL;
PHY_GetActiveEnvironment()->setDebugMode(debugMode);
Py_RETURN_NONE;
}
#endif
static PyObject *gPyGetPhysicsTicRate(PyObject *)
{
return PyFloat_FromDouble(PHY_GetActiveEnvironment()->GetFixedTimeStep());
}
static PyObject *gPySetAnimRecordFrame(PyObject *, PyObject *args)
{
int anim_record_frame;
if (!PyArg_ParseTuple(args, "i:setAnimRecordFrame", &anim_record_frame))
return NULL;
if (anim_record_frame < 0 && (U.flag & USER_NONEGFRAMES)) {
PyErr_Format(PyExc_ValueError, "Frame number must be non-negative (was %i).", anim_record_frame);
return NULL;
}
gp_KetsjiEngine->setAnimRecordFrame(anim_record_frame);
Py_RETURN_NONE;
}
static PyObject *gPyGetAnimRecordFrame(PyObject *)
{
return PyLong_FromLong(gp_KetsjiEngine->getAnimRecordFrame());
}
static PyObject *gPyGetAverageFrameRate(PyObject *)
{
return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
}
static PyObject *gPyGetUseExternalClock(PyObject *)
{
return PyBool_FromLong(gp_KetsjiEngine->GetUseExternalClock());
}
static PyObject *gPySetUseExternalClock(PyObject *, PyObject *args)
{
bool bUseExternalClock;
if (!PyArg_ParseTuple(args, "p:setUseExternalClock", &bUseExternalClock))
return NULL;
gp_KetsjiEngine->SetUseExternalClock(bUseExternalClock);
Py_RETURN_NONE;
}
static PyObject *gPyGetClockTime(PyObject *)
{
return PyFloat_FromDouble(gp_KetsjiEngine->GetClockTime());
}
static PyObject *gPySetClockTime(PyObject *, PyObject *args)
{
double externalClockTime;
if (!PyArg_ParseTuple(args, "d:setClockTime", &externalClockTime))
return NULL;
gp_KetsjiEngine->SetClockTime(externalClockTime);
Py_RETURN_NONE;
}
static PyObject *gPyGetFrameTime(PyObject *)
{
return PyFloat_FromDouble(gp_KetsjiEngine->GetFrameTime());
}
static PyObject *gPyGetRealTime(PyObject *)
{
return PyFloat_FromDouble(gp_KetsjiEngine->GetRealTime());
}
static PyObject *gPyGetTimeScale(PyObject *)
{
return PyFloat_FromDouble(gp_KetsjiEngine->GetTimeScale());
}
static PyObject *gPySetTimeScale(PyObject *, PyObject *args)
{
double time_scale;
if (!PyArg_ParseTuple(args, "d:setTimeScale", &time_scale))
return NULL;
gp_KetsjiEngine->SetTimeScale(time_scale);
Py_RETURN_NONE;
}
static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
{
char cpath[sizeof(gp_GamePythonPath)];
char *searchpath = NULL;
PyObject *list, *value;
DIR *dp;
struct dirent *dirp;
if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
return NULL;
list = PyList_New(0);
if (searchpath) {
BLI_strncpy(cpath, searchpath, FILE_MAX);
BLI_path_abs(cpath, gp_GamePythonPath);
} else {
/* Get the dir only */
BLI_split_dir_part(gp_GamePythonPath, cpath, sizeof(cpath));
}
if ((dp = opendir(cpath)) == NULL) {
/* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
fprintf(stderr, "Could not read directory (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
return list;
}
while ((dirp = readdir(dp)) != NULL) {
if (BLI_testextensie(dirp->d_name, ".blend")) {
value = PyC_UnicodeFromByte(dirp->d_name);
PyList_Append(list, value);
Py_DECREF(value);
}
}
closedir(dp);
return list;
}
PyDoc_STRVAR(gPyAddScene_doc,
"addScene(name, [overlay])\n"
"Adds a scene to the game engine.\n"
" name = Name of the scene\n"
" overlay = Overlay or underlay"
);
static PyObject *gPyAddScene(PyObject *, PyObject *args)
{
char* name;
int overlay = 1;
if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
return NULL;
gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
Py_RETURN_NONE;
}
PyDoc_STRVAR(gPyGetCurrentScene_doc,
"getCurrentScene()\n"
"Gets a reference to the current scene."
);
static PyObject *gPyGetCurrentScene(PyObject *self)
{
return gp_KetsjiScene->GetProxy();
}
PyDoc_STRVAR(gPyGetSceneList_doc,
"getSceneList()\n"
"Return a list of converted scenes."
);
static PyObject *gPyGetSceneList(PyObject *self)
{
KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
PyObject *list;
KX_SceneList* scenes = m_engine->CurrentScenes();
int numScenes = scenes->size();
int i;
list = PyList_New(numScenes);
for (i=0;i<numScenes;i++)
{
KX_Scene* scene = scenes->at(i);
PyList_SET_ITEM(list, i, scene->GetProxy());
}
return list;
}
static PyObject *pyPrintStats(PyObject *,PyObject *,PyObject *)
{
gp_KetsjiScene->GetSceneConverter()->PrintStats();
Py_RETURN_NONE;
}
static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
{
if (gp_Rasterizer)
gp_Rasterizer->PrintHardwareInfo();
else
printf("Warning: no rasterizer detected for PrintGLInfo!\n");
Py_RETURN_NONE;
}
static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
{
KX_Scene *kx_scene= gp_KetsjiScene;
char *path;
char *group;
Py_buffer py_buffer;
py_buffer.buf = NULL;
char *err_str= NULL;
KX_LibLoadStatus *status = NULL;
short options=0;
int load_actions=0, verbose=0, load_scripts=1, async=0;
static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", "load_scripts", "async", NULL};
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ss|y*iiIi:LibLoad", const_cast<char**>(kwlist),
&path, &group, &py_buffer, &load_actions, &verbose, &load_scripts, &async))
return NULL;
/* setup options */
if (load_actions != 0)
options |= KX_BlenderSceneConverter::LIB_LOAD_LOAD_ACTIONS;
if (verbose != 0)
options |= KX_BlenderSceneConverter::LIB_LOAD_VERBOSE;
if (load_scripts != 0)
options |= KX_BlenderSceneConverter::LIB_LOAD_LOAD_SCRIPTS;
if (async != 0)
options |= KX_BlenderSceneConverter::LIB_LOAD_ASYNC;
if (!py_buffer.buf)
{
char abs_path[FILE_MAX];
// Make the path absolute
BLI_strncpy(abs_path, path, sizeof(abs_path));
BLI_path_abs(abs_path, gp_GamePythonPath);
if ((status=kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options))) {
return status->GetProxy();
}
}
else
{
if ((status=kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options))) {
PyBuffer_Release(&py_buffer);
return status->GetProxy();
}
PyBuffer_Release(&py_buffer);
}
if (err_str) {
PyErr_SetString(PyExc_ValueError, err_str);
return NULL;
}
Py_RETURN_FALSE;
}
static PyObject *gLibNew(PyObject *, PyObject *args)
{
KX_Scene *kx_scene= gp_KetsjiScene;
char *path;
char *group;
const char *name;
PyObject *names;
int idcode;
if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
return NULL;
if (kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
{
PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
return NULL;
}
idcode= BKE_idcode_from_name(group);
if (idcode==0) {
PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
return NULL;
}
Main *maggie=BKE_main_new();
kx_scene->GetSceneConverter()->GetMainDynamic().push_back(maggie);
strncpy(maggie->name, path, sizeof(maggie->name)-1);
/* Copy the object into main */
if (idcode==ID_ME) {
PyObject *ret= PyList_New(0);
PyObject *item;
for (Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
if (name) {
RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
if (meshobj) {
KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
item= meshproxy->NewProxy(true);
PyList_Append(ret, item);
Py_DECREF(item);
}
}
else {
PyErr_Clear(); /* wasnt a string, ignore for now */
}
}
return ret;
}
else {
PyErr_Format(PyExc_ValueError, "only \"Mesh\" group currently supported");
return NULL;
}
Py_RETURN_NONE;
}
static PyObject *gLibFree(PyObject *, PyObject *args)
{
KX_Scene *kx_scene= gp_KetsjiScene;
char *path;
if (!PyArg_ParseTuple(args,"s:LibFree",&path))
return NULL;
if (kx_scene->GetSceneConverter()->FreeBlendFile(path))
{
Py_RETURN_TRUE;
}
else {
Py_RETURN_FALSE;
}
}
static PyObject *gLibList(PyObject *, PyObject *args)
{
vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
int i= 0;
PyObject *list= PyList_New(dynMaggie.size());
for (vector<Main*>::iterator it=dynMaggie.begin(); !(it==dynMaggie.end()); it++)
{
PyList_SET_ITEM(list, i++, PyUnicode_FromString( (*it)->name) );
}
return list;
}
struct PyNextFrameState pynextframestate;
static PyObject *gPyNextFrame(PyObject *)
{
if (pynextframestate.func == NULL) Py_RETURN_NONE;
if (pynextframestate.state == NULL) Py_RETURN_NONE; //should never happen; raise exception instead?
if (pynextframestate.func(pynextframestate.state)) //nonzero = stop
{
Py_RETURN_TRUE;
}
else // 0 = go on
{
Py_RETURN_FALSE;
}
}
static struct PyMethodDef game_methods[] = {
{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
{"startGame", (PyCFunction)gPyStartGame, METH_VARARGS, (const char *)gPyStartGame_doc},
{"endGame", (PyCFunction)gPyEndGame, METH_NOARGS, (const char *)gPyEndGame_doc},
{"restartGame", (PyCFunction)gPyRestartGame, METH_NOARGS, (const char *)gPyRestartGame_doc},
{"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc},
{"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc},
{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
{"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
{"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_NOARGS, gPyGetCurrentScene_doc},
{"getSceneList", (PyCFunction) gPyGetSceneList, METH_NOARGS, (const char *)gPyGetSceneList_doc},
{"addScene", (PyCFunction)gPyAddScene, METH_VARARGS, (const char *)gPyAddScene_doc},
{"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
{"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
{"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
{"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
{"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
{"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
{"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
{"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
{"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
{"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
{"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
{"getAnimRecordFrame", (PyCFunction) gPyGetAnimRecordFrame, METH_NOARGS, (const char *)"Gets the current frame number used for animation recording"},
{"setAnimRecordFrame", (PyCFunction) gPySetAnimRecordFrame, METH_VARARGS, (const char *)"Sets the current frame number used for animation recording"},
{"getExitKey", (PyCFunction) gPyGetExitKey, METH_NOARGS, (const char *)"Gets the key used to exit the game engine"},
{"setExitKey", (PyCFunction) gPySetExitKey, METH_VARARGS, (const char *)"Sets the key used to exit the game engine"},
{"setRender", (PyCFunction) gPySetRender, METH_VARARGS, (const char *)"Set the global render flag"},
{"getRender", (PyCFunction) gPyGetRender, METH_NOARGS, (const char *)"get the global render flag value"},
{"getUseExternalClock", (PyCFunction) gPyGetUseExternalClock, METH_NOARGS, (const char *)"Get if we use the time provided by an external clock"},
{"setUseExternalClock", (PyCFunction) gPySetUseExternalClock, METH_VARARGS, (const char *)"Set if we use the time provided by an external clock"},
{"getClockTime", (PyCFunction) gPyGetClockTime, METH_NOARGS, (const char *)"Get the last BGE render time. "
"The BGE render time is the simulated time corresponding to the next scene that will be renderered"},
{"setClockTime", (PyCFunction) gPySetClockTime, METH_VARARGS, (const char *)"Set the BGE render time. "
"The BGE render time is the simulated time corresponding to the next scene that will be rendered"},
{"getFrameTime", (PyCFunction) gPyGetFrameTime, METH_NOARGS, (const char *)"Get the BGE last frametime. "
"The BGE frame time is the simulated time corresponding to the last call of the logic system"},
{"getRealTime", (PyCFunction) gPyGetRealTime, METH_NOARGS, (const char *)"Get the real system time. "
"The real-time corresponds to the system time" },
{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
{"getTimeScale", (PyCFunction) gPyGetTimeScale, METH_NOARGS, (const char *)"Get the time multiplier"},
{"setTimeScale", (PyCFunction) gPySetTimeScale, METH_VARARGS, (const char *)"Set the time multiplier"},
{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
{"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine statistics"},
{"NextFrame", (PyCFunction)gPyNextFrame, METH_NOARGS, (const char *)"Render next frame (if Python has control)"},
{"getProfileInfo", (PyCFunction)gPyGetProfileInfo, METH_NOARGS, gPyGetProfileInfo_doc},
/* library functions */
{"LibLoad", (PyCFunction)gLibLoad, METH_VARARGS|METH_KEYWORDS, (const char *)""},
{"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
{"LibFree", (PyCFunction)gLibFree, METH_VARARGS, (const char *)""},
{"LibList", (PyCFunction)gLibList, METH_VARARGS, (const char *)""},
{NULL, (PyCFunction) NULL, 0, NULL }
};
static PyObject *gPyGetWindowHeight(PyObject *, PyObject *args)
{
return PyLong_FromLong((gp_Canvas ? gp_Canvas->GetHeight() : 0));
}
static PyObject *gPyGetWindowWidth(PyObject *, PyObject *args)
{
return PyLong_FromLong((gp_Canvas ? gp_Canvas->GetWidth() : 0));
}
// temporarility visibility thing, will be moved to rasterizer/renderer later
bool gUseVisibilityTemp = false;
static PyObject *gPyEnableVisibility(PyObject *, PyObject *args)
{
int visible;
if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
return NULL;
gUseVisibilityTemp = (visible != 0);
Py_RETURN_NONE;
}
static PyObject *gPyShowMouse(PyObject *, PyObject *args)
{
int visible;
if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
return NULL;
if (visible)
{
if (gp_Canvas)
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
} else
{
if (gp_Canvas)
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
}
Py_RETURN_NONE;
}
static PyObject *gPySetMousePosition(PyObject *, PyObject *args)
{
int x,y;
if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
return NULL;
if (gp_Canvas)
gp_Canvas->SetMousePosition(x,y);
Py_RETURN_NONE;
}
static PyObject *gPySetEyeSeparation(PyObject *, PyObject *args)
{
float sep;
if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetEyeSeparation(sep);
Py_RETURN_NONE;
}
static PyObject *gPyGetEyeSeparation(PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
return NULL;
}
return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
}
static PyObject *gPySetFocalLength(PyObject *, PyObject *args)
{
float focus;
if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetFocalLength(focus);
Py_RETURN_NONE;
}
static PyObject *gPyGetFocalLength(PyObject *, PyObject *, PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
return NULL;
}
return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
Py_RETURN_NONE;
}
static PyObject *gPyGetStereoEye(PyObject *, PyObject *, PyObject *)
{
int flag = RAS_IRasterizer::RAS_STEREO_LEFTEYE;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getStereoEye(), Rasterizer not available");
return NULL;
}
if (gp_Rasterizer->Stereo())
flag = gp_Rasterizer->GetEye();
return PyLong_FromLong(flag);
}
static PyObject *gPySetBackgroundColor(PyObject *, PyObject *value)
{
MT_Vector4 vec;
if (!PyVecTo(value, vec))
return NULL;
KX_WorldInfo *wi = gp_KetsjiScene->GetWorldInfo();
if (!wi->hasWorld()) {
PyErr_SetString(PyExc_RuntimeError, "bge.render.SetBackgroundColor(color), World not available");
return NULL;
}
ShowDeprecationWarning("setBackgroundColor()", "KX_WorldInfo.background_color");
wi->setBackColor((float)vec[0], (float)vec[1], (float)vec[2]);
Py_RETURN_NONE;
}
static PyObject *gPyMakeScreenshot(PyObject *, PyObject *args)
{
char* filename;
if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
return NULL;
if (gp_Canvas)
{
gp_Canvas->MakeScreenShot(filename);
}
Py_RETURN_NONE;
}
static PyObject *gPyEnableMotionBlur(PyObject *, PyObject *args)
{
float motionblurvalue;
if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
return NULL;
}
gp_Rasterizer->EnableMotionBlur(motionblurvalue);
Py_RETURN_NONE;
}
static PyObject *gPyDisableMotionBlur(PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
return NULL;
}
gp_Rasterizer->DisableMotionBlur();
Py_RETURN_NONE;
}
static int getGLSLSettingFlag(const char *setting)
{
if (strcmp(setting, "lights") == 0)
return GAME_GLSL_NO_LIGHTS;
else if (strcmp(setting, "shaders") == 0)
return GAME_GLSL_NO_SHADERS;
else if (strcmp(setting, "shadows") == 0)
return GAME_GLSL_NO_SHADOWS;
else if (strcmp(setting, "ramps") == 0)
return GAME_GLSL_NO_RAMPS;
else if (strcmp(setting, "nodes") == 0)
return GAME_GLSL_NO_NODES;
else if (strcmp(setting, "extra_textures") == 0)
return GAME_GLSL_NO_EXTRA_TEX;
else
return -1;
}
static PyObject *gPySetGLSLMaterialSetting(PyObject *,
PyObject *args,
PyObject *)
{
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
char *setting;
int enable, flag, sceneflag;
if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
return NULL;
flag = getGLSLSettingFlag(setting);
if (flag == -1) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
return NULL;
}
sceneflag= gs->glslflag;
if (enable)
gs->glslflag &= ~flag;
else
gs->glslflag |= flag;
/* display lists and GLSL materials need to be remade */
if (sceneflag != gs->glslflag) {
GPU_materials_free();
if (gp_KetsjiEngine) {
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
KX_SceneList::iterator it;
for (it=scenes->begin(); it!=scenes->end(); it++) {
// temporarily store the glsl settings in the scene for the GLSL materials
(*it)->GetBlenderScene()->gm.flag = gs->glslflag;
if ((*it)->GetBucketManager()) {
(*it)->GetBucketManager()->ReleaseDisplayLists();
(*it)->GetBucketManager()->ReleaseMaterials();
}
}
}
}
Py_RETURN_NONE;
}
static PyObject *gPyGetGLSLMaterialSetting(PyObject *,
PyObject *args,
PyObject *)
{
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
char *setting;
int enabled = 0, flag;
if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
return NULL;
flag = getGLSLSettingFlag(setting);
if (flag == -1) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
return NULL;
}
enabled = ((gs->glslflag & flag) != 0);
return PyLong_FromLong(enabled);
}
#define KX_BLENDER_MULTITEX_MATERIAL 1
#define KX_BLENDER_GLSL_MATERIAL 2
static PyObject *gPySetMaterialType(PyObject *,
PyObject *args,
PyObject *)
{
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int type;
if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
return NULL;
if (type == KX_BLENDER_GLSL_MATERIAL)
gs->matmode= GAME_MAT_GLSL;
else if (type == KX_BLENDER_MULTITEX_MATERIAL)
gs->matmode= GAME_MAT_MULTITEX;
else {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
return NULL;
}
Py_RETURN_NONE;
}
static PyObject *gPyGetMaterialType(PyObject *)
{
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int flag;
if (gs->matmode == GAME_MAT_GLSL)
flag = KX_BLENDER_GLSL_MATERIAL;
else
flag = KX_BLENDER_MULTITEX_MATERIAL;
return PyLong_FromLong(flag);
}
static PyObject *gPySetAnisotropicFiltering(PyObject *, PyObject *args)
{
short level;
if (!PyArg_ParseTuple(args, "h:setAnisotropicFiltering", &level))
return NULL;
if (level != 1 && level != 2 && level != 4 && level != 8 && level != 16) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setAnisotropicFiltering(level): Expected value of 1, 2, 4, 8, or 16 for value");
return NULL;
}
gp_Rasterizer->SetAnisotropicFiltering(level);
Py_RETURN_NONE;
}
static PyObject *gPyGetAnisotropicFiltering(PyObject *, PyObject *args)
{
return PyLong_FromLong(gp_Rasterizer->GetAnisotropicFiltering());
}
static PyObject *gPyDrawLine(PyObject *, PyObject *args)
{
PyObject *ob_from;
PyObject *ob_to;
PyObject *ob_color;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
return NULL;
}
if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
return NULL;
MT_Vector3 from;
MT_Vector3 to;
MT_Vector3 color;
if (!PyVecTo(ob_from, from))
return NULL;
if (!PyVecTo(ob_to, to))
return NULL;
if (!PyVecTo(ob_color, color))
return NULL;
gp_Rasterizer->DrawDebugLine(gp_KetsjiScene, from, to, color);
Py_RETURN_NONE;
}
static PyObject *gPySetWindowSize(PyObject *, PyObject *args)
{
int width, height;
if (!PyArg_ParseTuple(args, "ii:resize", &width, &height))
return NULL;
gp_Canvas->ResizeWindow(width, height);
Py_RETURN_NONE;
}
static PyObject *gPySetFullScreen(PyObject *, PyObject *value)
{
gp_Canvas->SetFullScreen(PyObject_IsTrue(value));
Py_RETURN_NONE;
}
static PyObject *gPyGetFullScreen(PyObject *)
{
return PyBool_FromLong(gp_Canvas->GetFullScreen());
}
static PyObject *gPySetMipmapping(PyObject *, PyObject *args)
{
int val = 0;
if (!PyArg_ParseTuple(args, "i:setMipmapping", &val))
return NULL;
if (val < 0 || val > RAS_IRasterizer::RAS_MIPMAP_MAX) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMipmapping(val): invalid mipmaping option");
return NULL;
}
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMipmapping(val): Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetMipmapping((RAS_IRasterizer::MipmapOption)val);
Py_RETURN_NONE;
}
static PyObject *gPyGetMipmapping(PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getMipmapping(): Rasterizer not available");
return NULL;
}
return PyLong_FromLong(gp_Rasterizer->GetMipmapping());
}
static PyObject *gPySetVsync(PyObject *, PyObject *args)
{
int interval;
if (!PyArg_ParseTuple(args, "i:setVsync", &interval))
return NULL;
if (interval < 0 || interval > VSYNC_ADAPTIVE) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setVsync(value): value must be VSYNC_OFF, VSYNC_ON, or VSYNC_ADAPTIVE");
return NULL;
}
if (interval == VSYNC_ADAPTIVE)
interval = -1;
gp_Canvas->SetSwapInterval((interval == VSYNC_ON) ? 1 : 0);
Py_RETURN_NONE;
}
static PyObject *gPyGetVsync(PyObject *)
{
int interval = 0;
gp_Canvas->GetSwapInterval(interval);
return PyLong_FromLong(interval);
}
static PyObject *gPyShowFramerate(PyObject *, PyObject *args)
{
int visible;
if (!PyArg_ParseTuple(args,"i:showFramerate",&visible))
return NULL;
if (visible && gp_KetsjiEngine)
gp_KetsjiEngine->SetShowFramerate(true);
else
gp_KetsjiEngine->SetShowFramerate(false);
Py_RETURN_NONE;
}
static PyObject *gPyShowProfile(PyObject *, PyObject *args)
{
int visible;
if (!PyArg_ParseTuple(args,"i:showProfile",&visible))
return NULL;
if (visible && gp_KetsjiEngine)
gp_KetsjiEngine->SetShowProfile(true);
else
gp_KetsjiEngine->SetShowProfile(false);
Py_RETURN_NONE;
}
static PyObject *gPyShowProperties(PyObject *, PyObject *args)
{
int visible;
if (!PyArg_ParseTuple(args,"i:showProperties",&visible))
return NULL;
if (visible && gp_KetsjiEngine)
gp_KetsjiEngine->SetShowProperties(true);
else
gp_KetsjiEngine->SetShowProperties(false);
Py_RETURN_NONE;
}
static PyObject *gPyAutoDebugList(PyObject *, PyObject *args)
{
int add;
if (!PyArg_ParseTuple(args,"i:autoAddProperties",&add))
return NULL;
if (add && gp_KetsjiEngine)
gp_KetsjiEngine->SetAutoAddDebugProperties(true);
else
gp_KetsjiEngine->SetAutoAddDebugProperties(false);
Py_RETURN_NONE;
}
static PyObject *gPyClearDebugList(PyObject *)
{
if (gp_KetsjiScene)
gp_KetsjiScene->RemoveAllDebugProperties();
Py_RETURN_NONE;
}
static PyObject *gPyGetDisplayDimensions(PyObject *)
{
PyObject *result;
int width, height;
gp_Canvas->GetDisplayDimensions(width, height);
result = PyTuple_New(2);
PyTuple_SET_ITEMS(result,
PyLong_FromLong(width),
PyLong_FromLong(height));
return result;
}
/* python wrapper around RAS_IOffScreen
* Should eventually gets its own file
*/
static void PyRASOffScreen__tp_dealloc(PyRASOffScreen *self)
{
if (self->ofs)
delete self->ofs;
Py_TYPE(self)->tp_free((PyObject *)self);
}
PyDoc_STRVAR(py_RASOffScreen_doc,
"RASOffscreen(width, height) -> new GPU Offscreen object"
"initialized to hold a framebuffer object of ``width`` x ``height``.\n"
""
);
PyDoc_STRVAR(RASOffScreen_width_doc, "Offscreen buffer width.\n\n:type: integer");
static PyObject *RASOffScreen_width_get(PyRASOffScreen *self, void *UNUSED(type))
{
return PyLong_FromLong(self->ofs->GetWidth());
}
PyDoc_STRVAR(RASOffScreen_height_doc, "Offscreen buffer height.\n\n:type: GLsizei");
static PyObject *RASOffScreen_height_get(PyRASOffScreen *self, void *UNUSED(type))
{
return PyLong_FromLong(self->ofs->GetHeight());
}
PyDoc_STRVAR(RASOffScreen_color_doc, "Offscreen buffer texture object (if target is RAS_OFS_RENDER_TEXTURE).\n\n:type: GLuint");
static PyObject *RASOffScreen_color_get(PyRASOffScreen *self, void *UNUSED(type))
{
return PyLong_FromLong(self->ofs->GetColor());
}
static PyGetSetDef RASOffScreen_getseters[] = {
{(char *)"width", (getter)RASOffScreen_width_get, (setter)NULL, RASOffScreen_width_doc, NULL},
{(char *)"height", (getter)RASOffScreen_height_get, (setter)NULL, RASOffScreen_height_doc, NULL},
{(char *)"color", (getter)RASOffScreen_color_get, (setter)NULL, RASOffScreen_color_doc, NULL},
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
static int PyRASOffScreen__tp_init(PyRASOffScreen *self, PyObject *args, PyObject *kwargs)
{
int width, height, samples, target;
const char *keywords[] = {"width", "height", "samples", "target", NULL};
samples = 0;
target = RAS_IOffScreen::RAS_OFS_RENDER_BUFFER;
if (!PyArg_ParseTupleAndKeywords(args, kwargs, "ii|ii:RASOffscreen", (char **)keywords, &width, &height, &samples, &target)) {
return -1;
}
if (width <= 0) {
PyErr_SetString(PyExc_ValueError, "negative 'width' given");
return -1;
}
if (height <= 0) {
PyErr_SetString(PyExc_ValueError, "negative 'height' given");
return -1;
}
if (samples < 0) {
PyErr_SetString(PyExc_ValueError, "negative 'samples' given");
return -1;
}
if (target != RAS_IOffScreen::RAS_OFS_RENDER_BUFFER && target != RAS_IOffScreen::RAS_OFS_RENDER_TEXTURE)
{
PyErr_SetString(PyExc_ValueError, "invalid 'target' given, can only be RAS_OFS_RENDER_BUFFER or RAS_OFS_RENDER_TEXTURE");
return -1;
}
if (!gp_Rasterizer)
{
PyErr_SetString(PyExc_SystemError, "no rasterizer");
return -1;
}
self->ofs = gp_Rasterizer->CreateOffScreen(width, height, samples, target);
if (!self->ofs) {
PyErr_SetString(PyExc_SystemError, "creation failed");
return -1;
}
return 0;
}
PyTypeObject PyRASOffScreen_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"RASOffScreen", /* tp_name */
sizeof(PyRASOffScreen), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
(destructor)PyRASOffScreen__tp_dealloc, /* tp_dealloc */
NULL, /* tp_print */
NULL, /* tp_getattr */
NULL, /* tp_setattr */
NULL, /* tp_compare */
NULL, /* tp_repr */
NULL, /* tp_as_number */
NULL, /* tp_as_sequence */
NULL, /* tp_as_mapping */
NULL, /* tp_hash */
NULL, /* tp_call */
NULL, /* tp_str */
NULL, /* tp_getattro */
NULL, /* tp_setattro */
NULL, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT, /* tp_flags */
py_RASOffScreen_doc, /* Documentation string */
NULL, /* tp_traverse */
NULL, /* tp_clear */
NULL, /* tp_richcompare */
0, /* tp_weaklistoffset */
NULL, /* tp_iter */
NULL, /* tp_iternext */
NULL, /* tp_methods */
NULL, /* tp_members */
RASOffScreen_getseters, /* tp_getset */
NULL, /* tp_base */
NULL, /* tp_dict */
NULL, /* tp_descr_get */
NULL, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)PyRASOffScreen__tp_init, /* tp_init */
(allocfunc)PyType_GenericAlloc, /* tp_alloc */
(newfunc)PyType_GenericNew, /* tp_new */
(freefunc)0, /* tp_free */
NULL, /* tp_is_gc */
NULL, /* tp_bases */
NULL, /* tp_mro */
NULL, /* tp_cache */
NULL, /* tp_subclasses */
NULL, /* tp_weaklist */
(destructor) NULL /* tp_del */
};
static PyObject *gPyOffScreenCreate(PyObject *UNUSED(self), PyObject *args)
{
int width;
int height;
int samples;
int target;
samples = 0;
if (!PyArg_ParseTuple(args, "ii|ii:offScreenCreate", &width, &height, &samples, &target))
return NULL;
return PyObject_CallObject((PyObject *) &PyRASOffScreen_Type, args);
}
PyDoc_STRVAR(Rasterizer_module_documentation,
"This is the Python API for the game engine of Rasterizer"
);
static struct PyMethodDef rasterizer_methods[] = {
{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
METH_VARARGS, "getWindowWidth doc"},
{"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
METH_VARARGS, "getWindowHeight doc"},
{"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
METH_VARARGS, "make Screenshot doc"},
{"enableVisibility",(PyCFunction) gPyEnableVisibility,
METH_VARARGS, "enableVisibility doc"},
{"showMouse",(PyCFunction) gPyShowMouse,
METH_VARARGS, "showMouse(bool visible)"},
{"setMousePosition",(PyCFunction) gPySetMousePosition,
METH_VARARGS, "setMousePosition(int x,int y)"},
{"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
{"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
{"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
{"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
{"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
{"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
{"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
{"getStereoEye", (PyCFunction) gPyGetStereoEye, METH_VARARGS, "get the current stereoscopy eye being rendered"},
{"setMaterialMode",(PyCFunction) gPySetMaterialType,
METH_VARARGS, "set the material mode to use for OpenGL rendering"},
{"getMaterialMode",(PyCFunction) gPyGetMaterialType,
METH_NOARGS, "get the material mode being used for OpenGL rendering"},
{"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
METH_VARARGS, "set the state of a GLSL material setting"},
{"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
METH_VARARGS, "get the state of a GLSL material setting"},
{"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
{"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
METH_VARARGS, "get the anisotropic filtering level"},
{"drawLine", (PyCFunction) gPyDrawLine,
METH_VARARGS, "draw a line on the screen"},
{"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
{"setFullScreen", (PyCFunction) gPySetFullScreen, METH_O, ""},
{"getFullScreen", (PyCFunction) gPyGetFullScreen, METH_NOARGS, ""},
{"getDisplayDimensions", (PyCFunction) gPyGetDisplayDimensions, METH_NOARGS,
"Get the actual dimensions, in pixels, of the physical display (e.g., the monitor)."},
{"setMipmapping", (PyCFunction) gPySetMipmapping, METH_VARARGS, ""},
{"getMipmapping", (PyCFunction) gPyGetMipmapping, METH_NOARGS, ""},
{"setVsync", (PyCFunction) gPySetVsync, METH_VARARGS, ""},
{"getVsync", (PyCFunction) gPyGetVsync, METH_NOARGS, ""},
{"showFramerate",(PyCFunction) gPyShowFramerate, METH_VARARGS, "show or hide the framerate"},
{"showProfile",(PyCFunction) gPyShowProfile, METH_VARARGS, "show or hide the profile"},
{"showProperties",(PyCFunction) gPyShowProperties, METH_VARARGS, "show or hide the debug properties"},
{"autoDebugList",(PyCFunction) gPyAutoDebugList, METH_VARARGS, "enable or disable auto adding debug properties to the debug list"},
{"clearDebugList",(PyCFunction) gPyClearDebugList, METH_NOARGS, "clears the debug property list"},
{"offScreenCreate", (PyCFunction) gPyOffScreenCreate, METH_VARARGS, "create an offscreen buffer object, arguments are width and height in pixels"},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
PyDoc_STRVAR(GameLogic_module_documentation,
"This is the Python API for the game engine of bge.logic"
);
static struct PyModuleDef GameLogic_module_def = {
{}, /* m_base */
"GameLogic", /* m_name */
GameLogic_module_documentation, /* m_doc */
0, /* m_size */
game_methods, /* m_methods */
0, /* m_reload */
0, /* m_traverse */
0, /* m_clear */
0, /* m_free */
};
PyMODINIT_FUNC initGameLogicPythonBinding()
{
PyObject *m;
PyObject *d;
PyObject *item; /* temp PyObject *storage */
gUseVisibilityTemp=false;
PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
m = PyModule_Create(&GameLogic_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
// can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
// for now its safe to make sure it exists for other areas such as the web plugin
PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
// Add keyboard and mouse attributes to this module
MT_assert(!gp_PythonKeyboard);
gp_PythonKeyboard = new SCA_PythonKeyboard(gp_KetsjiEngine->GetKeyboardDevice());
PyDict_SetItemString(d, "keyboard", gp_PythonKeyboard->NewProxy(true));
MT_assert(!gp_PythonMouse);
gp_PythonMouse = new SCA_PythonMouse(gp_KetsjiEngine->GetMouseDevice(), gp_Canvas);
PyDict_SetItemString(d, "mouse", gp_PythonMouse->NewProxy(true));
PyObject* joylist = PyList_New(JOYINDEX_MAX);
for (int i=0; i<JOYINDEX_MAX; ++i) {
SCA_Joystick *joy = SCA_Joystick::GetInstance(i);
PyObject *item;
if (joy && joy->Connected()) {
gp_PythonJoysticks[i] = new SCA_PythonJoystick(joy);
item = gp_PythonJoysticks[i]->NewProxy(true);
}
else {
if (joy) {
joy->ReleaseInstance();
}
item = Py_None;
}
Py_INCREF(item);
PyList_SET_ITEM(joylist, i, item);
}
PyDict_SetItemString(d, "joysticks", joylist);
ErrorObject = PyUnicode_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
Py_DECREF(ErrorObject);
// XXXX Add constants here
/* To use logic bricks, we need some sort of constants. Here, we associate */
/* constants and sumbolic names. Add them to dictionary d. */
/* 1. true and false: needed for everyone */
KX_MACRO_addTypesToDict(d, KX_TRUE, SCA_ILogicBrick::KX_TRUE);
KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
/* 2. Property sensor */
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL, SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL, SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL, SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED, SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_LESSTHAN, SCA_PropertySensor::KX_PROPSENSOR_LESSTHAN);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_GREATERTHAN, SCA_PropertySensor::KX_PROPSENSOR_GREATERTHAN);
/* 3. Constraint actuator */
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
/* 4. Random distribution types */
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST, SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST, SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON, SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST, SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
/* 5. Sound actuator */
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator::KX_SOUNDACT_LOOPEND);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
/* 6. Action actuator */
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, ACT_ACTION_PLAY);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PINGPONG, ACT_ACTION_PINGPONG);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, ACT_ACTION_FLIPPER);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, ACT_ACTION_LOOP_STOP);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
/* 7. GL_BlendFunc */
KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
/* 8. UniformTypes */
KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
/* 9. state actuator */
KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
/* All Sensors */
KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED);
KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE);
KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED);
KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE);
/* Radar Sensor */
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
/* Ray Sensor */
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_X);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
/* TrackTo Actuator */
KX_MACRO_addTypesToDict(d, KX_TRACK_UPAXIS_POS_X, KX_TrackToActuator::KX_TRACK_UPAXIS_POS_X);
KX_MACRO_addTypesToDict(d, KX_TRACK_UPAXIS_POS_Y, KX_TrackToActuator::KX_TRACK_UPAXIS_POS_Y);
KX_MACRO_addTypesToDict(d, KX_TRACK_UPAXIS_POS_Z, KX_TrackToActuator::KX_TRACK_UPAXIS_POS_Z);
KX_MACRO_addTypesToDict(d, KX_TRACK_TRAXIS_POS_X, KX_TrackToActuator::KX_TRACK_TRAXIS_POS_X);
KX_MACRO_addTypesToDict(d, KX_TRACK_TRAXIS_POS_Y, KX_TrackToActuator::KX_TRACK_TRAXIS_POS_Y);
KX_MACRO_addTypesToDict(d, KX_TRACK_TRAXIS_POS_Z, KX_TrackToActuator::KX_TRACK_TRAXIS_POS_Z);
KX_MACRO_addTypesToDict(d, KX_TRACK_TRAXIS_NEG_X, KX_TrackToActuator::KX_TRACK_TRAXIS_NEG_X);
KX_MACRO_addTypesToDict(d, KX_TRACK_TRAXIS_NEG_Y, KX_TrackToActuator::KX_TRACK_TRAXIS_NEG_Y);
KX_MACRO_addTypesToDict(d, KX_TRACK_TRAXIS_NEG_Z, KX_TrackToActuator::KX_TRACK_TRAXIS_NEG_Z);
/* Dynamic actuator */
KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
/* Input & Mouse Sensor */
KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
/* 2D Filter Actuator */
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
/* Sound Actuator */
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
/* State Actuator */
KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
/* Game Actuator Modes */
KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
KX_MACRO_addTypesToDict(d, KX_GAME_SCREENSHOT, KX_GameActuator::KX_GAME_SCREENSHOT);
/* Scene Actuator Modes */
KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
/* Parent Actuator Modes */
KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
/* BL_ArmatureConstraint type */
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRACKTO, CONSTRAINT_TYPE_TRACKTO);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_KINEMATIC);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_ROTLIKE, CONSTRAINT_TYPE_ROTLIKE);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCLIKE, CONSTRAINT_TYPE_LOCLIKE);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_MINMAX, CONSTRAINT_TYPE_MINMAX);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_SIZELIKE, CONSTRAINT_TYPE_SIZELIKE);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCKTRACK, CONSTRAINT_TYPE_LOCKTRACK);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_STRETCHTO, CONSTRAINT_TYPE_STRETCHTO);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_CLAMPTO);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRANSFORM, CONSTRAINT_TYPE_TRANSFORM);
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_DISTLIMIT, CONSTRAINT_TYPE_DISTLIMIT);
/* BL_ArmatureConstraint ik_type */
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_COPYPOSE, CONSTRAINT_IK_COPYPOSE);
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_DISTANCE, CONSTRAINT_IK_DISTANCE);
/* BL_ArmatureConstraint ik_mode */
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_INSIDE, LIMITDIST_INSIDE);
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_OUTSIDE, LIMITDIST_OUTSIDE);
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_ONSURFACE, LIMITDIST_ONSURFACE);
/* BL_ArmatureConstraint ik_flag */
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_TIP, CONSTRAINT_IK_TIP);
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_ROT, CONSTRAINT_IK_ROT);
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_STRETCH, CONSTRAINT_IK_STRETCH);
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_POS, CONSTRAINT_IK_POS);
/* KX_ArmatureSensor type */
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_STATE_CHANGED, SENS_ARM_STATE_CHANGED);
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_BELOW, SENS_ARM_LIN_ERROR_BELOW);
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_ABOVE, SENS_ARM_LIN_ERROR_ABOVE);
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_BELOW, SENS_ARM_ROT_ERROR_BELOW);
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_ABOVE, SENS_ARM_ROT_ERROR_ABOVE);
/* BL_ArmatureActuator type */
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_RUN, ACT_ARM_RUN);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_ENABLE, ACT_ARM_ENABLE);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETINFLUENCE, ACT_ARM_SETINFLUENCE);
/* BL_Armature Channel rotation_mode */
KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);
KX_MACRO_addTypesToDict(d, ROT_MODE_XYZ, ROT_MODE_XYZ);
KX_MACRO_addTypesToDict(d, ROT_MODE_XZY, ROT_MODE_XZY);
KX_MACRO_addTypesToDict(d, ROT_MODE_YXZ, ROT_MODE_YXZ);
KX_MACRO_addTypesToDict(d, ROT_MODE_YZX, ROT_MODE_YZX);
KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
/* Steering actuator */
KX_MACRO_addTypesToDict(d, KX_STEERING_SEEK, KX_SteeringActuator::KX_STEERING_SEEK);
KX_MACRO_addTypesToDict(d, KX_STEERING_FLEE, KX_SteeringActuator::KX_STEERING_FLEE);
KX_MACRO_addTypesToDict(d, KX_STEERING_PATHFOLLOWING, KX_SteeringActuator::KX_STEERING_PATHFOLLOWING);
/* KX_NavMeshObject render mode */
KX_MACRO_addTypesToDict(d, RM_WALLS, KX_NavMeshObject::RM_WALLS);
KX_MACRO_addTypesToDict(d, RM_POLYS, KX_NavMeshObject::RM_POLYS);
KX_MACRO_addTypesToDict(d, RM_TRIS, KX_NavMeshObject::RM_TRIS);
/* BL_Action play modes */
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PLAY, BL_Action::ACT_MODE_PLAY);
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PING_PONG, BL_Action::ACT_MODE_PING_PONG);
/* BL_Action blend modes */
KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_BLEND, BL_Action::ACT_BLEND_BLEND);
KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_ADD, BL_Action::ACT_BLEND_ADD);
/* Mouse Actuator object axis*/
KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_X, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_X);
KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_Y, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_Y);
KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_Z, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_Z);
// Check for errors
if (PyErr_Occurred())
{
Py_FatalError("can't initialize module bge.logic");
}
return m;
}
/**
* Explanation of
*
* - backupPySysObjects() : stores sys.path in #gp_sys_backup
* - initPySysObjects(main) : initializes the blendfile and library paths
* - restorePySysObjects() : restores sys.path from #gp_sys_backup
*
* These exist so the current blend dir "//" can always be used to import modules from.
* the reason we need a few functions for this is that python is not only used by the game engine
* so we cant just add to sys.path all the time, it would leave pythons state in a mess.
* It would also be incorrect since loading blend files for new levels etc would always add to sys.path
*
* To play nice with blenders python, the sys.path is backed up and the current blendfile along
* with all its lib paths are added to the sys path.
* When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
*/
/**
* So we can have external modules mixed with our blend files.
*/
static void backupPySysObjects(void)
{
PyObject *sys_path = PySys_GetObject("path");
PyObject *sys_meta_path = PySys_GetObject("meta_path");
PyObject *sys_mods = PySys_GetObject("modules");
/* paths */
Py_XDECREF(gp_sys_backup.path); /* just in case its set */
gp_sys_backup.path = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
/* meta_paths */
Py_XDECREF(gp_sys_backup.meta_path); /* just in case its set */
gp_sys_backup.meta_path = PyList_GetSlice(sys_meta_path, 0, INT_MAX); /* copy the list */
/* modules */
Py_XDECREF(gp_sys_backup.modules); /* just in case its set */
gp_sys_backup.modules = PyDict_Copy(sys_mods); /* copy the dict */
}
/* for initPySysObjects only,
* takes a blend path and adds a scripts dir from it
*
* "/home/me/foo.blend" -> "/home/me/scripts"
*/
static void initPySysObjects__append(PyObject *sys_path, const char *filename)
{
PyObject *item;
char expanded[FILE_MAX];
BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the dir part of filename only */
BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
BLI_cleanup_file(gp_GamePythonPath, expanded); /* Don't use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
item = PyC_UnicodeFromByte(expanded);
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
if (PySequence_Index(sys_path, item) == -1) {
PyErr_Clear(); /* PySequence_Index sets a ValueError */
PyList_Insert(sys_path, 0, item);
}
Py_DECREF(item);
}
static void initPySysObjects(Main *maggie)
{
PyObject *sys_path = PySys_GetObject("path");
PyObject *sys_meta_path = PySys_GetObject("meta_path");
if (gp_sys_backup.path == NULL) {
/* backup */
backupPySysObjects();
}
else {
/* get the original sys path when the BGE started */
PyList_SetSlice(sys_path, 0, INT_MAX, gp_sys_backup.path);
PyList_SetSlice(sys_meta_path, 0, INT_MAX, gp_sys_backup.meta_path);
}
Library *lib= (Library *)maggie->library.first;
while (lib) {
/* lib->name wont work in some cases (on win32),
* even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
initPySysObjects__append(sys_path, lib->filepath);
lib= (Library *)lib->id.next;
}
initPySysObjects__append(sys_path, gp_GamePythonPath);
// fprintf(stderr, "\nNew Path: %d ", PyList_GET_SIZE(sys_path));
// PyObject_Print(sys_path, stderr, 0);
}
static void restorePySysObjects(void)
{
if (gp_sys_backup.path == NULL) {
return;
}
/* will never fail */
PyObject *sys_path = PySys_GetObject("path");
PyObject *sys_meta_path = PySys_GetObject("meta_path");
PyObject *sys_mods = PySys_GetObject("modules");
/* paths */
PyList_SetSlice(sys_path, 0, INT_MAX, gp_sys_backup.path);
Py_DECREF(gp_sys_backup.path);
gp_sys_backup.path = NULL;
/* meta_path */
PyList_SetSlice(sys_meta_path, 0, INT_MAX, gp_sys_backup.meta_path);
Py_DECREF(gp_sys_backup.meta_path);
gp_sys_backup.meta_path = NULL;
/* modules */
PyDict_Clear(sys_mods);
PyDict_Update(sys_mods, gp_sys_backup.modules);
Py_DECREF(gp_sys_backup.modules);
gp_sys_backup.modules = NULL;
// fprintf(stderr, "\nRestore Path: %d ", PyList_GET_SIZE(sys_path));
// PyObject_Print(sys_path, stderr, 0);
}
void addImportMain(struct Main *maggie)
{
bpy_import_main_extra_add(maggie);
}
void removeImportMain(struct Main *maggie)
{
bpy_import_main_extra_remove(maggie);
}
PyDoc_STRVAR(BGE_module_documentation,
"This module contains submodules for the Blender Game Engine.\n"
);
static struct PyModuleDef BGE_module_def = {
PyModuleDef_HEAD_INIT,
"bge", /* m_name */
BGE_module_documentation, /* m_doc */
0, /* m_size */
NULL, /* m_methods */
NULL, /* m_reload */
NULL, /* m_traverse */
NULL, /* m_clear */
NULL, /* m_free */
};
PyMODINIT_FUNC initBGE(void)
{
PyObject *mod;
PyObject *submodule;
PyObject *sys_modules = PyThreadState_GET()->interp->modules;
const char *mod_full;
mod = PyModule_Create(&BGE_module_def);
/* skip "bge." */
#define SUBMOD (mod_full + 4)
mod_full = "bge.app";
PyModule_AddObject(mod, SUBMOD, (submodule = initApplicationPythonBinding()));
PyDict_SetItemString(sys_modules, mod_full, submodule);
Py_INCREF(submodule);
mod_full = "bge.constraints";
PyModule_AddObject(mod, SUBMOD, (submodule = initConstraintPythonBinding()));
PyDict_SetItemString(sys_modules, mod_full, submodule);
Py_INCREF(submodule);
mod_full = "bge.events";
PyModule_AddObject(mod, SUBMOD, (submodule = initGameKeysPythonBinding()));
PyDict_SetItemString(sys_modules, mod_full, submodule);
Py_INCREF(submodule);
mod_full = "bge.logic";
PyModule_AddObject(mod, SUBMOD, (submodule = initGameLogicPythonBinding()));
PyDict_SetItemString(sys_modules, mod_full, submodule);
Py_INCREF(submodule);
mod_full = "bge.render";
PyModule_AddObject(mod, SUBMOD, (submodule = initRasterizerPythonBinding()));
PyDict_SetItemString(sys_modules, mod_full, submodule);
Py_INCREF(submodule);
mod_full = "bge.texture";
PyModule_AddObject(mod, SUBMOD, (submodule = initVideoTexturePythonBinding()));
PyDict_SetItemString(sys_modules, mod_full, submodule);
Py_INCREF(submodule);
mod_full = "bge.types";
PyModule_AddObject(mod, SUBMOD, (submodule = initGameTypesPythonBinding()));
PyDict_SetItemString(sys_modules, mod_full, submodule);
Py_INCREF(submodule);
#undef SUBMOD
return mod;
}
/* minimal required blender modules to run blenderplayer */
static struct _inittab bge_internal_modules[] = {
{"mathutils", PyInit_mathutils},
{"bgl", BPyInit_bgl},
{"blf", BPyInit_blf},
{"aud", AUD_initPython},
{NULL, NULL}
};
/**
* Python is not initialized.
* see bpy_interface.c's BPY_python_start() which shares the same functionality in blender.
*/
PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
{
/* Yet another gotcha in the py api
* Cant run PySys_SetArgv more than once because this adds the
* binary dir to the sys.path each time.
* Id have thought python being totally restarted would make this ok but
* somehow it remembers the sys.path - Campbell
*/
static bool first_time = true;
const char * const py_path_bundle = BKE_appdir_folder_id(BLENDER_SYSTEM_PYTHON, NULL);
/* not essential but nice to set our name */
static wchar_t program_path_wchar[FILE_MAX]; /* python holds a reference */
BLI_strncpy_wchar_from_utf8(program_path_wchar, BKE_appdir_program_path(), ARRAY_SIZE(program_path_wchar));
Py_SetProgramName(program_path_wchar);
/* Update, Py3.3 resolves attempting to parse non-existing header */
#if 0
/* Python 3.2 now looks for '2.xx/python/include/python3.2d/pyconfig.h' to
* parse from the 'sysconfig' module which is used by 'site',
* so for now disable site. alternatively we could copy the file. */
if (py_path_bundle != NULL) {
Py_NoSiteFlag = 1; /* inhibits the automatic importing of 'site' */
}
#endif
Py_FrozenFlag = 1;
/* must run before python initializes */
PyImport_ExtendInittab(bge_internal_modules);
/* find local python installation */
PyC_SetHomePath(py_path_bundle);
Py_Initialize();
if (argv && first_time) { /* browser plugins don't currently set this */
// Until python support ascii again, we use our own.
// PySys_SetArgv(argc, argv);
int i;
PyObject *py_argv= PyList_New(argc);
for (i=0; i<argc; i++)
PyList_SET_ITEM(py_argv, i, PyC_UnicodeFromByte(argv[i]));
PySys_SetObject("argv", py_argv);
Py_DECREF(py_argv);
}
/* Initialize thread support (also acquires lock) */
PyEval_InitThreads();
bpy_import_init(PyEval_GetBuiltins());
bpy_import_main_set(maggie);
initPySysObjects(maggie);
/* mathutils types are used by the BGE even if we don't import them */
{
PyObject *mod = PyImport_ImportModuleLevel("mathutils", NULL, NULL, NULL, 0);
Py_DECREF(mod);
}
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
{
PyObject *mod = PyImport_ImportModuleLevel("aud", NULL, NULL, NULL, 0);
Py_DECREF(mod);
}
#endif
PyDict_SetItemString(PyImport_GetModuleDict(), "bge", initBGE());
first_time = false;
PyObjectPlus::ClearDeprecationWarning();
return PyC_DefaultNameSpace(NULL);
}
void exitGamePlayerPythonScripting()
{
/* Clean up the Python mouse and keyboard */
delete gp_PythonKeyboard;
gp_PythonKeyboard = NULL;
delete gp_PythonMouse;
gp_PythonMouse = NULL;
for (int i=0; i<JOYINDEX_MAX; ++i) {
if (gp_PythonJoysticks[i]) {
delete gp_PythonJoysticks[i];
gp_PythonJoysticks[i] = NULL;
}
}
/* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
restorePySysObjects(); /* get back the original sys.path and clear the backup */
Py_Finalize();
bpy_import_main_set(NULL);
PyObjectPlus::ClearDeprecationWarning();
}
/**
* Python is already initialized.
*/
PyObject *initGamePythonScripting(Main *maggie)
{
/* no need to Py_SetProgramName, it was already taken care of in BPY_python_start */
bpy_import_main_set(maggie);
initPySysObjects(maggie);
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
{
PyObject *mod= PyImport_ImportModuleLevel("aud", NULL, NULL, NULL, 0);
Py_DECREF(mod);
}
#endif
PyDict_SetItemString(PyImport_GetModuleDict(), "bge", initBGE());
PyObjectPlus::NullDeprecationWarning();
return PyC_DefaultNameSpace(NULL);
}
void exitGamePythonScripting()
{
/* Clean up the Python mouse and keyboard */
delete gp_PythonKeyboard;
gp_PythonKeyboard = NULL;
delete gp_PythonMouse;
gp_PythonMouse = NULL;
for (int i=0; i<JOYINDEX_MAX; ++i) {
if (gp_PythonJoysticks[i]) {
delete gp_PythonJoysticks[i];
gp_PythonJoysticks[i] = NULL;
}
}
restorePySysObjects(); /* get back the original sys.path and clear the backup */
bpy_import_main_set(NULL);
PyObjectPlus::ClearDeprecationWarning();
}
/* similar to the above functions except it sets up the namespace
* and other more general things */
void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *blenderdata,
PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv)
{
PyObject *modules, *dictionaryobject;
gp_Canvas = ketsjiengine->GetCanvas();
gp_Rasterizer = ketsjiengine->GetRasterizer();
gp_KetsjiEngine = ketsjiengine;
gp_KetsjiScene = startscene;
if (argv) /* player only */
dictionaryobject= initGamePlayerPythonScripting(blenderdata, argc, argv);
else
dictionaryobject= initGamePythonScripting(blenderdata);
ketsjiengine->SetPyNamespace(dictionaryobject);
modules = PyImport_GetModuleDict();
*gameLogic = PyDict_GetItemString(modules, "GameLogic");
/* is set in initGameLogicPythonBinding so only set here if we want it to persist between scenes */
if (pyGlobalDict)
PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
}
static struct PyModuleDef Rasterizer_module_def = {
PyModuleDef_HEAD_INIT,
"Rasterizer", /* m_name */
Rasterizer_module_documentation, /* m_doc */
0, /* m_size */
rasterizer_methods, /* m_methods */
0, /* m_reload */
0, /* m_traverse */
0, /* m_clear */
0, /* m_free */
};
PyMODINIT_FUNC initRasterizerPythonBinding()
{
PyObject *m;
PyObject *d;
PyType_Ready(&PyRASOffScreen_Type);
m = PyModule_Create(&Rasterizer_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
ErrorObject = PyUnicode_FromString("Rasterizer.error");
PyDict_SetItemString(d, "error", ErrorObject);
Py_DECREF(ErrorObject);
/* needed for get/setMaterialType */
KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
KX_MACRO_addTypesToDict(d, RAS_MIPMAP_NONE, RAS_IRasterizer::RAS_MIPMAP_NONE);
KX_MACRO_addTypesToDict(d, RAS_MIPMAP_NEAREST, RAS_IRasterizer::RAS_MIPMAP_NEAREST);
KX_MACRO_addTypesToDict(d, RAS_MIPMAP_LINEAR, RAS_IRasterizer::RAS_MIPMAP_LINEAR);
/* for get/setVsync */
KX_MACRO_addTypesToDict(d, VSYNC_OFF, VSYNC_OFF);
KX_MACRO_addTypesToDict(d, VSYNC_ON, VSYNC_ON);
KX_MACRO_addTypesToDict(d, VSYNC_ADAPTIVE, VSYNC_ADAPTIVE);
/* stereoscopy */
KX_MACRO_addTypesToDict(d, LEFT_EYE, RAS_IRasterizer::RAS_STEREO_LEFTEYE);
KX_MACRO_addTypesToDict(d, RIGHT_EYE, RAS_IRasterizer::RAS_STEREO_RIGHTEYE);
/* offscreen render */
KX_MACRO_addTypesToDict(d, RAS_OFS_RENDER_BUFFER, RAS_IOffScreen::RAS_OFS_RENDER_BUFFER);
KX_MACRO_addTypesToDict(d, RAS_OFS_RENDER_TEXTURE, RAS_IOffScreen::RAS_OFS_RENDER_TEXTURE);
// XXXX Add constants here
// Check for errors
if (PyErr_Occurred())
{
Py_FatalError("can't initialize module Rasterizer");
}
return m;
}
/* ------------------------------------------------------------------------- */
/* GameKeys: symbolic constants for key mapping */
/* ------------------------------------------------------------------------- */
PyDoc_STRVAR(GameKeys_module_documentation,
"This modules provides defines for key-codes"
);
PyDoc_STRVAR(gPyEventToString_doc,
"EventToString(event)\n"
"Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
);
static PyObject *gPyEventToString(PyObject *, PyObject *value)
{
PyObject *mod, *dict, *key, *val, *ret = NULL;
Py_ssize_t pos = 0;
mod = PyImport_ImportModule( "GameKeys" );
if (!mod)
return NULL;
dict = PyModule_GetDict(mod);
while (PyDict_Next(dict, &pos, &key, &val)) {
if (PyObject_RichCompareBool(value, val, Py_EQ)) {
ret = key;
break;
}
}
PyErr_Clear(); // in case there was an error clearing
Py_DECREF(mod);
if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
else Py_INCREF(ret);
return ret;
}
PyDoc_STRVAR(gPyEventToCharacter_doc,
"EventToCharacter(event, is_shift)\n"
"Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
);
static PyObject *gPyEventToCharacter(PyObject *, PyObject *args)
{
int event, shift;
if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
return NULL;
if (IsPrintable(event)) {
char ch[2] = {'\0', '\0'};
ch[0] = ToCharacter(event, (bool)shift);
return PyUnicode_FromString(ch);
}
else {
return PyUnicode_FromString("");
}
}
static struct PyMethodDef gamekeys_methods[] = {
{"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
{"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
static struct PyModuleDef GameKeys_module_def = {
PyModuleDef_HEAD_INIT,
"GameKeys", /* m_name */
GameKeys_module_documentation, /* m_doc */
0, /* m_size */
gamekeys_methods, /* m_methods */
0, /* m_reload */
0, /* m_traverse */
0, /* m_clear */
0, /* m_free */
};
PyMODINIT_FUNC initGameKeysPythonBinding()
{
PyObject *m;
PyObject *d;
m = PyModule_Create(&GameKeys_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
// XXXX Add constants here
KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);
KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);
KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);
KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
KX_MACRO_addTypesToDict(d, ENTERKEY, SCA_IInputDevice::KX_RETKEY);
KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);
KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);
KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);
KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);
KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);
KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);
KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
KX_MACRO_addTypesToDict(d, F1KEY, SCA_IInputDevice::KX_F1KEY);
KX_MACRO_addTypesToDict(d, F2KEY, SCA_IInputDevice::KX_F2KEY);
KX_MACRO_addTypesToDict(d, F3KEY, SCA_IInputDevice::KX_F3KEY);
KX_MACRO_addTypesToDict(d, F4KEY, SCA_IInputDevice::KX_F4KEY);
KX_MACRO_addTypesToDict(d, F5KEY, SCA_IInputDevice::KX_F5KEY);
KX_MACRO_addTypesToDict(d, F6KEY, SCA_IInputDevice::KX_F6KEY);
KX_MACRO_addTypesToDict(d, F7KEY, SCA_IInputDevice::KX_F7KEY);
KX_MACRO_addTypesToDict(d, F8KEY, SCA_IInputDevice::KX_F8KEY);
KX_MACRO_addTypesToDict(d, F9KEY, SCA_IInputDevice::KX_F9KEY);
KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
KX_MACRO_addTypesToDict(d, F13KEY, SCA_IInputDevice::KX_F13KEY);
KX_MACRO_addTypesToDict(d, F14KEY, SCA_IInputDevice::KX_F14KEY);
KX_MACRO_addTypesToDict(d, F15KEY, SCA_IInputDevice::KX_F15KEY);
KX_MACRO_addTypesToDict(d, F16KEY, SCA_IInputDevice::KX_F16KEY);
KX_MACRO_addTypesToDict(d, F17KEY, SCA_IInputDevice::KX_F17KEY);
KX_MACRO_addTypesToDict(d, F18KEY, SCA_IInputDevice::KX_F18KEY);
KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY);
KX_MACRO_addTypesToDict(d, OSKEY, SCA_IInputDevice::KX_OSKEY);
KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
KX_MACRO_addTypesToDict(d, HOMEKEY, SCA_IInputDevice::KX_HOMEKEY);
KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
// MOUSE
KX_MACRO_addTypesToDict(d, LEFTMOUSE, SCA_IInputDevice::KX_LEFTMOUSE);
KX_MACRO_addTypesToDict(d, MIDDLEMOUSE, SCA_IInputDevice::KX_MIDDLEMOUSE);
KX_MACRO_addTypesToDict(d, RIGHTMOUSE, SCA_IInputDevice::KX_RIGHTMOUSE);
KX_MACRO_addTypesToDict(d, WHEELUPMOUSE, SCA_IInputDevice::KX_WHEELUPMOUSE);
KX_MACRO_addTypesToDict(d, WHEELDOWNMOUSE, SCA_IInputDevice::KX_WHEELDOWNMOUSE);
KX_MACRO_addTypesToDict(d, MOUSEX, SCA_IInputDevice::KX_MOUSEX);
KX_MACRO_addTypesToDict(d, MOUSEY, SCA_IInputDevice::KX_MOUSEY);
// Check for errors
if (PyErr_Occurred())
{
Py_FatalError("can't initialize module GameKeys");
}
return m;
}
/* ------------------------------------------------------------------------- */
/* Application: application values that remain unchanged during runtime */
/* ------------------------------------------------------------------------- */
PyDoc_STRVAR(Application_module_documentation,
"This module contains application values that remain unchanged during runtime."
);
static struct PyModuleDef Application_module_def = {
PyModuleDef_HEAD_INIT,
"bge.app", /* m_name */
Application_module_documentation, /* m_doc */
0, /* m_size */
NULL, /* m_methods */
0, /* m_reload */
0, /* m_traverse */
0, /* m_clear */
0, /* m_free */
};
PyMODINIT_FUNC initApplicationPythonBinding()
{
PyObject *m;
PyObject *d;
m = PyModule_Create(&Application_module_def);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
PyDict_SetItemString(d, "version", Py_BuildValue("(iii)",
BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION));
PyDict_SetItemString(d, "version_string", PyUnicode_FromFormat("%d.%02d (sub %d)",
BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION));
PyDict_SetItemString(d, "version_char", PyUnicode_FromString(
STRINGIFY(BLENDER_VERSION_CHAR)));
PyDict_SetItemString(d, "has_texture_ffmpeg",
#ifdef WITH_FFMPEG
Py_True
#else
Py_False
#endif
);
PyDict_SetItemString(d, "has_joystick",
#ifdef WITH_SDL
Py_True
#else
Py_False
#endif
);
PyDict_SetItemString(d, "has_physics",
#ifdef WITH_BULLET
Py_True
#else
Py_False
#endif
);
// Check for errors
if (PyErr_Occurred()) {
PyErr_Print();
PyErr_Clear();
}
return m;
}
// utility function for loading and saving the globalDict
int saveGamePythonConfig( char **marshal_buffer)
{
int marshal_length = 0;
PyObject *gameLogic = PyImport_ImportModule("GameLogic");
if (gameLogic) {
PyObject *pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
if (pyGlobalDict) {
#ifdef Py_MARSHAL_VERSION
PyObject *pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
#else
PyObject *pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
#endif
if (pyGlobalDictMarshal) {
// for testing only
// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
char *marshal_cstring;
marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
marshal_length= PyBytes_Size(pyGlobalDictMarshal);
*marshal_buffer = new char[marshal_length + 1];
memcpy(*marshal_buffer, marshal_cstring, marshal_length);
Py_DECREF(pyGlobalDictMarshal);
} else {
printf("Error, bge.logic.globalDict could not be marshal'd\n");
}
} else {
printf("Error, bge.logic.globalDict was removed\n");
}
Py_DECREF(gameLogic);
} else {
PyErr_Clear();
printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
}
return marshal_length;
}
int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
{
/* Restore the dict */
if (marshal_buffer) {
PyObject *gameLogic = PyImport_ImportModule("GameLogic");
if (gameLogic) {
PyObject *pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
if (pyGlobalDict) {
PyObject *pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
if (pyGlobalDict_orig) {
PyDict_Clear(pyGlobalDict_orig);
PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
} else {
/* this should not happen, but cant find the original globalDict, just assign it then */
PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
}
Py_DECREF(gameLogic);
Py_DECREF(pyGlobalDict);
return 1;
} else {
Py_DECREF(gameLogic);
PyErr_Clear();
printf("Error could not marshall string\n");
}
}
else {
PyErr_Clear();
printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
}
}
return 0;
}
void pathGamePythonConfig(char *path)
{
int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
/* replace extension */
if (BLI_testextensie(path, ".blend")) {
strcpy(path+(len-6), ".bgeconf");
} else {
strcpy(path+len, ".bgeconf");
}
}
void setGamePythonPath(const char *path)
{
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
if (gp_GamePythonPathOrig[0] == '\0')
BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
}
// we need this so while blender is open (not blenderplayer)
// loading new blendfiles will reset this on starting the
// engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
void resetGamePythonPath()
{
gp_GamePythonPathOrig[0] = '\0';
}
#endif // WITH_PYTHON